Sentences with phrase «on a console game engine»

Californian developer Ready At Dawn, creators of the award winning God of War: Chains of Olympus on the PSP, may be working on «an original PS3 / Xbox 360 title», as well as on an «unannounced console platform», but that hasn't stopped the independant developer announcing that they are also working on a console game engine.

Not exact matches

However Kojima didn't announced on which platform MGS5 will be coming, but going the track record, we can expect the game to arrive on next generation consoles powered by Fox Engine.
That's the new engine that's supposedly going to run Kojima's games on the next generation of consoles, render see - through underwear and also make multi-platform games easier to produce than ever before.
nope idiot wii u runs on 2011 specs and its next gen not current gen u douche u do nt read articles really well.Also u lack any knowledge about this issue is just like any other troll who do nt know jack.As i recall many third party developers alrdy have said wii u is far more powerful then current gen consoles and even unreal and nintendo president iwata confirmed that the wii u can run unreal engine 4 and games too and the current gen consoles like 360, ps3 and wii cant run it period.
The game was developed by EA Sports and it utilizes the Frostbite Engine on the current generation consoles and PC while the Nintendo Switch version uses a custom eEngine on the current generation consoles and PC while the Nintendo Switch version uses a custom engineengine.
«The reason why we created FOX Engine was to be able to bring open world games efficiently even on current generation consoles
The next issue of gaming magazine Edge (252) will contain details on the Fox Engine used for next Pro Evolution Soccer games, as well as an interview with Hideo Kojima and his vision for Fox Engine and the next console generation.
Tekken 7 is the first Tekken game on consoles that is developed on Unreal Engine 4 and the result is spectacular.
There were literally hundreds of games announced at E3 for the Playstation 4 and Xbox One which will not show up on Wii U. Sure we know EA had already abandoned the console, with exclamations that the engine that powers their most exciting games unable to run on Wii U, but now Ubisoft has abandoned the console too?
Fact is, the Fox Engine has been known to be easily scalable to next gen, and with the game releasing so close to, or maybe even after the release of the next generation consoles, it would not be a strange decision on Konami's part.
With the Unity Engine in their grasp, more titles on Nintendo consoles may indeed be on the way, one of which possibly being a 3D game for the Wii U.
Crytek is once more at the helm, with the game in development for PC and consoles, built on the studio's own Cry Engine.
If the 3rd game does make its way onto the next - generation of consoles, then it will be built on Unreal Engine 4, the successor to the very successful Unreal Engine 3, which aside from Epic's shooter series has played host to other great games like Unreal Tournament 3, another Epic franchise, and most recently Batman: Arkham Asylum.
ps4 can not even do 1080p in a game like bf4 which is the bf3 engine 4k is NEVER HAPPENING on ps4 in anything that isn't a movie pc already does 4k and 3k and 2k pc is always a gen ahead of consoles, its just that this gen it was a gen ahead 1 year before they even launched
So much for all the people who kept thinking devs would strive for parity across the board... some may but most will push their game engines to try and deliver the best they can on the more powerful console the same way the PS4 was hitting 1080p more often than the XB1 and it didn't stop them then and it won't stop the devs now.
We are not talking about game changing graphics on new engines for a stronger console.
Series veterans found themselves suddenly unable to play the latest game, despite the fact that it was running on practically the same engine has previous entries and was able playable on consoles with just 512mb of Ram.
Then you have to factor in, which base console provides the best groundwork to provide amazing game engines to more make up on.
The hype for Halo 4 is starting to build up, and to help it along 343 Studios and Microsoft have unvieled the first ever in - game screenshots of Halo 4 in action, along with a rather bold tweet from Corrinne Yu, the principal engine programmer of Halo 4, claiming that,» «It's the best looking game on Xbox and any other consoles we ever made and we're all from AAA studios.So proud of team.»
The core of the engine was built to run on console and the game was built to be on console originally.Sure the pc may look a little better but what your seeing is gonna be identical or very close to console footage.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
As a demonstration of UE4's high - end console support, the engine includes «Shooter Game,» a sample project created by Epic and released for free on Marketplace.
Launched in conjunction with Unity, Rogue was built on the Black Flag engine as a transition game for Xbox 360 / PS3 gamers who hadn't upgraded yet to the current generation of consoles.
Crimes & Punishments, the new investigation game developed on the Unreal Engine 3 by Frogwares studio, is set for release on PC and consoles in early 2014.
While there are plenty of freely available game engines out there that allow budding game designers to create and self - publish the next big indie hit, there's a decidedly huge gap if you're looking to do that on retro consoles.
- TurboGrafx - 16 / PC Engine Initially released on October 30th 1987, and August 29th 1989 in the United States, the PC Engine and TurboGrafx - 16 are the most well known of all hardware and have the largest library of games in the family of consoles.
«The game is coming to consoles only on PlayStation 4, and thanks to the new «Dragon Engine,» is the most advanced Yakuza title to date,» SEGA announced in its press release.
Shadow Complex Remastered arrived as a free download late last year for those who installed Unreal Engine 4, following this the game made its console debut on the Xbox One last month.
The wonderfully named Wild Hog Engine was meant for the PC, sure, but that doesn't stop the game looking really very good on console; the city itself, although deserted, still feels alive, as flying transports loom overhead and billboards crackle with advertisements for... well, something.
It is currently set to release later in 2017 for PC only — however the game is being developed on the Unreal 4 engine, this is an engine that the Nintendo Switch supports, a port for Nintendo's new console is more than likely.
Liberation will use the same game engine as the console version and will look stunning on the small screen.
It is one of the prettiest games on a console to date, and shows that the Wii U can handle Unreal Engine 3 admirably.
In a new video from GDC 2014, Massive Entertainment, a Ubisoft Studio, discusses the power of the Snowdrop engine; Massive's in - house answer to video game creation on the new generation of consoles.
Built on a modified version of the Killzone 3 engine, the game looks almost indistinguishable from its console counterparts.
Earlier this year DICE told Eurogamer Battlefield 4, due out later this year, won't launch on the Wii U because its Frostbite game engine doesn't support the console.
Games and game consoles are constantly being updated to keep up with the latest technology, ranging from new graphics engines to new tech on the actual console.
As a case in point, the Playstation 4 NEO will be using tech from the Quantum Break engine in order to get the games on it to be compatible with the console's 1080p requirement.
YoYo games proudly share the list of known games made in their engine, and those include Risk of Rain, Hotline Miami, Nuclear Throne, Hyper Light Drifter, Gunpoint, Hero Seige and Blackhole, and are available across multiple platforms on Steam and consoles.
The popular game engine born in Copenhagen has grown into a really mature choice for game developers worldwide, whether you are working on 3D or 2D games, for consoles, PC or mobile platforms.
With Enlighten 3 serving as the core lighting technology in the Unity 5 and Unreal 4 game engines, developers ranging from tiny indie teams to million - dollar studios will have access to powerful dynamic - lighting options for games on consoles, PCs and mobile devices.
The game is also making it's way to the fastest selling console of all time, Nintendo Switch, it'll be amazing to see how the Unreal Engine 4 developed game will look on the spectacular handheld device, and it is in dire need of another racing game especially if it's combat oriented.
«2K had a very positive experience working with Epic's Unreal Engine 3 since it enables games to perform exceptionally well on both console and the PC,» said Christoph Hartmann, president of 2K.
The game is being developed on the CD Projekt Red's latest Red Engine 3 exclusively for next - gen consoles and PC.
Capcom discusses its new Panta Rhei game engine and the complexities of making titles on new consoles
The project came about when Capcom was approached by the Digital Eclipse studio who had created a game engine that could faithfully reproduce NES 8 bit games on PCs and the current consoles: PS4, XBox One, and 3DS.
was an adventure game or something along the lines of the Pokemon Trading Card Game on Gameboy Color, but for the modern age on current - gen consoles», and while Trulon: The Shadow Engine does well to give a bite - sized RPG, its use of cards isn't so much a focal point as you'd expect, and comes with a lot of technical mishaps along the game or something along the lines of the Pokemon Trading Card Game on Gameboy Color, but for the modern age on current - gen consoles», and while Trulon: The Shadow Engine does well to give a bite - sized RPG, its use of cards isn't so much a focal point as you'd expect, and comes with a lot of technical mishaps along the Game on Gameboy Color, but for the modern age on current - gen consoles», and while Trulon: The Shadow Engine does well to give a bite - sized RPG, its use of cards isn't so much a focal point as you'd expect, and comes with a lot of technical mishaps along the way.
Titanfall was built upon the ageing Source engine and unfortunately, whilst we like the visual style of the game, it simply appears outdated on current gen consoles.
The game is coming to consoles only on PlayStation 4, and thanks to the new «Dragon Engine», is the most advanced Yakuza title to date.
Using engines like Unity, Unreal Engine 4, Half - Life 2 (Source), and Skyrim (Creation Engine), we produce 2D and 3D games on a variety of platforms — including PC, console, mobile, and VR — while modeling the structure of a real game studio.
The bosses, giant enemies, and backgrounds the studio's pulled off with its hybrid 2D / 3D game engine would look great even on a current generation console, in my opinion.
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