Not exact matches
When you're in charge of a ship, you
deal with all kinds of unexpected issues that come your way
on the water — everything from fires in the engine room and giant waves to
enemy ships and submerged reefs.
One thing I found really interesting is that one conclusion the book came to is that these «faith wars» had a direct impact
on the fall of the Roman Empire because the gov» t had to
deal with the internal struggle and the external
enemies had to take a back seat in importance or at least drastically distracted the leadership.
When we turn, however, to the record of Jesus»
dealing with his
enemies, or to the «hard sayings» of the Sermon
on the Mount, or to his warning to his nation regarding the Roman occupation, the ambiguity becomes inescapable.
It ushered in a new covenant, a righteousness becuase he took
on my unrighteousness that cost him his death in my place (so sin is a big
deal), God loved me so much that despite the fact I was his
enemy (and he saw me in that way) he pursued me to make me right
with him!
Gerald Howarth, a Tory defence spokesman, said: «Sometimes you do have to talk
with the
enemy, but Gordon Brown has got to be careful he is not placing too much emphasis
on doing a
deal with people who are unwilling or unable to deliver.»
Marty and «The Rainmaker» work together to put the kibosh
on their firm's acquisition by MetroCapital but a back - stabbing turn of events leaves Marty and «The Rainmaker» mortal
enemies instead of valued allies; in the aftermath of the news about April, Marty must
deal with attitude from Roscoe.
Cooper, whose «Black Mass»
deals with Whitey Bulger, the most infamous violent criminal in South Boston history,
deals with a criminal element in «Hostiles» as well, though the focus could conceivably be the massive criminality
on the part of both an army platoon and their
enemies.
You have several melee buttons
with which you can perform combos
on enemies to
deal more damage.
Michael persuades Katherine to take him
on as her manager, but while victory is sweet for a while, it doesn't take long for his old
enemies to catch up
with him, and soon Michael and Katherine have to
deal with Clark (Kurt Hanover), an underground fight promoter who has a score to settle
with Michael.
You'll narrowly avoid spiky walls, carefully dash past timed lasers,
deal with enemies who home in
on you, and fight the occasional boss.
While most dungeon crawlers like this are turn - based and force you to take your time and plan every move, Hammer Bomb has you running automatically and
dealing with enemies and traps
on the fly.
The
deal is very clearly spelled out: Connolly proposes an alliance
with Whitey to inform for the FBI
on their mutual
enemy, Boston's Italian mafia under the Angiulo family, in exchange for leaving Whitey and his Winter Hill gang alone... as long as they didn't kill anyone.
Mountains that are too high to climb or fierce
enemies that you have to evade early
on will, in time, become more manageable to overcome
with a larger Stamina Wheel and mightier weapons that
deal more damage.
My goal was to kill a single target while
dealing with numerous
enemies on the way.
«No matter how effective I am, by the end of the year at least 10 percent of the people I
deal with become my
enemies,» a West Coast school superintendent once confided to Frederick M. Wirt, a professor at the University of Illinois who has written extensively
on the politics of education.
Not to mention
dealing with fleas is a burden I wouldn't wish
on my worst
enemy (okay, maybe I would but only because I have firsthand knowledge of how terrible it is).
Small hints pop up throughout the demo and give you more information about special moves and tips
on how to better
deal with your
enemies.
For a game which describes itself as run and gun, and also mimics older gameplay styles, your default movement is surprisingly slow and heavy, which is irrating when you're
dealing with massive waves of
enemies who can all run at a fair lick and that like to charge you head
on.
You need to figure out the quickest way to get each item, make and refinie tactics for
dealing with any
enemy you might encounter
on your way to the final boss, and then figure out how to even beat the final boss
with nothing but three hearts and a sledgehammer.
This becomes most apparent when you're
dealing with the ranged
enemies so that the game insists
on sometimes throwing into the fight, forcing you to bring a halt to the flowing swordplay in order clumsily draw your blaster and attempt to dispatch them from afar
with some headshots.
The camera quickly proves to a pain in the backside as well because it remain entirely under the players control, so while you're frantically trying to
deal with a crowd of
enemies you've also got to
deal with the camera, otherwise it will inevitably become lodged in a piece of the tight environments and make it nigh
on impossible to see what's going
on.
Every level has a careful, methodical and detailed walkthrough that guides you through the map step - by - step, informing you of when to expect
enemies and providing tactical suggestions
on how to
deal with them.
For most of the cannon fodder
enemies the guide provides just a few sentences
on tactics, but there's considerably more space devoted to the more dangerous
enemies, outlining the attacks and tactics they employ and how to
deal with them, such as which Vigors are most effective.
The four characters at the front of a pair will focus
on dealing blows to the opponent,
with the four at the back carefully analyzing
enemy attacks and jumping in to defend and support as needed.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage
on an
enemy, albeit
with a low attack speed, while the twin - rigged Claws of the Gestalt has less damage at 83 damage
dealt to an
enemy, but more than makes up for it
with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
My goal was to kill a single target while
dealing with numerous
enemies on the way.
RIP - Tire can be reactivated to detonate immediately, knocking nearby
enemies back and
dealing 450, 600, or 750 damage to
enemies depending
on how close they are to the center of the blast (
with the highest amount near the center).
Instead you'll need to concentrate
on having him avoid hazards and
dealing with enemies that comes your way.
After you tag an
enemy (up to three tags
on a single
enemy, the more tags, the more damage you
deal) you can activate your electricity manipulating ability called a «Flashfield» to infuse them
with electricity.
Irrespective of skill level, taking
on multiple
enemies is a bad idea and even
dealing with low level
enemies requires a clever combination of available skills.
Meaning that as battles go
on, considerably stronger HP damage
dealing enemies in tandem
with the many traps
on the field turns the game from less a battle of strength and more of a dance
with the dodge button to get a solid plan of how to succeed.
My trusty robo - dog Mack was helpful in
dealing extra damage to my
enemies, while Seth, my spider - like droid, allowed me to latch
on to specific ladders and platforms
with the touch of a button.
You have different sword styles to switch between depending
on whether you're
dealing with slow
enemies, fast
enemies, or groups of
enemies, and you will have to switch between them fairly often if you want to survive.
Both of these things will become hugely important to
dealing with the four camps of
enemies you'll need to clear in order to progress to the next part of the DLC, so consider heading back into the rest of Hyrule to stock up
on multiple arrow types.
So true to Resident Evil's style
on top of the standard
enemy you have a ton of crazy, almost unbelievable,
enemies to
deal with.
On the more traditional side of combat, also known as smacking people in the face, there are three combat styles that you can switch between on the fly; a staff that's good for dealing damage to multiple foes, along with a kick that knocks an enemy off balance; a knife and pistol combo for some quicker offensive work; and finally a mace and shield for those that prefer a heavier defens
On the more traditional side of combat, also known as smacking people in the face, there are three combat styles that you can switch between
on the fly; a staff that's good for dealing damage to multiple foes, along with a kick that knocks an enemy off balance; a knife and pistol combo for some quicker offensive work; and finally a mace and shield for those that prefer a heavier defens
on the fly; a staff that's good for
dealing damage to multiple foes, along
with a kick that knocks an
enemy off balance; a knife and pistol combo for some quicker offensive work; and finally a mace and shield for those that prefer a heavier defense.
Deal with people, take
on contracts, fight your
enemies, collect new tech, build your spaceship and join the rebellion to liberate the quadrant!
You'll learn about weapon - type weaknesses
on enemy characters and how some netherworlds have certain effects that can cause some real trouble for you or even help dictate how you can
deal with enemies.
Guns are extremely effective and by holding the left trigger you'll zoom in and automatically lock -
on to nearby
enemies or placements which is extremely helpful when
dealing with multiple targets.
If you knock all the
enemies on screen down you are able to do an All out Attack
with all of your characters,
dealing massive damage.
As I said, the last few stages in the game stop playing fairly and just send you
on extended platforming sections
with the same
enemy encounters you've
dealt with before as a reward before getting to the next checkpoint.
The game felt like it was trying to do too much having you operate a giant robot,
deal with mass
enemies in Gears style gameplay,
on top of which you have to mine
on the planet as well.
Also, stabbing her
enemies with her dagger can
deal bleed damage, which in turn triggers her Blood Trance, enabling her to pounce
on her opponent to deliver a potentially deadly strike, or to attack
with multiple smaller strikes that each heal the Shaman.
In terms of your character and as mentioned, you have the ability to channel a variety of personas during combat which creates a very unique strategy
on how you
deal with your
enemies.
It's a novel control scheme and interesting to add a bit of interaction
with the game more so then ever before, but it feels a little erratic in control at times, especially when
dealing with fast moving
enemies or an abundance
on screen.
Alternatively, if you used a Stun ability that only
dealt 20 Stun damage, then the
enemy would only be stunned after you used that ability twice
on them (or combined it
with another stun ability that
dealt 20 or more stun damage).
With a lot to deal with at once, and very early on, I noticed myself prioritizing enemies, studying the arena, and dipping into my deep arsenal more often than bef
With a lot to
deal with at once, and very early on, I noticed myself prioritizing enemies, studying the arena, and dipping into my deep arsenal more often than bef
with at once, and very early
on, I noticed myself prioritizing
enemies, studying the arena, and dipping into my deep arsenal more often than before.
Ori and the Blind Forest's combat is a little limited,
with enemies that have patterns that are easy to learn and
deal with,
with the developers ramping up the difficulty by simply putting more of them
on the screen or by making it hard to target and take them out.
Instead, you are thrown waves upon waves of
enemies as you progress through each chapter and expected to
deal with every threat head -
on.
Later
on the
enemy types get much harder to
deal with and it takes some strategy to take them
on.