Sentences with phrase «on enemy»

Dark Souls 2 is filled with many other small changes, like summoning having a time limit and online play being tied to «soul memory,» an uncontrollable stat based on every enemy soul accrued throughout the game.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Animating arms or hands to appear on the enemy directly isn't something that only Unlimited World Red (specific moves in Unlimited Cruise / Adventure as well as Gigant Battle did it) has done, but it still makes more sense from a game angle to focus on them appearing close to the enemy or Robin with broad reach.
The story campaign spans twelve chapters with a progressively unfolding storyline, while the Ex Mode is a further playthrough of the story campaign, although you are able to retain all of the weapons and levels you have attained throughout your first playthrough, therefore allowing you to maximise your impact on every enemy across the entirety of the game.
The Stealth class has reduced health but will not show up on enemy radar when shooting The Tactical class has less aim wobble but has reduced sprint speed The Assault class receives health from melee hits and modded melee weapons are more durable The Support class can craft items quicker but has reduced health The Stealth class has less health but can sprint faster and use Listen Mode The Assault class has increased health but can not use rifles
Each time to pull a finishing blow on an enemy you're treated to a slowmo shot of it which as you'd expect kills the flow in a game that's about tight fast - paced combat.
The combinations of statistics provide a real strategy element; for instance heavy duty weapon MG Judge 2.0 unleashes 106 damage on an enemy, albeit with a low attack speed, while the twin - rigged Claws of the Gestalt has less damage at 83 damage dealt to an enemy, but more than makes up for it with a high attack speed; therefore resulting in Claws of the Gestalt actually being the more effective of the two weapons.
Every upgrade produces an increase in defense, while increasing impact on an enemy, alongside further factors such as stability of your Exo - Rig and core power consumption, although your attack speed may be reduced as a result of the increased weight of the upgraded armour.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
By sliding the stylus down on an enemy, knocking them downwards, then up, flinging them into the air, then up again, causing Ryu to grab them midair and body slam them to the ground, you can perform a powerful attack.
Starting out by casting a defensive fire protection spell on himself, he then removed the protection card from the spell, changing it into a rain of fire spell on an enemy.
It can also be used on an enemy Care Package, great for changing the enemies powerful Care Package to something useless if you don't have time to grab it.
The player could aim for a weak point on the enemy for extra damage; while conversely, they could aim for an armored point and dismember the limb to gain the armor schematic for their character.
Cid even calls on his airship during his ultimate limit break, Highwind, wherein the ship bombards explosives on the enemy.
Finally a Commander can also supply a team with ammo and vehicle drops and rain down terror on the enemy by calling in AC130 gunships, missile strikes and more.
Running Counter-spy plane with that as well keeps them blind and your team with almost constant intelligence on the enemy.
I chose to be a Skald, in which my power is derived from the eddas (or songs) that appear at the beginning of a battle that allows me to choose specific bonuses or buffs to my units based on my enemy's units or who I have on the board at that specific time.
Dodge becomes your best friend, and exchanging blows on an enemy with your party member can become quite spectacular if you can execute swings in a synchronous manner.
As long as your teammates turns precede the enemy's once an Avalanche Attack is triggered, your allies can gang up on the enemy with their own combo attacks.
XCOM 2 had a rough launch, but it still managed to improve on Enemy Unknown, refining various parts of the core gameplay.
- includes elements from the movies, spin - off shows and comics - over 100 new characters in addition to returning heroes and villains from the last Lego Marvel game - hubs include Barton farm from Age of Ultron - play the climactic Battle for New York - Hulk can now charge up his jump - Hawkeye now has more trick arrows - each character portrait now includes a meter on the rim - executing a finishing move on an enemy takes up about one - third of your power - once filled, you can trigger a team - up move that wipes out many of the enemies in the vicinity - each duo has two different moves, depending on who triggered - when playing as Iron Man, switching up suits pulls players into the suit - each armor set has a different animation - the Mark I calls in Stan Lee to weld it on - the Mark V entombis Tony from its portable briefcase storage - Stanbuster suit includes a typewriter, lamp, and pencil cannon
Fighting them is as simple as rolling as many melee or ranged dice as you want, adding any bonuses from your weapons and then checking to see if the total is higher than the defense value listed on the enemy's card.
This new Dark - type physical attack allows Incineroar to deal damage to an enemy whilst ignoring the effects of any stat changes on that enemy.
You click the right mouse button on an enemy to target them, or use the tab key to quickly focus on the nearest foe, and then tap away at the weapon keys until something dies.
Aside from standard attacks units can be set into Ambush mode to get the jump on people by launching a free attack on any enemy that comes into range, can Charge into battle (which cancels out Ambush) and enter Dodge or Parry stances.
Even after dropping a combo on an enemy, there is a lot of walking people down with basic attacks.
Flow attacks are combo attacks that change depending on an enemy's state, Reactive attacks create optimal attacks for the situation at hand, and Trigger attacks can trigger amazing high - damage - count combos.
The bigger this meter, the longer you can keep your hands on the enemy.
One noticeable issue was that I had several incidences of accidental clicks, because your fingers are holding the mouse and also placed right above the buttons, so it was inevitable that you will mis - click while spinning around on an enemy.
In addition, you have a secondary weapon to fall back on when you need to target a specific point on the enemy.
The races take place on enemy territory, so players will be dodging enemy fire and maneuvering around and through obstacles during each course.
I also noted stuttering on enemy and allied turns, with some occasional performance drops in other areas, too.
To try to get rid of the lone wolf mentality, taking objectives is the primary way to win the game as they reward your team with many more points that simply getting kills, as well as in - game rewards such as intel on enemy positions and resupply points.
I would have to dodge an attacking bird, while also keeping an eye on enemy archers who would take pot shots at me until I could land a total MLG turnaround no scope arrow shot on both enemies while hitting just the right jump.
Wildcards let you do things like take three attachments for your weapon instead of two, a combination that will cost two points, or even take a primary weapon as your secondary Customisation in this system is expansive and impress; there's a variety of tools to use with your EXO launcher including threat grenades and homing drones, plenty of perks to pick from and a solid selection of weaponry to unlock on the enemy.
Scoring is earned by each successful hit on enemy planes via the Blue Flamingo's arsenal (i.e., guns and bombs) and collecting gold coins that drop for each successful take down of enemy groups.
It's this ability to, like the singleplayer campaign, gather intelligence on the enemy where the multiplayer balancing needs some serious work, though.
Your turns will consist of moving, positioning, and attacking, and should you decide to jump on the enemy ship, the combat switches back to your party and the real - time combat system of PoE.
As all of this nonsense is going on you'll unlock stash drops that can award you with new character skins, weapons skins, decals, stickers and boot footprints that flash up on the enemy screen if you kick them to death or off the edge of the map.
You see, in a bit of a strange move for a co-op game only the person that strikes the killing blow on enemy actually gets XP, so even if you were the one that put two whole clips into the giant mutant thing you'll get nothing if somebody comes along and pops a single round into it.
Finally there's a screen - in - screen mechanic in place that can be set up to do things like let you watch the other side of a planet so that you don't constantly have to pan round to keep an eye on enemy movements.
Before players would fight using the square and triangle buttons, but now we've created a system where the attacks are based on enemy statuses.
- game about a girl whose cat is floating away on a helium balloon - will be released as a ROM and on physical Game Boy cartridges - main character must bounce on enemy heads while dodging obstacles to reach the top of each stage - she can also jump and dash while in the air, - due out early 2017
Mario might be in the title, but it's Luigi who found his true calling in here, nailing ruthlessly pinpoint shots on enemy rabbids from across the map.
Building a warp gate on an enemy controlled planet is next to impossible at times.
The Good: + Unleashing a rocket barrage on the enemy tank force.
This allows you to make careful jumps without accidentally performing a homing attack on an enemy and falling to your death.
Tying it all together is an incredibly responsive dodge that feeds into a few different counter attacks, placing the emphasis on whaling on an enemy, dodging an incoming attack and leaping straight back on the offensive.
When the Viet Cong attacked the base on the morning of December 4, 1966, Nemo was released on the enemy and suffered a gunshot wound, causing him to lose an eye.
This too is changing (read section on The Enemy Within) in a not so favorable direction.
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