Something that focuses
on deep combat mechanics, features RPG and roguelike elements.
Not exact matches
The
combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing
on super easy mode, the story is an illogical mess with some interesting world building
mechanics, the characters are about as
deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
You're given a huge world,
deep combat mechanics and sent out
on an epic journey.
The
combat is a chore as the enemies have hitboxes larger than your dodge rolls meaning you will get hit EVERY TIME, the weapons are about as useful as a toothpick against a sword unless you're playing
on super easy mode, the story is an illogical mess with some interesting world building
mechanics, the characters are about as
deep as a kiddy pool in a hotel resort, and the main character never shuts the hell up.
You can bet because the game will focus more
on close
combat and given the talent at Valve, the gameplay
mechanics will be far
deeper than the first installment.
Mecha fans will love the number of customisations
on offer and people who like Koei Tecmo's Warrior series» will enjoy the mindless
combat in play, but don't go into the game expecting a
deep enthralling story and unique gameplay
mechanics.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space
combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes
on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty —
deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp
mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or
on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.