Sentences with phrase «on multiple difficulty settings»

The additional modes are individual boss battles where you fight a few rounds specifically against the 2 bosses in the game on multiple difficulty settings.
It's like knowing the system of a game well enough, because you've played on multiple difficulty settings and can tell that the AIs are behaving differently, that your health doesn't regenerate as fast, or whatever!

Not exact matches

The game isn't really that difficult if you just play on the normal difficulty setting while you have the option of multiple difficulty settings, there isn't much of a replay value.
Key Features Unique control scheme enabling crazy fast action 7 levels packed with multiple set - pieces and bosses 4 difficulty levels that remix enemy placement and boss patterns 2 - player local co-op for all modes 3 unlockable characters with their own gameplay twists Survive the entire game on one life in Arcade Mode Select and battle up to three bosses at once in Challenge Mode Trophies and Achievements added for PS4 and Xbox One versions Localized in the following languages: English, Spanish, French, Italian, German
The game itself does have a few downfalls; there are some odd difficulty spikes even on the easiest setting where I found myself struggling to complete a section on multiple occasions.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
There are multiple difficulty options, so depending on your kids and their familiarity with racing games, they can change up the settings to match their experience.
There are multiple downloadable content packs available comprising of a free costume and a couple of free optional boosts, additional quests each consisting of 5 missions on varying difficulty levels for # 0.79 each, an additional map consisting of 5 missions for # 3.29 and 9 costumes for # 0.79 each or a costume set for # 4.99, while there are also some optional boosts for improving statistics and levelling up which mostly cost between # 0.39 to # 0.79 each other than simultaneously levelling up every team member by 3 levels which costs # 2.49, although it is important to note that such optional boosts can be completely earned in - game without any additional purchases and do not require long grinds in order to earn them.
The game isn't overly difficult and there are multiple difficulty settings which can be altered on the fly so I had no grumbles with that.
There are a number of missions in the campaign that demand you to manage multiple fronts in increasingly fraught situations and right up to the final level this was a problem for me, one that only got worse on the higher difficulty settings.
Another neat feature is the ability to toggle between difficulty settings i.e. using spin, wind, multiple clicks - per - swing, etc. between strokes, so a round can be made as hard as it needs to be on a stroke - by - stroke basis rather than waiting for a round to finish.
In other words, the difficulty curve in Polar Panic is steep; in later levels it becomes almost impossible to earn an A rating without multiple attempts, even on the easiest setting, all because of the timer.
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