Sentences with phrase «on jumping mechanics»

Several research studies have shown preseason conditioning programs that include plyometrics, weight training, and education on jumping mechanics decrease the risk for knee injuries significantly, especially in adolescent female athletes.

Not exact matches

When I jump in the car, I put my legs inside the cockpit, the mechanics put the belts on, [I think] when I take the belts off and I pull myself out of the car maybe I am the winner of this race - I was thinking that in this moment.
While the game relies on traditional jumping and shooting mechanics, it offers several twists that will make Atomic Ninjas unique and original.
With ESO: Morrowind, players jump right into the action and have tutorials on new mechanics when necessary.
According to a now deleted article posted on Fandom, Dark Souls Remastered introduces some tweak to the jumping mechanics, as now the action is executed by pressing the L3 button in the vein of more recent Souls games such as Dark Souls 3 and the PlayStation 4 exclusive Bloodborne.
Once your learners realise that this mechanic exists, they'll learn to jump on any challenge as soon as it appears.
This delayed addition of core mechanics will probably cause me, as well as many others, to refrain from jumping into Splatoon on day one.
Immersive Game Mechanics: Put yourself out of fire by jumping into a lake, inscribe messages on items for other players to read and more immersive game mechanics to make players feel one with Mechanics: Put yourself out of fire by jumping into a lake, inscribe messages on items for other players to read and more immersive game mechanics to make players feel one with mechanics to make players feel one with the game.
It's a 2D, side - scrolling platformer, one that boils down to a mostly competent execution of the genre's basic mechanics - collecting items, timed jumping, generally traversing the environment and so on.
Bloom * Block has that same mechanic but with much more level variety, and Bloom * Block will not let you jump on the same space twice (something you only had to worry about in the more advanced levels of Q * Bert).
That said, after a couple of hours I had managed to successfully catch up with where the series was — but it's definitely worthwhile playing Re; Birth before jumping into Re; Birth 2 as this well help most players have a better experience with the mechanics game and a better grasp on the story so far.
You will need skills to play Blackroom, which requires players to be fast on their feet with dodge and strafe mechanics, or you could just rocket jump, that's also a possibility.
Additionally, a few of the boss fights have been more than just the standard «jump on its head» mechanic, which has been nice as well.
I played the training mission, learned a few mechanics, then sought to jump into the game, perhaps an online battle and see how the discoveries lit me on fire.
Now, for the sequel, in the form of Velocity 2X, developer FuturLab has brought forth a series of changes to the recipe, ranging from more varied environments to bigger challenges, and most importantly, a new 2D side - scrolling platformer mechanic, which sees protagonist Kai jump out of her space ship and go through different environments on foot.
So while Venture may not have the run - and - jump mechanics we associate with the genre, its formative role in the evolution of action - RPGs absolutely gives it a place on this list — it's a true classic.
Not all remakes are good, but those that are provide a new way to enjoy old titles with modern engines and mechanics, and are a great jumping on point for new fans who may not be as interested in playing an older title.
The jumping on flying objects / throwing them mechanics are also incredibly satisfying, especially when you smack birdo in the face with a well - placed egg.
Rather than following the more common jump - and - run mechanics, it focuses on careful advancement through fairly complex levels, emphasizing the protagonist's vulnerability and survival aspect.
The other gameplay mechanics include the ability to jump, grabbing on ledges, and climbing.
The unique movement issues seem to add to the game, instead of detract from it, forcing you to learn a new set of mechanics instead of relying on the same old run and jump techniques that most platformers seem to rely on.
I also don't feel all that comfortable with jumping on Goombas... which again I might have to blame on my left handedness instead of the actual game mechanics itself.
On the upside, the Gamepad provides a really useful mechanic that allows you to instantly jump to one of your teammates just by touching their icon on the touchscreen, which can be a lifesaveOn the upside, the Gamepad provides a really useful mechanic that allows you to instantly jump to one of your teammates just by touching their icon on the touchscreen, which can be a lifesaveon the touchscreen, which can be a lifesaver.
A first - person horror title that saw players steering freelance journalist Miles Upshur through a suitably terrifying asylum, a combination of jump scares, stealth mechanics and a camcorder / night vision aesthetic left many a gamer sleeping with the light on.
This mechanic forces you to focus on each and every jump, and it's not easy to master at first thanks to the years of conditioning you've had with other platformers that do feature a jump button.
As one would expect from the title, Super Mario Run is Nintendo's take on the «Endless Runner» genre infused with gameplay mechanics from the New Super Mario Bros. titles (i.e. New, U, Luigi), including wall - jumps, super-jumping, ground - pounding and more.
Here, the automatic jumping, wall climbing, ledge grabbing, fun stealing mechanics are always on all the time.
On top of the basic jump, the game utilizes wall jumps, slides, and, of course, that persistent - death mechanic to further flesh out the level design.
The jumping mechanics are basic at best, you hold down on the right stick to prep your bunny hop and push up when you're about to jump.
Fast, frenetic and teeth - gnashingly hard in hardcore mode, the game's mechanics are simple: fire arrows at enemies or jump on their heads to stay alive until the round ends.
Apart from the challenges ramping up smoothly, we've also spent a lot of time on the movement mechanics, with satisfying jumping physics and lots of animations to make your moves look and feel just right.
With such a long running series as RollerCoaster Tycoon, finger's crossed that it'll feature the same park building mechanics as previous titles, just with the added ability to jump on the rides or walk around your park.
Automating the bionic arm's lock - on mechanic as some have suggested would have completely defeated the purpose of the game, just as if Mario's jumping were done on - rails or Captain Falcon's car sported automatic acceleration.
Be aware this puzzle platformer doesn't have a traditional jump mechanic as Daniel points out in the video, so you'll need to be clever on how you get around.
Tight jumping and combat mechanics, wonderful music, incomparable enemy designs — the game just kept piling great moments on great moments: Super Shinobi III.
In hindsight, I can begrudgingly acknowledge that baby Mario doesn't really make that much of a difference — you're still running around, jumping on platforms and dodging enemies like any other Super Mario game, with some nifty bonus mechanics that are exclusive to Yoshi.
The game's mechanics definitely hold up: it's a unique take on the platform genre, where you'll more often be avoiding enemies than jumping on their heads.
The Super Mario series seems to be jumping and warp - piping back and forth between Nintendo's handheld and console platforms, and to excellent effect; This time, it's the Wii U, and 3D World is incorporating the «everyone controls a little differently» mechanics of Super Mario Bros. 2 on the 3DS.
According to a now deleted article posted on Fandom, Dark Souls Remastered introduces some tweak to the jumping mechanics, as now the action is executed by pressing the L3 button in the vein of more recent Souls games such as Dark Souls 3 and the PlayStation 4 exclusive Bloodborne.
One returning mechanic in the game is the ability to jump on a monster's back — or mounting.
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