Not exact matches
The simple fact is that only games that claim to have a hefty focus
on story should actively combat
ludonarrative dissonance.
The most recent game that I feel is the best example of
ludonarrative dissonance and why it's something that developers need to focus
on is 2013's Tomb Raider, a game with a great story and great mechanics, but when you bring both elements together there's some very obvious problems.
You get people going
on about the Ludologists versus the Narratologists, about
ludonarrative dissonance, copping these quasi-academic terms.
We coined phrases like «
ludonarrative dissonance» and «
on - rails» storytelling to characterize how games often fall short of their potential or dim in comparison to more mature media.