Californian developer Ready At Dawn, creators of the award winning God of War: Chains of Olympus on the PSP, may be working on «an original PS3 / Xbox 360 title», as well as on an «unannounced console platform», but that hasn't stopped the independant developer announcing that they are also working
on a console game engine.
Not exact matches
However Kojima didn't announced
on which platform MGS5 will be coming, but going the track record, we can expect the
game to arrive
on next generation
consoles powered by Fox
Engine.
That's the new
engine that's supposedly going to run Kojima's
games on the next generation of
consoles, render see - through underwear and also make multi-platform
games easier to produce than ever before.
nope idiot wii u runs
on 2011 specs and its next gen not current gen u douche u do nt read articles really well.Also u lack any knowledge about this issue is just like any other troll who do nt know jack.As i recall many third party developers alrdy have said wii u is far more powerful then current gen
consoles and even unreal and nintendo president iwata confirmed that the wii u can run unreal
engine 4 and
games too and the current gen
consoles like 360, ps3 and wii cant run it period.
The
game was developed by EA Sports and it utilizes the Frostbite
Engine on the current generation consoles and PC while the Nintendo Switch version uses a custom e
Engine on the current generation
consoles and PC while the Nintendo Switch version uses a custom
engineengine.
«The reason why we created FOX
Engine was to be able to bring open world
games efficiently even
on current generation
consoles.»
The next issue of gaming magazine Edge (252) will contain details
on the Fox
Engine used for next Pro Evolution Soccer
games, as well as an interview with Hideo Kojima and his vision for Fox
Engine and the next
console generation.
Tekken 7 is the first Tekken
game on consoles that is developed
on Unreal
Engine 4 and the result is spectacular.
There were literally hundreds of
games announced at E3 for the Playstation 4 and Xbox One which will not show up
on Wii U. Sure we know EA had already abandoned the
console, with exclamations that the
engine that powers their most exciting
games unable to run
on Wii U, but now Ubisoft has abandoned the
console too?
Fact is, the Fox
Engine has been known to be easily scalable to next gen, and with the
game releasing so close to, or maybe even after the release of the next generation
consoles, it would not be a strange decision
on Konami's part.
With the Unity
Engine in their grasp, more titles
on Nintendo
consoles may indeed be
on the way, one of which possibly being a 3D
game for the Wii U.
Crytek is once more at the helm, with the
game in development for PC and
consoles, built
on the studio's own Cry
Engine.
If the 3rd
game does make its way onto the next - generation of
consoles, then it will be built
on Unreal
Engine 4, the successor to the very successful Unreal
Engine 3, which aside from Epic's shooter series has played host to other great
games like Unreal Tournament 3, another Epic franchise, and most recently Batman: Arkham Asylum.
ps4 can not even do 1080p in a
game like bf4 which is the bf3
engine 4k is NEVER HAPPENING
on ps4 in anything that isn't a movie pc already does 4k and 3k and 2k pc is always a gen ahead of
consoles, its just that this gen it was a gen ahead 1 year before they even launched
So much for all the people who kept thinking devs would strive for parity across the board... some may but most will push their
game engines to try and deliver the best they can
on the more powerful
console the same way the PS4 was hitting 1080p more often than the XB1 and it didn't stop them then and it won't stop the devs now.
We are not talking about
game changing graphics
on new
engines for a stronger
console.
Series veterans found themselves suddenly unable to play the latest
game, despite the fact that it was running
on practically the same
engine has previous entries and was able playable
on consoles with just 512mb of Ram.
Then you have to factor in, which base
console provides the best groundwork to provide amazing
game engines to more make up
on.
The hype for Halo 4 is starting to build up, and to help it along 343 Studios and Microsoft have unvieled the first ever in -
game screenshots of Halo 4 in action, along with a rather bold tweet from Corrinne Yu, the principal
engine programmer of Halo 4, claiming that,» «It's the best looking
game on Xbox and any other
consoles we ever made and we're all from AAA studios.So proud of team.»
The core of the
engine was built to run
on console and the
game was built to be
on console originally.Sure the pc may look a little better but what your seeing is gonna be identical or very close to
console footage.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic
games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the
game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game - there is some sort of feature that's unlocked after you've cleared the
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details
on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is
on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new
engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game to Nintendo's new
console before they even knew it was the Switch - the Switch info came to them during the middle of the
game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game's development - SEGA knew Nintendo fans would want to play Sonic's new
game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game, which is why they personally worked to bring it to Switch - SEGA plans to show the
game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game in Japan at Tokyo
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
Game Show 2017 in September - the team is also working
on providing new information, including news that would be unique to Japan
As a demonstration of UE4's high - end
console support, the
engine includes «Shooter
Game,» a sample project created by Epic and released for free
on Marketplace.
Launched in conjunction with Unity, Rogue was built
on the Black Flag
engine as a transition
game for Xbox 360 / PS3
gamers who hadn't upgraded yet to the current generation of
consoles.
Crimes & Punishments, the new investigation
game developed
on the Unreal
Engine 3 by Frogwares studio, is set for release
on PC and
consoles in early 2014.
While there are plenty of freely available
game engines out there that allow budding
game designers to create and self - publish the next big indie hit, there's a decidedly huge gap if you're looking to do that
on retro
consoles.
- TurboGrafx - 16 / PC
Engine Initially released
on October 30th 1987, and August 29th 1989 in the United States, the PC
Engine and TurboGrafx - 16 are the most well known of all hardware and have the largest library of
games in the family of
consoles.
«The
game is coming to
consoles only
on PlayStation 4, and thanks to the new «Dragon
Engine,» is the most advanced Yakuza title to date,» SEGA announced in its press release.
Shadow Complex Remastered arrived as a free download late last year for those who installed Unreal
Engine 4, following this the
game made its
console debut
on the Xbox One last month.
The wonderfully named Wild Hog
Engine was meant for the PC, sure, but that doesn't stop the
game looking really very good
on console; the city itself, although deserted, still feels alive, as flying transports loom overhead and billboards crackle with advertisements for... well, something.
It is currently set to release later in 2017 for PC only — however the
game is being developed
on the Unreal 4
engine, this is an
engine that the Nintendo Switch supports, a port for Nintendo's new
console is more than likely.
Liberation will use the same
game engine as the
console version and will look stunning
on the small screen.
It is one of the prettiest
games on a
console to date, and shows that the Wii U can handle Unreal
Engine 3 admirably.
In a new video from GDC 2014, Massive Entertainment, a Ubisoft Studio, discusses the power of the Snowdrop
engine; Massive's in - house answer to video
game creation
on the new generation of
consoles.
Built
on a modified version of the Killzone 3
engine, the
game looks almost indistinguishable from its
console counterparts.
Earlier this year DICE told Eurogamer Battlefield 4, due out later this year, won't launch
on the Wii U because its Frostbite
game engine doesn't support the
console.
Games and
game consoles are constantly being updated to keep up with the latest technology, ranging from new graphics
engines to new tech
on the actual
console.
As a case in point, the Playstation 4 NEO will be using tech from the Quantum Break
engine in order to get the
games on it to be compatible with the
console's 1080p requirement.
YoYo
games proudly share the list of known
games made in their
engine, and those include Risk of Rain, Hotline Miami, Nuclear Throne, Hyper Light Drifter, Gunpoint, Hero Seige and Blackhole, and are available across multiple platforms
on Steam and
consoles.
The popular
game engine born in Copenhagen has grown into a really mature choice for
game developers worldwide, whether you are working
on 3D or 2D
games, for
consoles, PC or mobile platforms.
With Enlighten 3 serving as the core lighting technology in the Unity 5 and Unreal 4
game engines, developers ranging from tiny indie teams to million - dollar studios will have access to powerful dynamic - lighting options for
games on consoles, PCs and mobile devices.
The
game is also making it's way to the fastest selling
console of all time, Nintendo Switch, it'll be amazing to see how the Unreal
Engine 4 developed
game will look
on the spectacular handheld device, and it is in dire need of another racing
game especially if it's combat oriented.
«2K had a very positive experience working with Epic's Unreal
Engine 3 since it enables
games to perform exceptionally well
on both
console and the PC,» said Christoph Hartmann, president of 2K.
The
game is being developed
on the CD Projekt Red's latest Red
Engine 3 exclusively for next - gen
consoles and PC.
Capcom discusses its new Panta Rhei
game engine and the complexities of making titles
on new
consoles
The project came about when Capcom was approached by the Digital Eclipse studio who had created a
game engine that could faithfully reproduce NES 8 bit
games on PCs and the current
consoles: PS4, XBox One, and 3DS.
was an adventure
game or something along the lines of the Pokemon Trading Card Game on Gameboy Color, but for the modern age on current - gen consoles», and while Trulon: The Shadow Engine does well to give a bite - sized RPG, its use of cards isn't so much a focal point as you'd expect, and comes with a lot of technical mishaps along the
game or something along the lines of the Pokemon Trading Card
Game on Gameboy Color, but for the modern age on current - gen consoles», and while Trulon: The Shadow Engine does well to give a bite - sized RPG, its use of cards isn't so much a focal point as you'd expect, and comes with a lot of technical mishaps along the
Game on Gameboy Color, but for the modern age
on current - gen
consoles», and while Trulon: The Shadow
Engine does well to give a bite - sized RPG, its use of cards isn't so much a focal point as you'd expect, and comes with a lot of technical mishaps along the way.
Titanfall was built upon the ageing Source
engine and unfortunately, whilst we like the visual style of the
game, it simply appears outdated
on current gen
consoles.
The
game is coming to
consoles only
on PlayStation 4, and thanks to the new «Dragon
Engine», is the most advanced Yakuza title to date.
Using
engines like Unity, Unreal
Engine 4, Half - Life 2 (Source), and Skyrim (Creation
Engine), we produce 2D and 3D
games on a variety of platforms — including PC,
console, mobile, and VR — while modeling the structure of a real
game studio.
The bosses, giant enemies, and backgrounds the studio's pulled off with its hybrid 2D / 3D
game engine would look great even
on a current generation
console, in my opinion.