Sentences with phrase «on mecha»

We get a brief video narrated by the voice actors of Teletha Testarossa and Richard Mardukas, focusing its fifteen seconds mostly on mecha battles, with a few story scenes.
While the game's take on mecha - based combat is enjoyable, Senko no Ronde still has a few rough edges after all these years.
When not working on cute low poly models, he posts stuff on the Mecha Fetus Visublog.]
When not working on cute low poly models, he continues the Mecha Fetus revolution on the Mecha Fetus Visublog.]
When not playing horribly addictive online games, he continues the Mecha Fetus revolution on the Mecha Fetus Visublog.]
When not continuing Pokeoffice stories, he continues the Mecha Fetus revolution on the Mecha Fetus Visublog.]
This particular design is a unique one though as it has had some quite massive ramifications on mecha gaming over the years.
Admittedly, the whole «Titans aren't mecha» hilarity is probably worth bringing up here but I know that members of Respawn read this humble site and seem to enjoy it, so it's clear that one guy's slightly nutty viewpoint on mecha doesn't represent a whole studio.
Games like Steambot Chronicles (2005) and Xenoblade Chronicles X (2015) spiced up their role - playing formula with mechanized gameplay, titles like Zone of the Enders (2001) and Strike Suit Zero (2013) feature fast - paced combat in wide - open spaces that allow for multi-angular movement, and releases like Hawken (2012) and Titanfall (2014) adhere to the same first - person shooter formula that has powered Monolith Productions» take on the mecha phenomenon.
-LSB-...] touch screen and pseudo PC control scheme work at home, there is an awesome review of the title on Mecha Damashii, where the author -LSB-...]
They are first found in Bowser's Star Reactor and re-appear in the Deep Dark Galaxy, Bubble Blast Galaxy, one fireball - shooting one on Mecha Bowser in the Toy Time Galaxy, and two others on the Undergrunt Gunner Planet from the same galaxy aforementioned.

Not exact matches

I love going to Mecha Fitness classes or hiking on one of the many Boulder trails.
No word on whether it will feature Adolf Hitler in a mecha - suit, but one can only hope.
This time, the focus is on the Skells: those impressive mechas!
It's gyroscopic viewing features (moving the controller around to see a different view on the secondary screen) allows for a greater level of simulation depth, If a developer so chooses, imagine things like panning closely around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the GamePad..
I grew up watching him battle Mothra, King Gidorah, Rodan, Megalon, The Smog Monster, and Mecha Godzilla every Friday night and Saturday morning on my local affiliate monster movie marathon shows.
The biggest addition to Titanfall 2 is, as I mentioned earlier, an honest - to - goodness singleplayer campaign, drawing on Respawn's ex-Infinity Ward DNA to create something that feels remarkably like mecha - Call of Duty.
You got a mecha in Xenogears and Xenoblade Chronicles X has one on the damned title screen.
Admittedly, it's way more polished than a good chunk of bargain bin eShop offerings, and under the right lens, its mecha aesthetic could be likened to a mini-modeled version of Sega's «90s classic game Virtual On.
Pacific Rim is on its tail, and the Marvel film could lose its top spot to the mecha - friendly sequel.
On the flip side, Namco Bandai's mecha title, Armored Core V for the PS3, was still hanging within the top five spot.
Mecha Storm (Switch — eShop) comes out on May 25th in Europe and North America.
The most glamorous picture appeared in the society pages of Blanco y Negro: in it the de Troeyes are on the first - class deck, he with a trench coat draped over his shoulders, one hand in his jacket pocket, the other holding a cigarette, as he smiles at the people on the quayside waving him off; and she, Mecha Inzunza de Troeye, wearing a fur coat and a stylish hat that sets off her eyes, which the caption writer described enthusiastically as «splendidly deep and sparkling.»
Aside the protection of the barriers, people on the island enlist a select number of Juveniles to pilot mechas so they can fight against the unknown beings.
When you face Reshef in the final battle, he will take on the appearance of Goemon Impact, a giant mecha robot from Konami's Legend of Mystical Ninja franchise.
Aside from a few obscure titles (every heard of Choushojuu Mecha MG on the Nintendo DS?)
Command a brigade of colossal mecha insecta and coordinate your forces as you take on the ruthless army of the Black Swarm!
If you're wondering how Sine Mora bosses have that whole mecha thing going on, its because Mahiro Maeda is behind the boss designs and concept work for Digital Reality / Grasshopper Manufacture's upcoming dieselpunk shoot - em» - up on the Xbox Live Arcade.
4Gamer has a nice big update on Masou Kishin III, showing off the main mecha and characters.
What with SEGA's widely documented troubles as well as the ominous shutting down of the various official Virtual On websites, it looks like this might be the end for the hugely influential mecha gaming series.
We've been craving for some good mecha games on the Vita for a while and now a whole bunch arrive at once.
Famitsu has the scoop on Assault Gunners, a new PSN download mecha game for the Vita out at the end of June.
Overall then this is probably one of the best Super Robot Wars games out there, not least due to its spot on balancing but also because it nails its 80's fantasy mecha tone better than probably any other entry in the series.
Unlike Virtual On, which was then 6 months away from a console release, Gungriffon was a very straightforward and direct mecha game.
The main mecha designers on this were Shoji Kawamori and Kazutaka Miyatake, both of which would go onto work on Macross and steer the real robot transformation for the next quarter of a century.
Doubly so when it's obvious that a lot of the art budget has been spent on sprucing up the mecha rather than the environments, so you not only play the same missions over and over again but also have to deal with multiple missions using the same bland environments.
Specifically, this game almost actively hindered the player in regards to using the transformation abilities of the mecha and instead forced the player to rely on run - and - gun shooter mechanics.
Rumour has it that Mecha - Naruto is on the island as well.
The dashing is also very much a mecha staple and unlike Virtual On, which is based around fixed vectored dashes, Border Break uses a more analogue approach so you can change direction on the flOn, which is based around fixed vectored dashes, Border Break uses a more analogue approach so you can change direction on the flon the fly.
As a developer GameArts are known most for their work on the wondrous Grandia games as well as their input to the Silpheed series, but they've also produced a rather well wrought selection of mecha games too.
Gameplay itself is the same fast - paced, parkour - infused pilot - on - pilot gunfire disrupted by the dropping of humongous mecha that can make mincemeat of regular soldier and get into brutal fights with their Titanic brethren.
(2007)-- This was originally going to be a normal STG, but once we started working on the enemy mechas... it turned into this.
With upcoming mecha - themed titles like the Kickstarter - funded Battletech, Muv - Luv, Titanfall 2, and PlayStation 4 / Xbox One port of Hawken, and rumors that From Software is possibly working on a new Armored Core installment, the mecha gaming landscape shows no signs of withering or stagnation.
Energy consumption on the bigger mecha, especially the likes of Dancouga, also mean you can't have them take on waves of enemies indefinitely.
To explain on the boosting, having Sam — a guy in power armor — in Vanquish slide all over the level at great speed and with pin - point precision is pretty crazy outside of gaming but it makes more sense than a very large piece of machinery doing the same thing, yet Double Helix are treating their mecha like people.
[Ollie Barder is a freelance journalist who's written for The Guardian, appeared on BBC Radio 4 and contributed to Japanese mecha artbooks.
The games listed are also not necessarily based on our reviews either, as some we have yet to even cover, but more how they have defined mecha gaming over the years.
These are also games that we regard to be very well wrought, based on our years of experience from playing lots and lots of mecha games.
Ka Temjin, it's clear that mecha gaming has had quite the impact on the Japanese toy community in recent years.
As of 2005 From Software have branched into more licensed gaming fare and whilst that may sound like terrifyingly bad news, they've approached the task with similar otaku fervour and created a whole new franchise that epitomises their nerd - like stranglehold on all things mecha.
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