Sentences with phrase «on dealing with enemy»

Not exact matches

When you're in charge of a ship, you deal with all kinds of unexpected issues that come your way on the water — everything from fires in the engine room and giant waves to enemy ships and submerged reefs.
One thing I found really interesting is that one conclusion the book came to is that these «faith wars» had a direct impact on the fall of the Roman Empire because the gov» t had to deal with the internal struggle and the external enemies had to take a back seat in importance or at least drastically distracted the leadership.
When we turn, however, to the record of Jesus» dealing with his enemies, or to the «hard sayings» of the Sermon on the Mount, or to his warning to his nation regarding the Roman occupation, the ambiguity becomes inescapable.
It ushered in a new covenant, a righteousness becuase he took on my unrighteousness that cost him his death in my place (so sin is a big deal), God loved me so much that despite the fact I was his enemy (and he saw me in that way) he pursued me to make me right with him!
Gerald Howarth, a Tory defence spokesman, said: «Sometimes you do have to talk with the enemy, but Gordon Brown has got to be careful he is not placing too much emphasis on doing a deal with people who are unwilling or unable to deliver.»
Marty and «The Rainmaker» work together to put the kibosh on their firm's acquisition by MetroCapital but a back - stabbing turn of events leaves Marty and «The Rainmaker» mortal enemies instead of valued allies; in the aftermath of the news about April, Marty must deal with attitude from Roscoe.
Cooper, whose «Black Mass» deals with Whitey Bulger, the most infamous violent criminal in South Boston history, deals with a criminal element in «Hostiles» as well, though the focus could conceivably be the massive criminality on the part of both an army platoon and their enemies.
You have several melee buttons with which you can perform combos on enemies to deal more damage.
Michael persuades Katherine to take him on as her manager, but while victory is sweet for a while, it doesn't take long for his old enemies to catch up with him, and soon Michael and Katherine have to deal with Clark (Kurt Hanover), an underground fight promoter who has a score to settle with Michael.
You'll narrowly avoid spiky walls, carefully dash past timed lasers, deal with enemies who home in on you, and fight the occasional boss.
While most dungeon crawlers like this are turn - based and force you to take your time and plan every move, Hammer Bomb has you running automatically and dealing with enemies and traps on the fly.
The deal is very clearly spelled out: Connolly proposes an alliance with Whitey to inform for the FBI on their mutual enemy, Boston's Italian mafia under the Angiulo family, in exchange for leaving Whitey and his Winter Hill gang alone... as long as they didn't kill anyone.
Mountains that are too high to climb or fierce enemies that you have to evade early on will, in time, become more manageable to overcome with a larger Stamina Wheel and mightier weapons that deal more damage.
My goal was to kill a single target while dealing with numerous enemies on the way.
«No matter how effective I am, by the end of the year at least 10 percent of the people I deal with become my enemies,» a West Coast school superintendent once confided to Frederick M. Wirt, a professor at the University of Illinois who has written extensively on the politics of education.
Not to mention dealing with fleas is a burden I wouldn't wish on my worst enemy (okay, maybe I would but only because I have firsthand knowledge of how terrible it is).
Small hints pop up throughout the demo and give you more information about special moves and tips on how to better deal with your enemies.
For a game which describes itself as run and gun, and also mimics older gameplay styles, your default movement is surprisingly slow and heavy, which is irrating when you're dealing with massive waves of enemies who can all run at a fair lick and that like to charge you head on.
You need to figure out the quickest way to get each item, make and refinie tactics for dealing with any enemy you might encounter on your way to the final boss, and then figure out how to even beat the final boss with nothing but three hearts and a sledgehammer.
This becomes most apparent when you're dealing with the ranged enemies so that the game insists on sometimes throwing into the fight, forcing you to bring a halt to the flowing swordplay in order clumsily draw your blaster and attempt to dispatch them from afar with some headshots.
The camera quickly proves to a pain in the backside as well because it remain entirely under the players control, so while you're frantically trying to deal with a crowd of enemies you've also got to deal with the camera, otherwise it will inevitably become lodged in a piece of the tight environments and make it nigh on impossible to see what's going on.
Every level has a careful, methodical and detailed walkthrough that guides you through the map step - by - step, informing you of when to expect enemies and providing tactical suggestions on how to deal with them.
For most of the cannon fodder enemies the guide provides just a few sentences on tactics, but there's considerably more space devoted to the more dangerous enemies, outlining the attacks and tactics they employ and how to deal with them, such as which Vigors are most effective.
The four characters at the front of a pair will focus on dealing blows to the opponent, with the four at the back carefully analyzing enemy attacks and jumping in to defend and support as needed.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage on an enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has less damage at 83 damage dealt to an enemy, but more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
My goal was to kill a single target while dealing with numerous enemies on the way.
RIP - Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 450, 600, or 750 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).
Instead you'll need to concentrate on having him avoid hazards and dealing with enemies that comes your way.
After you tag an enemy (up to three tags on a single enemy, the more tags, the more damage you deal) you can activate your electricity manipulating ability called a «Flashfield» to infuse them with electricity.
Irrespective of skill level, taking on multiple enemies is a bad idea and even dealing with low level enemies requires a clever combination of available skills.
Meaning that as battles go on, considerably stronger HP damage dealing enemies in tandem with the many traps on the field turns the game from less a battle of strength and more of a dance with the dodge button to get a solid plan of how to succeed.
My trusty robo - dog Mack was helpful in dealing extra damage to my enemies, while Seth, my spider - like droid, allowed me to latch on to specific ladders and platforms with the touch of a button.
You have different sword styles to switch between depending on whether you're dealing with slow enemies, fast enemies, or groups of enemies, and you will have to switch between them fairly often if you want to survive.
Both of these things will become hugely important to dealing with the four camps of enemies you'll need to clear in order to progress to the next part of the DLC, so consider heading back into the rest of Hyrule to stock up on multiple arrow types.
So true to Resident Evil's style on top of the standard enemy you have a ton of crazy, almost unbelievable, enemies to deal with.
On the more traditional side of combat, also known as smacking people in the face, there are three combat styles that you can switch between on the fly; a staff that's good for dealing damage to multiple foes, along with a kick that knocks an enemy off balance; a knife and pistol combo for some quicker offensive work; and finally a mace and shield for those that prefer a heavier defensOn the more traditional side of combat, also known as smacking people in the face, there are three combat styles that you can switch between on the fly; a staff that's good for dealing damage to multiple foes, along with a kick that knocks an enemy off balance; a knife and pistol combo for some quicker offensive work; and finally a mace and shield for those that prefer a heavier defenson the fly; a staff that's good for dealing damage to multiple foes, along with a kick that knocks an enemy off balance; a knife and pistol combo for some quicker offensive work; and finally a mace and shield for those that prefer a heavier defense.
Deal with people, take on contracts, fight your enemies, collect new tech, build your spaceship and join the rebellion to liberate the quadrant!
You'll learn about weapon - type weaknesses on enemy characters and how some netherworlds have certain effects that can cause some real trouble for you or even help dictate how you can deal with enemies.
Guns are extremely effective and by holding the left trigger you'll zoom in and automatically lock - on to nearby enemies or placements which is extremely helpful when dealing with multiple targets.
If you knock all the enemies on screen down you are able to do an All out Attack with all of your characters, dealing massive damage.
As I said, the last few stages in the game stop playing fairly and just send you on extended platforming sections with the same enemy encounters you've dealt with before as a reward before getting to the next checkpoint.
The game felt like it was trying to do too much having you operate a giant robot, deal with mass enemies in Gears style gameplay, on top of which you have to mine on the planet as well.
Also, stabbing her enemies with her dagger can deal bleed damage, which in turn triggers her Blood Trance, enabling her to pounce on her opponent to deliver a potentially deadly strike, or to attack with multiple smaller strikes that each heal the Shaman.
In terms of your character and as mentioned, you have the ability to channel a variety of personas during combat which creates a very unique strategy on how you deal with your enemies.
It's a novel control scheme and interesting to add a bit of interaction with the game more so then ever before, but it feels a little erratic in control at times, especially when dealing with fast moving enemies or an abundance on screen.
Alternatively, if you used a Stun ability that only dealt 20 Stun damage, then the enemy would only be stunned after you used that ability twice on them (or combined it with another stun ability that dealt 20 or more stun damage).
With a lot to deal with at once, and very early on, I noticed myself prioritizing enemies, studying the arena, and dipping into my deep arsenal more often than befWith a lot to deal with at once, and very early on, I noticed myself prioritizing enemies, studying the arena, and dipping into my deep arsenal more often than befwith at once, and very early on, I noticed myself prioritizing enemies, studying the arena, and dipping into my deep arsenal more often than before.
Ori and the Blind Forest's combat is a little limited, with enemies that have patterns that are easy to learn and deal with, with the developers ramping up the difficulty by simply putting more of them on the screen or by making it hard to target and take them out.
Instead, you are thrown waves upon waves of enemies as you progress through each chapter and expected to deal with every threat head - on.
Later on the enemy types get much harder to deal with and it takes some strategy to take them on.
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