Sentences with phrase «on feedback from players»

We can add more acts to the story and even different arcs, it will depend on the feedback from players.
TaleWorlds introduced many new features based on the feedback from the players» community.
Epic Games has released a new hot fix in Fortnite with some changes to Thanos in the Infinity Gauntlet mode based on feedback from players.
For the home version, the team is adding even more fighters, stages and a variety of game modes — not to mention balance adjustments based on feedback from players of the arcade version.
There is no reason why we won't do it in the future; we're just waiting on the feedback from the players.

Not exact matches

The chess - player is controlled by the fixed rules of the game which define the permissible moves, but at the same time he is applying flexible strategies in his search for the most promising move among the permissible ones, guided by past experience and feedbacks from the environment, i.e., the position on the board.
A paperless coach evaluation system designed to give members instant feedback on how they are doing as a volunteer youth sport coach that covers 15 key areas - everything from teaching sports skills to communicating with the parents of their players.
«Surge Deluxe is FuturLab's response to feedback received from top players on those leaderboards (and from the NeoGAF community),» Gabriel wrote.
«One great thing about releasing the game is that we've had a humongous influx of feedback and thoughts on it from critics, players, YouTubers, and spectators.
When they worked on this remake, the developers had the privilege to get feedback from players.
There have also been feedback from people outside of Japan for a map display and so on, but Kojima has some concerns about players diverting their attention between two screens, so he's still looking into it.
Let's Sing 2016 also features all the original music videos from all 39 artists in the game, so players get an enhanced singing experience as they perform «alongside» their favorite stars, motivated by continuous feedback on their vocal performances.
For anyone who still plans on trying the game, here is the class run down I promised, based on community feedback from a lot of players (including level 80's) particularly in regards to PvP as it stands at this time.
The developer wants players» feedback on the title with questions ranging from overall quality, the likeability of the character to thoughts on multiplayer.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
The team has taken on significant feedback from fans of the original game, particularly in the inclusion of co-op multiplayer, a much - requested feature from players.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
«Microsoft's Game Preview program allows us to get feedback directly from players, something that has been crucial to our success on Steam Early Access,» stated Chang Han Kim, VP and Executive Producer at Bluehole, Inc. «Furthermore, Xbox Live's solid multiplayer capabilities will enable us to deliver the most complete Battle Royale experience to players worldwide.»
Jeremy says they have received really positive feedback from players — with about 90 percent positive reviews on Steam and over 90 percent positive reviews on Good Old Games.
«Microsoft's Game Preview program allows us to get feedback directly from players, something that has been crucial to our success on Steam Early Access, Furthermore, Xbox Live's solid multiplayer capabilities will enable us to deliver the most complete Battle Royale experience to players worldwide.»
Also, the developer just opens a feedback forum on the official website to receive all, ideas or issues report from any player who's got permission to access.
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
Supremacy is part three of the DLC offering from Sledgehammer games, we take a look at what players can expect and provide feedback on whether it is...
«While we will be making adjustments based on feedback from the beta, which is great - and we'll continue a daily dialogue with our players to make ongoing adjustments for many years to come, as this event - driven live service continues - we feel very good about the fact that you can earn almost everything in the game.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
The vast majority of implemented features and fixes were directly based on feedback from early access players.
We want to gain honest feedback from users, and let the players shape development while we work on the final version.
The team is really excited about the opportunity to further engage with the community and garner real - time feedback from the players in order to continue to improve the gameplay experience and provide the best possible experience for the launch on Steam Early Access.
Crowd Play allows game owners to invite a group of players to vote on story decisions and give feedback from their mobile devices using any web browser connected online when following along with the lead player on a main screen.
I've travelled around and shown the game at festivals, met a lot of great developers and game enthusiasts and gotten great feedback and reviews from journalists and players on all platforms.
What this feature does is allows game owners to invite a group of players to vote on story decisions and give feedback from their mobile devices.
Infinity Ward has detailed in a Reddit post some of the changes they're bringing to Call of Duty: Infinite Warfare at launch based on player feedback from the beta.
In terms of more recent news, Kojima admits that tech demo for Metal Gear Solid on the 3DS wasn't meant to resemble anything close to a final product, «The thing is that it's hard to get a lot of feedback from players, because only so many of them could physically play the title at the event... I was hoping to shape our future direction for the game based on more of their opinions.
2) We've already started to tweak our existing systems based on the data we've seen from our Play First Trial players as well as your feedback.
Yuriy added that feedback was key, and that developers should be attentive to player's likes and dislikes, along with focusing on the key features from early on and putting a lot of energy into them.
Feedback from what's left of the community on Steam and Reddit is usually mixed with players blaming the dev's poor support for the game's decline.
Revealed at the game's sneak preview during San Diego Comic - Con, Crowd Play allows game owners to invite a group of players to vote on story decisions and give feedback from their mobile devices using any web browser connected online when following along with the lead player on a main screen.
We're looking forward to building a community and getting feedback from players, so if people want to have a say in Sumer's development we hope they'll back us and get in on the Early Access release!
«We loved getting feedback from players and adapting the game based on their suggestions,» states lead developer Mauricio Garcia.
The goal of the Dragon Ball FighterZ closed beta was to give stress test for the game servers and gather feedback from the players on the gameplay mechanics and its balance for all to be taken into account when the game gets released.
Balancing and improvements based on fan feedback from DmC Devil May Cry are being implemented into DmC Devil May Cry: Definitive Edition, as well as modifiers that can be turned on at various stages, including Turbo Mode which allows players to increase the speed of play for even faster, more intense combat.
We released new versions on Kongregate weekly and got feedback from players on how to improve the game.
The Xbox One solves this problem with Xbox Live's new reputation system, which takes into account your behaviour online based on feedback from other players.
Final Fantasy Type - 0 Online originally launched in Japan as «Final Fantasy Agito», but due to overwhelming negative feedback from players, Square Enix decided to shut the game down to work on a «reborn» version.
In addition to instant access to the Knight and Alchemist classes, players will have an opportunity to check out a number of considerable changes which have been made to Skyforge based on internal data, bug reports and player feedback from previous beta tests.
Listening to calls from the community, Amplitude Studios has also changed the truce and weapons systems based on player feedback.
Yet aside from the reason of offering players an opportunity to explore, CI Games, as represented by its CEO, Marek Tyminski, also encourages «players to offer feedback on the game via the Stem forums,» PC Gamer added.
Knowing our audience allows us to have a solid plan, and from there on, it's all about listening to the players and converting their feedback into in - game features.
This includes specific weapons being mapped to directional buttons (a feature based on player feedback from the demo), along with special commands that players can issue to Noctis» allies during battle that range from marking enemies as warp - points to stunning them with flares.
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