Even now, developers mostly rely
on cinematic cutscenes to portray the more intense facial expressions of characters, the likes of which L.A. Noire successfully accomplished dynamically during gameplay back in 2011.
My only gripe, and it is minor, is that it would have been nice to see a bit more in the way of full
on cinematic cutscenes.
Not exact matches
The story itself is pretty nothingy; the
cutscenes are stylish but the plot lacks substance, and the more
cinematic climactic mission was a total let - down compared to the freeform, tense one -
on - one expeditions that led up to it.
Netherealm show a lot of respect for the DC property, staying true to the characters while putting their own spin
on things that gets presented in strong
cinematic style where
cutscenes blend nearly seamlessly into fights.
Yakuza - 0, for a game this dependent
on cutscenes, never manages to have
cutscenes as
cinematic as Alan Wake, nor as many as most Metal Gear Solid games.
The visuals as a whole seem to use the same engine that Uncharted 4 used, and continues
on with Uncharted 4's omission of pre-rendered
cutscenes, with all
cinematics done in real - time.
Focusing heavily
on producing and directing
cinematic cutscenes,
cinematic gameplay and in - game animations, I have worked
on many AAA projects ranging from multiple James Bond titles to Disney and Blue Sky movie tie - ins.
They've worked
on game trailers and
cinematics for countless games, notably the CG trailers for Star Wars: The Old Republic and the
cutscenes for Halo Wars.
The
cinematic cutscenes kept me
on the edge of my seat most of the time and kept me wanting to play the story missions more.
Free downloadable content includes the Forthog Orcslayer as a tribute to Monolith Productions executive producer Michael Forgey who passed away during development of Shadow of War and a 4K
Cinematic Pack which allows players
on PS4 Pro to experience the story
cutscenes in native 4K resolution.
Drawing inspiration from spaghetti western films, the game is a fantastic example of creating a
cinematic video game experience without relying
on cutscenes.