I'll try to test this out in my game, but perhaps one decision element was to differentiate
on ammo type.
Not exact matches
On top of that, Eidos Montreal adds weapon customisation and different
ammo types.
The add -
on «increases the range of unique weapons, weapon mods,
ammo types and recipes waiting to be uncovered in the vast Mojave Wasteland.»
So, for the Supply Drop Update we focused
on just that: lots of new
ammo types, and guns that are interesting or powerful (Or both!).
To sweeten the pot, you'll be armed with the latest cache of unique weapons,
ammo types and recipes from the most recent add -
on packs: Courier's Stash and Gun Runners Arsenal.
On top of this, the game no longer features distinct
ammo for different weapon
types, meaning that any
ammo drop you pick up will work for you.
This makes it very hard to switch guns and
ammo types on the move.
There will be attachments for weapons and different
ammo types, the amount of customization will vary based
on the weapon.
Ammo will be limited quantities this time, however, so players will have to rely on the crafting system for creating different ammo ty
Ammo will be limited quantities this time, however, so players will have to rely
on the crafting system for creating different
ammo ty
ammo types.
You'll also automatically pick up
ammo from dropped weapons if you're carrying a similar
type of gun, so it pays to run across corpses if you're running low
on bullets mid-gunfight.
You have to remember to purchase or manufacture individual
ammo clips of different ammunition
types for every different kind of weapon, and you have to manually allocate these to every soldier
on every mission.
Power
ammo crates now give more
ammo for some weapon
types and can now drop
on player death if holding it.