Sentences with phrase «on gameplay balance»

Not exact matches

The overall gameplay is on track, at least with a forsaken kingdom filled with a balanced mix of puzzling, platforming, sneaking, and fighting.
The simplified gameplay mechanics and additional balancing ideas should provide a more level playing field to start off on.
Soulcalibur: Broken Destiny preserves all the fierce battles and gorgeous visuals the series has been known for to create the most comprehensive fighting experience ever on a handheld system with highly responsive controls and balanced gameplay.
This addon does not invent the wheel in a new way, but still surprises on some interesting changes in balancing and overall gameplay.
A new title update is out now for Gears of War 3 on the Xbox 360 and with it comes numerous tweaks, fixes, and balancing improvements for both Horde and versus gameplay modes.
On top of announcing this new DLC, the developer has also released a new update for the game on Xbox One and PlayStation 4 that improves performance and stability, tweaks gameplay balance, enhances the UI and rendering, and makes a number of adjustments to AOn top of announcing this new DLC, the developer has also released a new update for the game on Xbox One and PlayStation 4 that improves performance and stability, tweaks gameplay balance, enhances the UI and rendering, and makes a number of adjustments to Aon Xbox One and PlayStation 4 that improves performance and stability, tweaks gameplay balance, enhances the UI and rendering, and makes a number of adjustments to AI.
Additionally, the Orochi and Peacekeeper will receive major gameplay reworks (you'll find details on these balancing updates on the official For Honor site before Season Six's launch).
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
I'm sure my opinion seems biased, but for an open world game with great on foot combat and gorgeous visuals, the balance of each type of gameplay could've been better.
Also, will it be possible for you to quickly tweak gameplay mechanics or skills balance issues based on player feedback?
The graphics (though EA definitely needs to work on better camera angles in future releases) and sound provide a nice hockey atmosphere, but the key to the game is the balance of arcade and sim elements of the gameplay.
This would mean they would be working on further projects, and gameplay would be more balanced.
It's true that western games are balanced a bit different than eastern games, especially in terms of the importance of atmosphere, gameplay, arcade - controls, a fun or serious setting and so on.
This again does not really seem to shake the balance of the gameplay in any direction, but the increased attack strengths on newer weapons are noticeable and good fun to mess around with.
Joshua Boggs: A key thing we learned from both games was how to balance the levels and difficulty curve, we'd focus on adding to the complexity of the mechanics we've already established and keeping core gameplay pillars.
Once that's all done it's on to the actual development of your game, which is done by using a total of 9 different sliders, each of which corresponds to a different aspect of the game (Story / Quests, engine, gameplay, dialogues, graphics, sound, world design, level design, AI), to balance how much of the total development time is spent on each one.
Balance for the West — Based on user feedback following the Japanese release, several gameplay adjustments were made to enhance the gameplay.
The overall gameplay has also been tweaked and balanced based on player feedback, and the developer even worked in some popular mods.
Eidos have done a stellar job of managing to balance everything out and ensuring that no style of gameplay is pushed more than another, but ultimately I'd have to say that the augmentations on hand and amount of alternate ventilation routes and level layouts did encourage me to take a stealthier approach rather than a brutal frontal assault.
IGN has managed to get their hands on a new Tomb Raider Anniversary gameplay video where Lara shows off her balancing skills and an exclusive feature the Wii version apparently has — the flashlight.
This isn't a matter of gameplay, and it could sound naive to pro-players focused just on balancing, but character design has always been a huge topic of debate over years.
Coinciding with the end of Season One, a new title update (Update 1.06) was released on Windows PC to improve network stability while introducing new gameplay changes and hero balancing.
However, I feel like the designers who worked on her in KOF ’97 managed to find the perfect balance in her gameplay, which really impressed me as we had struggled there.
Once all the core gameplay is implemented and the devs are focused on iteration, balancing, tweaks, polishing, cosmetic changes, or adding more content above the basic requirements, that's a beta stage.
Rebalanced Gameplay: Direct fan feedback was gathered on all of Super Street Fighter IV: AE's original 39 characters and core system mechanics in order to achieve the most balanced Street Fighter ever.
The replayability for the Vita release of Neon Chrome stems from important areas of gameplay such as the procedurally generated destructible environments, an incredibly in - depth upgrades system as well as a plethora of weapons, abilities and enhancements that is pivotal to the balancing of gameplay in regards to your character or your surrounding enemies having the upper hand, while the cross-buy PS4 version also brings local co-operative multiplayer for 2 to 4 players which are all features that will collectively have players returning for quite some time on both Vita and PS4.
No matter where a game appears on this spectrum, it still needs offer many viable options during gameplay to be balanced.
We've also spent a lot of time balancing the decrease in game - speed and the velocity of the bullets, since it has a very big impact on the gameplay in SPT.
«At the current development stage we're in - which is just under 70 per cent complete - we still have a lot of work on game balance and some of the gameplay elements are just much more visible on what we want to deliver... We thought that would be able to be conveyed best through a PS4 at this stage, but we are definitely working on the Xbox One [and] all other platforms in parallel to the PS4 edition.»
Noted for their epic space - opera story lines and supremely balanced multiplayer gameplay, Blizzard Entertainment's StarCraft ® real - time strategy games have been a longstanding fixture on players» and critics» «Best of» lists and a staple of professional eSports for as long as the category has existed.
The «Controversial» Battlefront II is putting the finishing touches on a new patch that aims to balance the gameplay and fix some minor bugs -LSB-...]
Whether it's the feeling as you jump into an enormous robot that's just landed on the ground in front of you and shoot the guy that's been bearing down on you, or if it's the game's uncanny knack of making you feel like a boss even if you're bottom of the leaderboard, Titanfall's mix of on foot gameplay and hulking great «don't - call - them - mechs» mechs» firepower is extremely well balanced and has really refreshed the genre.
Its beauty isn't just on the surface as the perfectly balanced gameplay and mechanics will have you hooked before you even realize it.
On Twitter today, Battlefield 3 senior gameplay designer Alan Kertz had a few interesting things to say about upcoming balancing being done to the...
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You have to learn to balance your gameplay between the two; some jobs are fit for a soldier on the ground while others.
Aside from inflating its bevy of creation tools, there has been a renewed focus on gameplay, with 3.0 striking a better balance between being a virtual toy box and an actual video game.
PS4 Version has: • 1080p at 60 fps • There is a «side story» after each chapter now — this gives you more insight into the main cast • There is the After Story I mentioned — this is a new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progression.
UNIQUE HEROES - Collect 80 + Heroes of varying types, including brute force fighters, skilled ranged combatants and masters of magic PVP BATTLES - Compete in unique PVP modes to earn prestige and powerful rewards - Put your team to the ultimate test by battling friends via Bluetooth IMMERSIVE EXPERIENCE — Real - time combat with captivating visual effects and extremely deep strategic gameplay — Explore mysterious and magical lands to find and collect new Heroes in a captivating campaign MASTER TACTICS — Create the perfectly balanced party to overcome the most powerful foes and legions — Unlock, upgrade, and master your Hero's abilities to protect your allies, interrupt your opponents, or deal massive damage FOLLOW US at: Facebook: http://www.facebook.com/soulhuntersmobilegame Twitter @HuntersGlobal Homepage: http://www.soulhuntersgame.com Instagram #soulhunters SUPPORT If you encounter any difficulties or require support please contact Customer Service by tapping on your in - game Avatar and then Support.
Of course, the upcoming balance changes will certainly have an effect on Public Event and Lost Sector gameplay.
FIFA 17 is featuring quite a few new features, gameplay balances, and updates with improvements on the Frostbite engine having been revealed.
Great indie game (in fact its more than a great indie game and I feel it gives many big name hits a sound thrashing), I have recommended this to several friends and another family member is also enjoying it as well, both of us are on chapter 4 and the dynamic of the game has changed quite a lot (I wont spoil how the balance of power / gameplay has changed), plus I have most of the games ships unlocked and there is plenty of variety in how I can build my fleet (I am running a huge drone control ship and my wingmen are in mixed laser / torpedo ships of their relevant tiers which works well so far).
The core gameplay has been tested pretty thoroughly and we're satisfied that it's fun and balanced, though we'll no doubt continue to iterate on the design.
Beat it on the hardest difficulty, which comes with its own set of annoyances and mis - balanced gameplay.
Town Captures will be balanced — we're basically borrowing base balancing / gameplay from Battlefield 1 on this,» the studio says.
The goal of the Dragon Ball FighterZ closed beta was to give stress test for the game servers and gather feedback from the players on the gameplay mechanics and its balance for all to be taken into account when the game gets released.
On balance, then, the core gameplay experience of Shadow of War is a lot of fun and greatly improved over the first, if not without its foibles.
Co-founded by Ben Berens, who worked on Kabam's God Father mobile game, and Alex Chu, concept artist for titles including Halo Reach, Destiny, Tomb Raider and Dead Space, the studio plans to make AAA - quality games for mobile devices by finding the balance between console - quality and mobile - appropriate gameplay.
However, the reason we are using the basic gameplay very similar to Panzer General is because in my opinion it struck the perfect balance between being a fun and easy to control on one hand and on the other being sufficiently realistic to cover most of the aspects of ww2.
Most of the time on maps is spent on balancing for gameplay and tweaking for performance, so loads of playtesting.
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