Sentences with phrase «on enemy positions»

Bring a horse to a tank fight, or rain down machine gun fire on enemy positions with the heavily armored Sentry.
To try to get rid of the lone wolf mentality, taking objectives is the primary way to win the game as they reward your team with many more points that simply getting kills, as well as in - game rewards such as intel on enemy positions and resupply points.

Not exact matches

People used to talk about the great courage of my teams that would do these night raids, get on helicopters, and go right into enemy positions.
He does awesome in the debates because he is smart and he learns from his mistakes and the only thing his enemies can attack are his past position changes on social issues.
The fallacy is easily exposed in both instances simply by reversing the positions: if Evra played for Liverpool and Suárez for United, then everyone would be enthusiastically marching in the opposite direction, just as enemy soldiers can be never heroes, however heroic their actions, by simple virtue of being on the wrong side.
We've been forced down the hill by the enemy now let's all regroup, climb back up the hill and start fighting by beating Everton on Sunday consolidate our league position then prepare ourselves to defeat Man.finguck United and move into the next round of the FA cup.Cor, I wore myself out composing all that.
And if we can finally get one over on the old enemy, I think it will really put us in a great position to push on for the rest of the season.
One should never appear to be one step ahead of the insurgents: after all, their position is at least as delicate as that of the Western «negotiator», and if anything goes wrong that is not explicitly cleared by both sides, the temptation is to lay all the blame on the enemy and find an easy way out of the process.
Rather than spend the last weeks of session raging about inaction on the political priorities that Democrats plan to use as bludgeons against their enemies, the governor once again chose a position in the middle.
Yet, given the chance to write a warts - and - all - memoir of her time in cabinet, she has instead produced a densely argued book on British Muslims and how they are positioned as the latest «enemy within».
The enemy troops are closing in on their position and it is not safe for Harry or his men to remain with the trapped comrade any longer.
GPS, the Global Positioning System we rely on for guiding nuclear missiles and steering tourists to Mount Rushmore, has become a ripe target for enemy attack.
This system provides a welcome emphasis on positioning, finding cover, and managing actions that calls to mind similarly strategic games like XCOM: Enemy Unknown and Mario + Rabbids Kingdom Battle.
The ability to cammand and give orders to your fireteam consisting of you and the 3 other soldiers is good, but the terrrible AI often leads your men to taking up defensive positions on the wrong side of wall, or defending one side of the building whilst the enemy is attacking on the other.
Before each wave of enemies, lines appear on the screen to telegraph the routes that enemies are going to take around the screen, and those lines are immediately followed by colored boxes that indicate said enemies» starting positions.
In each level, you have «hundreds of independently intelligent enemies» on screen, and you can hold down a button to slow down time in order to position yourself.
Ubisoft internal brand manager Thomas Leuroux - Hugon made it clear that there are three main differences between Future Soldier and Ghost Recon: Online: the increased lethality of weaponry, the level design, and the resulting importance of intelligence, i.e. learning your enemies» position on the map.
Not only the game manages to implement an artillery based 2 - dimensional combat system that relies on timing and strategic position of enemies on the battlefield, it also mixes a good amount of humor with its weapons and crazy gadgets that end up being extremely fun to use in battle.
Beyond this it's the little things that help to differentiate the title, with enemies attacking battlements as they pass by, requiring cash to be spent to keep them repaired and upgraded, while positioning towers on elevated platforms can increase a towers natural range, giving you tactical advantages where they're needed most.
You'll position your characters on a grid while combating various enemies.
Strategic positioning is crucial to unleash the most effective attacks on the enemy.
To keep his country's dream of independence alive by means of a government in exile, the young ruler would not only have to brave battalions of enemy soldiers and the whiteout conditions waiting on the slopes of the Himalayas» highest peaks, he'd have to overcome a different type of blindness: the naïveté intrinsic to his sheltered palace life and his position as leader of a people who considered violence deeply taboo.
My strategy of perching on a cliff to pop enemies from afar proved advantageous, and the Obliterator came in handy if one or two goons made their way up to my position.
Your turns will consist of moving, positioning, and attacking, and should you decide to jump on the enemy ship, the combat switches back to your party and the real - time combat system of PoE.
Since patrols are randomly decided there's no way to really forward plan a level or even learn about enemy positioning from your previous deaths, leaving you to plan on the fly, which is fine..
Testing the Siberia 200 came at just the right time as Star Wars: Battlefront delivers some of the best sound design I've heard from a game ever, while Rainbow Six: Siege places a lot of emphasis on using sound to not only pinpoint the enemy, with the thud of boots alerting you to their position, but also to create tension for the defenders as they listen to the enemy slowly advancing.
Even the fine print on the bottom of the screen indicating kills and enemy positions as they're reported by your fire squad were legible and crisp.
Your foes have a mixture of complementary abilities, such as a unit which locks onto you, making all enemy fire home - in on your position.
You move along characters on a grid, so you'll need to keep track of your position to keep out of the enemy's attack range but also line up attacks so you can hit as many enemies as possible with your attacks and skills.
Enemies are usually stationary, you just run up on them, or take a defense position, and order units to play aggressive, or defense like yourself.
If anyone is deemed untrustworthy then they will be detained against their own will and with the lead character being found in this position within one of the largest arcologies on Earth called Neon Chrome; the only way to overcome the predicament is to take down the Overseer and the countless enemies that guard him.
You couldn't rely on overpowering kill - streak rewards or UV drones to point out enemy positions.
Having the game map on the second screen allows players to get a better view of ally and enemy positions, as well as monitor field vision and various map objectives.
Pushing down causes Samus to crouch useful for shooting enemies on a lower level, but once you're in that position you're basically locked into place.
Luckily, hitting the air brakes and instigating a loop can turn the tables, granting player's an advantageous position on the enemy's six.
Regularly, enemies will descend on your position.
You'll also move quicker than your opponents, and any enemies that you've already spotted will helpfully be displayed with orange outlines, allowing you to easily keep tabs on their positions even if they're behind objects.
Far from being a chore to manage, Atreus is an extension of Kratos, hovering on the periphery of battles and calling out enemy positions.
During spacefaring encounters, you'll have to keep an eye on your shields and your positioning, using special skills to boost your attack and defense while maneuvering your ship through enemy fire.
I can't count how many times I groaned when I missed an enemy with a box because I couldn't judge the positioning correctly, or couldn't get the box to settle on to something.
It switches positions all the time, so when the gameplay depends on the fact you are pointing your directional pad towards your enemies, and all of a sudden, they are now on your right and not on your left, you spend far too much time punching the air.
But since this is a kids game (and it is, despite what the damn 12 + rating on the box claims) Tintin never kills anyone, instead stealthy takedowns are done by picking up enemies and slamming them face first into the ground, leaving them in amusing positions with little stars floating above their head.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Players are assigned stars based on their threat level, with more stars meaning more intel for your enemy on your current position.
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
Their position on this grid is important, as numerous special attacks enable characters to push and shove enemies into single squares.
Medieval Moves is an on - rails slasher where players are left to wait until a wave of enemies encroach upon your position.
As you progress however, it becomes more important to be aware of enemy reactions and positions in order to react with the best way to eliminate them and avoid getting hit, which can get to be very tough later on.
Characters wander and attack within a limited range, and positioning them correctly lets them gang up on enemies or unleash their specific powers.
It primarily actw as a map while on missions, showing all traversable areas, as well as enemy positions.
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