This was during the project's transition to the Decima Engine toolset; we were moving away from
the old scripting systems that had underpinned Killzone, and towards a much more powerful and capable set of systems — but also one that still had a few wrinkles to iron out.
This was during the project's transition to the Decima Engine toolset; we were moving away from
the old scripting systems that had underpinned Killzone, and towards a much more powerful and capable set of systems — but also one that still had a few wrinkles to iron out.
This was during the project's transition to the Decima Engine toolset; we were moving away from
the old scripting systems that had underpinned Killzone, and towards a much more powerful and capable set of systems — but also one that still had a few wrinkles to iron out.