Sentences with phrase «on narrative games»

«But we eventually got a bit bored with doing Lego titles... We wanted to do something a bit different, we set up Quantum Soup to work on some narrative games,» says Payne, now managing director of said studio.
Stefano Maccarinelli Board member & SGDA Swiss - Italian Representative Linkedin, Twitter Stefano Maccarinelli is co-owner of Stelex Software, an independent game development studio focused on narrative games, and one of the pioneers of game development in Ticino.

Not exact matches

Normally I can block out the bullshit and see the game as it's happening on the film, but this time I was buying the narrative hook, line and sinker, just like everybody else.
Though game action rarely appears in the stories, the scenes that do unfold sur glace (French for «on ice») are often at the crux of the narratives.
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
They provide a respite from the action and a commentary on what already has occurred (usually a fight will break out in a chippy game), and then the narrative resumes.
It's disappointing that the Rockies weren't able to build on their 14 - 3 start to June, sure, but they're still in a great place as the month nears its close, and taking their next series — a three - game set against a D - Backs that recently leapfrogged them — will turn that narrative right around again.
It also frees up more game time for promising youngsters who have time on there side to still make it and change the narrative (gibbs, ox, iwobi and ramsey) looking for more responsability and consistent minutes 4 - Probably involve both Sanchez and Özil in recruiting pitch and ask for input of who they like (doesn't mean you go with what they say bit just showing a different approach and the commitment to do better.
Upon scoring on Sunday, the narrative across the football world was pretty consistent - Lukaku finally scored in a big game / against a big club.
Whether this inconvenient truth will ever register with commentators hooked on the narrative that Cameron is in serious trouble with precisely those Tory members the party relies on to deliver its ground game is a moot point.
When it comes to storytelling, video games have never been a patch on novels or films, usually emphasising action at the expense of narrative.
These two games are part of a new focus on narrative across the board.
The latest wave of games hinges on experiencing or even writing complex narratives.
Even games that have more narrative focus on the world will use cutscenes effectively.
SIMULACRA is a narrative horror game that takes place entirely on on a mobile
Despite an obligatory narrative, Assassin's Creed Chronicles: India is an excellent continuation of this unique spinoff and I can't wait to get my hands on the third game next month.
It's not enough to compensate for the computer - game - style plotting, which is largely based on us picking up narrative nuggets that mechanically slot into place later on.
On the other hand, the game suffers from a bad narrative and wrong division to acts, despite its great plot, and the many side missions begin to feel repetitive at some point.
Not to be rude, but anyone who rates this highly clearly hasn't had much experience with good RPG's, or good shooters for that matter, because this game sucks on both fronts, it has poor narrative, and the gameplay sucks so hard that it could suck a golf ball through a garden hose.
And while banking on potential can be dangerous for an episodic game, if Telltale can maintain the precedent it's setting here for narrative risks and twists then the payoff will be all the better for it in the end.
You can tell that it's a game that comes from a studio that has had minimal need to develop narratives previously, and on the Nintendo Switch, the game's mobile roots hurt it, but then the Nintendo Switch is also a portable console, and as a game that's best played in short bursts, it's a good one to have sitting on the hard drive or memory card.
When Gemini Rue was released on PC it was a wonderful throwback to the heyday of adventure games with new sensibilities and a fantastic narrative.
The current rash of movies based on toys, or comic books, or video games, or fairy tales, exists to canonize the narrative building blocks of childhood, to provide frameworks for all your stories about Spider - Man or Megatron or Snow White, and then to sell you specially licensed toys so you can keep playing those stories out.
She became something of an American hero of those particular games, the athlete the media chose to heap large amounts of coverage on because of her narrative maybe more so than because of her actual talent.
Kona is a first person game focused on exploration and survival where the narrative is very relevant.
As video game tools have evolved, creators have been able to concentrate more on creating robust worlds with compelling narratives and... Read More
But Fire Emblem shares some of the key ingredients of a Warriors - style game, including a huge roster of recognizable and beloved characters, a focus on medieval - style combat with melee weapons, bows, and just a bit of magic, and narratives revolving around heroes leading armies to save kingdoms.
The way the game manages to weave simple RPG mechanics on top of the narrative works surprisingly well, even if, ultimately, it all feels like a curious throwback to the days when even the most basic graphics were something of a luxury.
Superhot VR has a hint of a narrative framework but it doesn't amount to much; the game is largely an arcade title that mostly focused on the unique gameplay.
The narrative grounding sheds some light on the Ancestor's early days, and will be presented in the same style of cut - scenes you've seen elsewhere in the game.
More than most other genres, if an adventure's core narrative foundations aren't solid enough to carry the rest of game, everything else is meaningless — and Yesterday's is a story built on matchsticks and marbles.
The bottom line is that Divinity Original Sin 2 is heaven - on - earth for D&D fans and / or gamers that love experiences that involves zero hand - holding and an extremely «shades of grey» narrative and...
Offering at least 35 hours of gameplay, Dark Souls II is a challenging experience with a wonderfully subjective narrative that can be simple or in depth depending on your desire to explore it fully; whilst the difficulty may deter some players, those that stick it out will find a satisfyingly in depth game that rewards perseverance and intelligent tactics
While a decent story isn't a particularly pressing prerequisite for a good survival based horror game on iOS, I still enjoyed the narrative techniques used by Foursaken in setting the tone for the rest of the game.
The game's narrative parameters are as follows: A dubiously American bourgeois family — Ann (Naomi Watts), George (Tim Roth), their pre-teen son Georgie (Devon Gearhart) and their golden retriever — arrive at their vacation home on Long Island.
Last time on Life is Strange, XBLA Fans introduced details about this episodic narrative driven adventure game here.
Read Only Memories is a narrative adventure game heavily inspired by Hideo Kojima's»90s cult - classic Snatcher, putting players in the shoes of a down - on - their - luck reporter who joins forces with a sentient robot named Turing.
I had planned on completing the narrative before reviewing Cyber Sleuth, but every time I sit down with the game I wind up in the DigiLab, checking evolution requirements and trying to create Digimon I've not encountered yet, or setting the critters on my two DigiFarms to train or develop new items or uncover horribly repetitive side missions to give me an excuse to grind some more.
This is further emphasized by the fact that there is now a Wolfenstein game on the market with an incredibly compelling narrative.
It plays like a cross between a Terry Gilliam movie and a BioShock game; the latter referent becomes substantially more pronounced once the characters arrive at the forward cars and the movie turns into a series of warped environments that have to be crossed entrance - to - exit, ending with the personal chambers of an enigmatic ruler who rejiggers the narrative into a commentary on itself.
Night in the Woods, the adventure game focusing on exploration, story and character, won the BAFTA for Narrative.
Its story is good, delivering a true Halo narrative on the platform for the first time since Halo 2, and while the issues with the RTS elements might annoy some, it doesn't meant the game isn't fun to play.
However what is clear from playing the past two games is that the developers need to have a much stronger focus on the story and narrative, and this is unfortunately one of the area which is still lacking in their new game.
3D World feels even more random then most Mario games — they should have made a full snow world, one world with the japanese style levels (the ones where you can open doors with the touchscreen), revisit Sarasa Land and so on, each with its own narrative.
Star Fox would be great if, and only if, they take out the corny comedic elements and make it a more serious «save the galaxy» type game... with a narrative worthy of an award winning script, Zelda-esque world gameplay and a stellar soundtrack... GC Star Fox was on the right track, but it could be improved dramatically
To me it seems largely a matter of some poor Silent Hill sequels, a withdrawal from mainstream triple - A games development, willingness to use its licenses on pachinko machines, a falling out with Kojima — and a very marketable narrative.
You don't even need to have played the first game (or watched the show), because the first season's story is retold before moving on to the second season's narrative.
Death Road to Canada is the latest lovechild of that stylistic blend, as this retro - styled, narrative - heavy game features random characters going on a frantic car ride from Florida to Canada amidst a zombie apocalypse.
It already builds on a fantastic base game to continue the journey with its narrative while introducing new gameplay features and playable classes.
With light RPG elements, distinct AI programming and a focus on characters, Rockstar is consciously trying to highlight the elements of the game that support its narrative side to lay all worries of single player being neglected in favor of multiplayer to rest.
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