Sentences with phrase «on gameplay and story»

Today, the company revealed more on the gameplay and story.
As for games that are all «graphics and online play» perhaps the standard for graphics will be high and easier to create meaning it might be possible that its easier to focus more on gameplay and story.
Monolithsoft's X — launch date (nothing like «winter 2014», I want a precise launch date), more info on gameplay and story, internet connectivity for multiplay and solo campaign, customization settings, list of characters, a new bundle and possibility to call your Save Data from Xenoblade to get access to extra content or change a few things (like the Data Transfer for Fire Emblem Path of Radiance to Radiant Dawn);

Not exact matches

Take this game for example: keep a random encounters ratio of 10 monsters / minute, keep the non-existent interaction with the world, keep a simplicistic combat system (they weren't so simplicistic even back then) and discard good stories, nice graphics (the graphics of this game would have been considered amateurish at best on a super nes), gameplay, exploration, sense of wonder.
There is certainly more of a focus on the challenge and an engrossing story, which a lot of gamers don't appreciate as being fun, but the gameplay itself is relatively flawless for it's genre.
its like the creators realized that no one is playing this game for the story, so they decided to make it cheesy and stupid and focus on the gameplay.
Even though the gameplay is still relatively the same, that doesn't mean you shouldn't miss out on the story, exciting action, and ultimately the overall fun experience from the entire game.
While Metroid Prime engages on no level other than gameplay, that gameplay is so perfectly tuned and refined, so continuously evolving and clever that you'll keep playing and playing, even when you're frustrated, even when you're honestly just a little bored with the back - tracking, and even though you don't care about the character or story.
Although it's beautiful and intuitive to play, Pokken Tournament's story mode, where the beef of your gameplay will take place, becomes tiresome and drags down what could have been a one - of - a-kind experience on the Wii U.
I found the story to be whimsical, the characters well designed, and the gameplay spot on for a mystery dungeon game.
While it delivers on the selling point of the beautiful hand - drawn anime art style, it backs it up with fantastic story and engaging gameplay.
The simple, predictable gameplay is one barrier, the abstract nature of the story another, creating an experience that's big on audio - visual power and artistry but short on the stuff that made Journey truly magical.
I laughed out loud at these silly references on multiple occasions, and some of the fun story moments are just as amusing as the gameplay.
The campaign's story is interesting, and even heartbreaking, but it's weighed down by repetitive gameplay and lurks in the shadow of the great moon that is Modern Warfare Remastered... Then there's the multiplayer, which is the same great stuff that you always wanted with some new, tasty additions, but isn't anywhere near as good as that on offer over in WWI with Battlefield 1.
And I like that the alternate endings and the way the story plays out depends on your actions in the gameplay itself rather than just pressing one button or another in a cutscenes like in other gamAnd I like that the alternate endings and the way the story plays out depends on your actions in the gameplay itself rather than just pressing one button or another in a cutscenes like in other gamand the way the story plays out depends on your actions in the gameplay itself rather than just pressing one button or another in a cutscenes like in other games.
The main difference between the two Costume Quest games mostly lies in story and settings, and not much on gameplay that is very similar.
If u can get past the graphics (which are terrible, but which also makes it a great game) and play purely on how good the story is and gameplay (point and click system) then you will love this!
The story is great, the gameplay is insanely fun, the graphics are probably the best you can get on the Wii and are pretty great, and the multiplayer is working and quite fun.
I won't go into details of the story and gameplay too much, since most of you already know this game by heart after playing through it so many times on N64, so I'll just be focusing on the improvements that were made, and how it compares to the original.
Megadimension Neptunia VIIR is an odd duck, being sold heavily on the VR features, even though they are so overtly tacked - on, but whatever the development story behind that, Compile Heart has gone back and substantially improved the gameplay engine, to the point that this is genuinely one of the better JRPGs out there.
All things considered, I can kind of give High Strangeness a halfhearted recommendation; the soundtrack is outstanding and there are some clever story and gameplay concepts on display, just don't be surprised if the second half leaves you feeling low.
On top of the graphical, story and fighting improvements, comes the excellent addition of parkour, offering new and exciting vertical gameplay possibilities.
The game chronicles the stories from the Clone Wars series on television, only with the Lego game series» style of humor, co-op gameplay, and adventure / exploration motif.
With a fully voiced story mode lasting more than 30 hours, P4D is exclusive to the PS Vita (PSTV compatible), and features challenging music - rhythm gameplay that explores nearly 30 full remixes and original tracks based on the compositions of legendary Persona series music composer, Shoji Meguro.
It also has this fun, yet cliched sci - fi story behind the gameplay that has a team of scientists exploring an irregularity in space which holds vast energy and like most stories, things go wrong and you end up on the other side of the universe on a strange planet as you attempt to collect the clues and find a way back home.
«Attack on Titan is an enjoyable title featuring fluid gameplay, enjoyable action sequences, and a story mode that all can enjoy.»
I've never been too harsh on the graphics of any game, since I place both story and gameplay above in terms of importance, so this is hardly what damned Dynasty Warriors 9, but I know many people consider this a major factor.
The scripted action sequences and heavy focus on story over gameplay made the game feel like «Call of DOOM.»
I'm guessing the difficulty will be on the lower side compared to something like GTA4 (although maybe not, since that's already a really easy game), but it looks like it will be a full adventure game with lots of unique gameplay mechanics and a charming and funny story.
That being said, Detective Pikachu is much lighter on the gameplay side of things compared to its story and visual presentation.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Tom Powter reviews The Technomancer... It dawned on me fairly quickly that The Technomancer, despite its disappointing presentation and overly - cumbersome gameplay, was actually trying legitimately hard to tell a compelling story.
Lots of discussion on the gameplay, the story, the characters, and of course, plenty of SPOILERS!
Progression will, perhaps unsurprisingly, consist of working through both main story missions and sidequests, though there's a minor twist on that staple of open - world gameplay.
The gameplay has some much needed sprucing up after the ambitious but poorly executed Sticker Star on the 3DS, but the paper - thin story lacks the depth and resonance of some of Paper Mario's earlier games, causing it to feel as two dimensional as its main character.
The trailer doled out nuggets of story and gameplay information for the upcoming RPG, set for launch on Switch on December 1.
Today's Japanese news: teaser website and gameplay clip for The Alliance Alive, preview for the next episode of Monster Hunter Stories: RIDE ON (anime series), boxart for the SEGA 3D Classics Collection 1 — 2 — 3 Triple Pack, two additional screenshots for Yo - kai Watch 3: Sukiyaki, and gameplay footage for Puzzle & Dragons X!
Spectral Force makes its first appearance on the Nintendo DS featuring over 150 characters, a high level of strategic gameplay and a truly epic story.
The «My Ordinary Process for Crafting Extra-Ordinary Stories» panel will take place on March 5th at 5:30 PM PST, and will explore the casts of the Danganronpa series, the story, and how it all came together with gameplay to form something that «can only be done with games.»
Since I do have a limited knowledge on the Fire Emblem series that is the best way I can see the story working and having sense, but what about the actual gameplay?
On that note, the gameplay does feel a little dated, however the overall ambience, characterisation and story more than make up for these shortfalls.
If you have a mission where you can take two characters, you could actually bring regular Goku and Super Saiyan Goku, so you can tell that they aren't focusing much on the story making sense and more on the gameplay.
EA is also promising new modes and experiences, changes to the core gameplay, and a campaign that once again focuses on multiple «War Stories» rather than a single longer narrative.
In Black Ops 4, we're incorporating narrative gameplay experiences directly into MP and giving players the ability to learn and master each of the Specialists through solo missions that give hands - on intros to each Specialist, while exploring the stories behind their identities.
You could technically compare Monster Hunter: World's gameplay loop to something like Destiny, but where you can blink and miss Destiny 2's main campaign, Monster Hunter: World's main story takes time, giving you ample opportunity to get lost investigating and hunting monsters on your way to taking down the final, most powerful monster.
Listen in to hear our thoughts on the game's story, the new gameplay mechanics with Paper Mario and the trio battle system, the collision of the popular worlds of Mario & Luigi and Paper Mario, along with just about everything else about the new game.
While the story is not exactly something that offers a fresh perspective on science fiction horror, it is executed brilliantly and together with the gameplay, provides an experience that shouldn't be missed by those who enjoyed some of the cult classics like Bioshock and System Shock.
Rockstar's given no word on what to expect from the trailer, but after one trailer focused on the game world and another revealing something of the story, we'd hope for a chunk of representative gameplay to have a look at.
Together, they reveal the complex and disturbed world created by developer Dennaton, whose confidence is proudly on display in terms of story - telling, design, gameplay, soundtrack selection, and most importantly, confidence in the player.
The Alliance Alive is a game that relies heavily on nostalgia (and is more than influenced by Bravely Default), and features a vast world to explore, intertwining story involving 9 main characters, but also strategic turn - based gameplay mechanics.
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