But I would like to see console players «type» «lux omnia vincet»
on their gamepads.
The rhythm mode is supported
on gamepads as well as the keyboard, but since there are five fret buttons, it is a good fit for the guitar controller.
Play Solo, Co-op, or Versus game modes for up to 2 players
on gamepads and / or keyboard.
The cursor can be controlled in menus with analog stick
on gamepads and steering wheels.
Aikun presents their Gaming Tablet based on the Allwinner A80 octa - core big.LITTLE ARM Cortex - A15 / A7, it will have a 3D glasses free display and slide -
on gamepads on each side of the display.
It trained an entire generation how to use the analog stick
on a gamepad.
You can also read movie reviews and watch trailers directly
on the GamePad.
Z especially enjoyed playing Super Mario Bros.. U
on the gamepad alone.
You can even share handwritten messages and pictures drawn
on the GamePad.
Each ability that you unlock is mapped to a button
on your gamepad or controller and can be used for a specific purpose.
I should have bought that hot chocolate instead... It's a game of hammering the A button
on your gamepad for about 30 seconds whist not really looking at the screen, then getting a 10 second break, then repeat... kind of for eternity, or so it feels!
Sadly, the controls lack precision, and that's a real shame for a game that requires so much rigor
on the gamepad.
You can also play the full game
on the gamepad which is how i usually play after kicking back to relax on the couch.
Lack of online chat doesn't bother me that much, as you already have a good idea of what to do from your team - mates actions and looking at the map
on the GamePad.
Still, Nano Assault Neo is fun, plays well, and looks great whether you are looking at the TV or playing solely
on the GamePad's screen.
The Gamepad it's awesome, in Splintercell, ZombiU, and other games they give you lot of good options and either playing
on the gamepad instead of the TV it's good, at least I like it.
Sailing was such a breeze (pun intended lol) with the Map
on the GamePad.
After all they have tons of IPs and characters as well as the NFC right
on the gamepad.
What they should have done is have things that would be drawn
on the GamePad.
Make a 5th player play
on the GamePad screen, and a 6th player playing on ANOTHER Gamepad.
WiiU needs more MMO that could justify inventory managment
on the gamepad without breaking gameplay.
FIFA 13 on Wii U was based on the gameplay of the previous entry in the franchise, with FIFA 12 features like the Player Impact Engine and Precision Dribbling «optimized for Wii U.» While the game didn't offer the new elements seen in the PlayStation 3 and Xbox 360 versions of FIFA 13, it contained Wii U-specific features like first - person free kicks
on the GamePad.
Yeah, I've made a few games (PC, but I'd rather do Wii U or 3DS; not commercial, of course) in the past, and I can think of lots of ways to use the gamepad, and I've seen cool ways that even developers that aren't enthusiastic about the gamepad use it, such as in LEGO Marvel Superheroes, where you can pull up the full map
on the gamepad (I'm still laughing when I discovered that many of the loading screens in that game can be skipped)
i mean, you can play most games
on the gamepad AND its a camera and wii remote sensor.
In fact I only play
on the gamepad these days.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD — Improved loading times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory
on the GamePad as well — Target button in both versions lets you actually lock on to monsters
Aside from that, the page indicates that the inventory screen will work natively
on the GamePad, similarly to what was done for Wind Waker HD.
You can select from the various special attacks by scrolling with the trigger buttons or activating
it on the Gamepad.
A good racing wheel setup is recommended for any player looking to dive in, and is pretty much essential for anyone going for a fully immersive simulation experience, as the sometimes - finnicky controls can take a bit of work
on a gamepad.
It's not online, local only: one person on the TV using anything from the Wii's classic controllers to Wiimote and Nunchuck, and of course the Wii U Pro, while the other is
on the GamePad looking at his screen.
Of course, the game is immensely playable
on the GamePad, and its bite - sized levels really suit a handheld device, with the potential for an outing on the 3DS very clear.
Other details include off - TV support and co-op between a player playing on the TV and one
on the GamePad, which cuts out the need for split screen.
I pretty much am into Off TV Play, would else would I see
on the Gamepad?
As a navigation system: the dynamic map will be displayed in full
on the gamepad, allowing you to save locations and find the best route to your next objective via the touch screen.
These changes include tweaks to sound design, AI behavior, and driving assists
on gamepad.
Just drag the bow icon onto the Y button
on the GamePad screen and you're set.
It will require users «to master speed and rhythm
on the GamePad's touchscreen».
Wind Waker has been moved to a permanent position
on the Gamepad's D - Pad; no need to go into the menu to equip at any time.
Anything menu related should be
on the gamepad, like Darksiders 2 (minus the horrendous lag).
I think the whole interface should be
on GamePad, optionally.
Apart from the various acceleration, hand brake and brake buttons
on the gamepad, the game also offers a variety of different car views and you can even look to the sides and behind of your car.
if they put both screen
on the gamepad it ruins the point!
I should note that Wind Waker HD can be played off TV
on the GamePad screen and it still retains much of its beauty when doing so.
It will allow users to have maps on their TV and Street View
on their GamePad or vice versa.
Rather than constantly pausing to change weapons, manage your inventory, or to check out your map, it's all right there
on the GamePad touchscreen and can be accessed with a simple swipe of your finger.
I would have preferred to have the map
on the GamePad, freeing up space on the main screen and being able to see where my field commanders are more easily.
I like having minor features
on the gamepad like the ones in Wind Waker and Mario 3D World.
hopefully they will invent something that allows play and hand comfort to preserve the slick finish
on the gamepad, or, maybe nintendo will release a matte finish version?
Still not disappointed I bought the system though, Amazon Instant and Netflix even with the lag is pretty sweet
on the gamepad and the internet is better than my PS3... eshop next month.
In a recent preview for Donkey Kong Country: Tropical Freeze, Daan Koopman of Nintendo World Report revealed that the game does not use the screen
on the GamePad in any significant way.