Sentences with phrase «on loads of texture»

On this sofa I piled on loads of texture - rich velvet, soft chenille, and cozy faux fur.

Not exact matches

What you see on display is a well - executed salad loaded with lively flavors, textures, colors, and lots of love.
With loads of colours, textures and sounds to explore this is a fun packed activity centre to keep your little one as happy as can be on long car journeys.
-LCB- Cuddle Buddy -RCB- The reoccurring trend of black on black continues yet again, but this time with a pop of faux fur and the mother load mix of textures.
** 30 DAY PRICE MATCH AND RETURN GUARANTEE ** ** CLEAN CARFAX ** NO ACCIDENTS ** TURBOCHARGED ** ** LOADED ** REMAINING FACTORY DRIVETRAIN WARRANTY ** BLACK EXTERIOR, BLACK CLOTH INTERIOR w / SILVER TRIM, BLACK TEXTURED UPHOLSTERY w / ORANGE CONTRAST STITCHING, 16 - inch 5 - SPOKE ALUMINUM ALLOY WHEELS, ALL - SEASON TIRES w / GOOD TREAD, FACTORY REMOTE ENGINE START, REVERSE CAMERA w / PREDICTIVE COURSE LINES, OnStar * NAVIGATION SERVICES (SUBSCRIPTION REQD) HD TOUCH DISPLAY w / VOICE COMMAND, AM / FM RADIO w / 2x USB - DIRECT & 3.5 mm AUX - INPUT, 4G LTE Wi - Fi CAPABLE (SUBSCRIPTION REQD) SMART PHONE GALLERY - PICTURE / VIDEO INTEGRATION, BLUETOOTH VOICE & MUSIC STREAMING, XM RADIO READY, OnStar * SYSTEM SERVICES, EMERGENCY S.O.S. RESPONSE, MULTI-FUNCTION STEERING WHEEL w / CRUISE CONTROL, MANUAL TILT / TELESCOPIC STEERING COLUMN, SINGLE - ZONE CLIMATE CONTROL, MANUALLY ADJ. DRIVER SEAT w / PWR LUMBAR, MANUALLY ADJUSTABLE PASSENGER SEAT, PWR LOCKS w / REMOTE ENTRY & FOB - INTEGRATED FLIP - OUT KEY BLADE, POWER WINDOWS w / ALL AUTO - DOWN & DRIVERS AUTO UP, POWER ADJUSTABLE SIDE - VIEW MIRRORS, MANUAL DAY / NIGHT REAR - VIEW MIRROR, DRIVER & PASSENGER VANITY MIRRORS, AUTOMATIC PROJECTOR BEAM HEADLAMPS, LED DRLs, ILLUMINATED ENTRY / EXIT, 60 / 40 - SPLIT FOLDING REAR SEAT BACKS w / FOLD - DOWN ARM REST, 110V AC POWER OUTLET LOCATED ON BACK OF CENTER CONSOL, REAR CARGO ANCHORS, ROOF RAILS, PRIVACY GLASS, CARFAX BUYBACK GUARANTEE 30 DAY PRICE MATCH GUARANTEE 30 - DAY RETURN GUARANTEE 30 DAY POWERTRAIN WARRANTY WORLDWIDE SHIPPING WE FINANCE ** BAD CREDIT ** NO CREDIT ** NO PROBLEM!!
While I only own Lego City on Wii U, the comparisons I've seen of the Switch version vs the PS4 / Xbone make it look better, it loads faster (still slow), has noticeably sharper textures, a new lighting engine and all round more stable framerate (only in docked), so overall it looks better, but it has some weird anomalies like glitchy self shadows.
To compensate for the amount of area the game has to load when your in the sky, the game has some very low res textures on the ground.
Agree Deus EX very strong reboot of a great 2 year old game, but for my money AC4 is the best 3rd party game on WiiU... it is technically nealry flawless... Better textures, lighting, effects, and framerate than ps360 versions, get this quick load times (I think the 1.1 gb update on first boot is a core component install), all extra functions like uplay, comapnion app, and online are working and its an awesome game.
Things like texture and shadow pop - in, long load times, frame rate and sound issues, and low resolution paint jobs on cars are the things they tend to fix last in a game like this and, given that they pointed them out to us before the disc was even inserted, there's plenty of reason to assume that they will fix them before they call the game «finished» and ship it.
While the game does look great overall, the Unreal Engine shows some wear and tear, as there are very few graphics options and restarting zones once again bring into focus the texture loading that takes a couple of seconds to complete even on powerful PC configurations.
The game uses the Bloodborne engine and though not suffering from the terribly long loading times of that game, the game does have texture and object rendering delays, with objects popping into existence on getting closer to an area or while panning the mouse around.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It takes a few seconds for the textures to load on objects when you approach them, and this cuts down on the smoothness of the game during gameplay, but this is just a small thing that, depending on your tolerance, may or may not become annoying.
One example of this was when I was covering up against a brick wall and one part of the wall looked fine and textured with some detail and the other part just looked very pixelated and flat looking like it hadn't loaded in the full texture properly, it was pretty bad and something that became more noticeable as time went on in the game, one minute the visuals would be fine and the game looked good and then the next minute it just looks downright terrible with ugly muddy textured visuals.
Upon loading Shadow of War, a game I originally reviewed on the standard Xbox One, I was immediately blown away by the difference that the Enhanced Patch has made as textures, crispness of visuals and lighting effects leap out of the screen with fantastic vibrancy and sharpness of detail.
There are occasionally a few minor graphical issues in the game as well, such as textures not loading straight away, the camera not focusing quite where it should be in conversations, or the quite humourous bug that I encountered where Shepard's head rotated on the spot like something out of The Exorcist.
The files include a variety of pro-quality loading screens and some odd bits of texture work, including a hideous image of Luke Skywalker's face stretched out on a 2D plane.
Still, even without loading up on of the many beautifying mods out there - such as the Wasteland graphics mod and the Texture Optimization Project - Fallout 4 is still a sight to behold.
The textures not loading in were subsequently reported to be happening by two of my testers; albeit to a lesser extent, even without my patch, leading to a theory that it may be related to Cemu v1.9.1 — as I have been on 1.9.0 the whole time due to it being a bit easier to debug with.
On PlayStation 4 Pro and Xbox One S, the load time for a new game takes roughly 33 to 35 seconds, whereas it's just 23 seconds on Xbox One X. Fast traveling from the same location to the homestead takes 20 seconds on Xbox One X and roughly 28 seconds on PS4 Pro and Xbox One S. Origins also looks far nicer on Xbox One X than the other consoles, reducing the pop - in of objects and offering more detail in the texture worOn PlayStation 4 Pro and Xbox One S, the load time for a new game takes roughly 33 to 35 seconds, whereas it's just 23 seconds on Xbox One X. Fast traveling from the same location to the homestead takes 20 seconds on Xbox One X and roughly 28 seconds on PS4 Pro and Xbox One S. Origins also looks far nicer on Xbox One X than the other consoles, reducing the pop - in of objects and offering more detail in the texture woron Xbox One X. Fast traveling from the same location to the homestead takes 20 seconds on Xbox One X and roughly 28 seconds on PS4 Pro and Xbox One S. Origins also looks far nicer on Xbox One X than the other consoles, reducing the pop - in of objects and offering more detail in the texture woron Xbox One X and roughly 28 seconds on PS4 Pro and Xbox One S. Origins also looks far nicer on Xbox One X than the other consoles, reducing the pop - in of objects and offering more detail in the texture woron PS4 Pro and Xbox One S. Origins also looks far nicer on Xbox One X than the other consoles, reducing the pop - in of objects and offering more detail in the texture woron Xbox One X than the other consoles, reducing the pop - in of objects and offering more detail in the texture work.
Just for grins, I loaded the web version of Pages to see now well it translated the drawing... other than losing the crayon texture, it was spot on.
Texture and effects load in with a delay and colors are sometimes incorrect on top of that framerate issue, so this would hardly pass for an enjoyable gameplay experience, but hey, it's Red Dead Redemption running on a PC.
We are totally on the same page with the gold and using loads of textures.
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