Sentences with phrase «on chaining combos»

Even though Ninja Gaiden's combat is flashier and more focused on chaining combos, all the pieces seem to be in place for a new title done in the style of Nioh.

Not exact matches

The combo of the body chain and jumpsuit is spot on and just gorgeous.
These bracelet / ring combos have taken on a much more delicate, bohemian vibe than the tougher, rougher look of hand chains past.
Combat in ReCore even has a tinge of what Metroid Prime brought to the table, as players can either free - aim or lock - on with Joule's rifle to enemies and take them out efficiently, with a combo system in place to boost players» scores and experience gain by chaining together enemy take - downs.
On the other hand, there are loads of factors such as guard breaking, performing combos, countering, choosing when to perform each move on a timeline, and watching potential attacks via the imaginary chain systeOn the other hand, there are loads of factors such as guard breaking, performing combos, countering, choosing when to perform each move on a timeline, and watching potential attacks via the imaginary chain systeon a timeline, and watching potential attacks via the imaginary chain system.
Of course, the gamer has access to variety of weaponry in the streets such as chains that can be smashed against your opponents and also some entertaining but nothing more than button mashing combos that would of looked great on paper but unfortunately didn't make the transition to the small screen.
There are no complex input required to perform the flashy moves and instead more emphasis is placed on chaining a set of combos.
If you attempt to attack opponents that are jumping around and miss your attack, it is possible that two or more can gang up on you and perform chained combos that can completely deplete your health risking your life in this process.
This is not to say that the combat is bad, it depends on a lot of factors like the weapons that you use and the chain of combos, but it is easy to get bored with the same weapons after some time.
Mix in a variety of enemy types and some dangerous monsters like Chain Chomps, that'll attack friend or foe depending on distance, and the kinds of combos you can create are huge.
Teammates will always enter on the ground, which means low - effort health - melting chained air combos are a thing of the past.
Cao Cao uses a sword, and has the ability to call a rain of energy bolts down by chaining a second press of Triangle / Y on one of his combos, while Sun Jian is also a sword wielder and instead has the ability to execute a special flame slash for his EX move.
Early on, I was given a side quest to chain a 1000 hit combo and I thought, «Pfft.
Both of these can be chained together for combo attacks with the pattern depending on your character's class.
At its core, Gunslinger is a fast - paced FPS with a strong emphasis on chaining kill combos, getting high scores, and unlocking new abilities.
Combos are chained together in sequences of light and heavy attacks, with varying results depending on the particular combo.
Once you get the basics down and start targeting foes, you'll start building combo chains that allow you to access some of your stronger moves, including a multi-Batarang takedown (if it's been unlocked on the skill tree).
This relieves pressure on you as it keeps the chain from reaching the end and it allows for some satisfying combos.
There are only two main attack buttons, with combos simply variations on how you chain these attacks together.
As their name imply, Boosting grants players a sudden burst of speed while the Bomb takes out all on - screen enemies at the expense of your combo chain.
Dante slices through the demon hordes in spectacular style, creating massive combo chains by swapping between numerous weapons on the fly, from his classic sword Rebellion and twin pistols, Ebony and Ivory, to demonic axes and whirling shurikens.
In the game, you will chain up great combos and deal massive damage to your enemies as you set out on your adventure to save mystical world of Kaldera!
Real - time, combo - based battle system: think on your feet and chain your attacks together to defeat your opponents
- Blaze your merciless path of devastation through an expansive non-linear game world with 100 + stages of cortex - shattering cubic mayhem - Test your guts and reflexes against the unrelenting challenge of a design based on randomness, where no level ever plays out exactly the same way twice - Battle a host of insidious enemies that combine abilities to create chaotically unpredictable emergent challenges - Unleash hyper - destructive weaponry to achieve ever greater chain combo supremacy and elevate your score to legendary heights - Seek and destroy brutal boss enemies to unlock a series of wickedly challenging multi-boss duels - Bang your head to the hypnotic beats of a full original soundtrack by visionary techno composer Joey Schmidt Your ultimate indie arcade action nightmare begins now.
The Persona can perform specific moves depending on your input, it can help you chain together even longer and more powerful combos, or it can be summoned as your character's «super» attack.
Players earn points based on how high their combo chain climbs.
These include collecting items, beating the par time, landing on specific targets, destroying rockets, catching robbers and slapping them off their rides, chaining one combo throughout the stage and many more.
The combo attacks, from the last four games are back, allowing chain attacks or the ability to turn the tables on your opponent.
Mix in a variety of enemy types and some dangerous monsters like Chain Chomps, that'll attack friend or foe depending on distance, and the kinds of combos you can create are huge.
Piling massive blocks on your opponent by making oversized matches or deftly chaining together combos has never felt better.
Those weaned on Ninja Gaiden or God of War may prefer to head straight for the hardest difficulty settings, but while you can unleash combo after combo, there's no ability to chain your attacks meaning that brutal hack and slashing (in conjunction with a lot of blocking) gets the job done more often than not.
All of these can be mixed to perform a ridiculous amount of combo chains which are then ranked depending on their style and technique at the end of each encounter, the longer you keep that combo going the higher the points get, making you want to reach that elusive SSS rank.
I did find that, as a Puyo player, I was being given quite an advantage against Tetris players, as only one or two chain combos were required to dump a slew of garbage blocks on to my opponent's screen.
Much like War in the original «Darksiders,» the masked warrior can chain together combo attacks and occasionally call on the power of his dark side to grow massive skeleton wings, lifting himself up for a devastating final attack.
All characters share the same basic palette of regular attacks that can be chained into flowing combos, juggled in mid-air or launched from blistering straight - line dashes, with a serviceable evade and block providing defensive options if your partner isn't on hand to get you out of trouble.
The Last Blade also focuses greatly on long chain combos.
On February 20, 10 PM PST, the next Closers content update brings in Nata, a fast - paced melee Closer equipped with chained kukris as his weapons to sweep large numbers of enemies into big combos!
Aligning characters together or grouping them up on certain rows or columns has both strengths and weaknesses, including the ability to align characters and have them carry out a combo attack or chain together special moves to do massive damage.
If you manage to chain four or five blocks of the same color together, or get an ongoing combo going, you'll drop what's called a «garbage block» on your opponent.
Developer Zoe Mode had to get its hands on the original master recordings of the tracks by Glass, Moby, Hartnoll, and others, because of the way music is integrated into the game's systems: not only does the music dynamically build as the player scores more points and keeps combo chains running, it is even affected in various ways by the position of individual blocks on the field.
You can also use your secondary weapons like the rope dart — a chain linked to a dart that can snare a man and leave him hanged — in the combo, as well as picking up muskets on the fly.
Players on each side pick a mixed - and - matched team of characters from across the Dragon Ball universe and can not only utilize a wide range of abilities and powers for each character individually, but also chain and combo those attacks together through assist moves from the remaining two characters on the bench, or switch them out in the midst of a fight to give weakened characters a breather.
For this very reason, there are plenty of offensive tools at your disposal that you can use to keep the pressure on enemies and chain combos together in a way that will allow you to juggle another player for a surprisingly long amount of time.
a b c d e f g h i j k l m n o p q r s t u v w x y z