When it breaks, it explodes to inflict Chill
on nearby enemies.
Whether you're coordinating suppressed takedowns
on nearby enemies or providing cover fire for your partner as he moves on an objective, Sniper Elite provides a harrowing sniping experience when played together.
This will perform a fatality
on any nearby enemies that are low on health.
His ultimate feels like a combination of Kharazim (Heroes of the Storm) and Mercy (Overwatch); Titus will cast a buff
on all nearby enemies that will resurrect them if killed within a certain window.
Hulking Imperial Walkers slowly make their way from one side of the map to another, firing
on any nearby enemies.
You'll stop at a shield generator to position and deploy a shield, then go over to a laser emitter for a pinpoint strike
on a nearby enemy mining camp, finally heading over to the cannon for a shot at the ground underneath an elevated enemy turret to cause it to fall to a lower level and explode.
Not exact matches
War sets
nearby enemies on fire while Pestilence is resistant enough to pain that even attacks from undead cougars are no cause for concern, for example.
Originally built
on a hill to defend itself against
enemies, in the middle ages, Ramatuelle was known as Ranatuella and was ruled by the Moors of
nearby Fraxinet in the ninth and tenth centuries.
UAV — This stealthy and lethal device allows Operatives to automatically mark
nearby enemies on their radar.
The Smart Pistol MK5 has the ability to lock
on to
nearby enemies and will hit them automatically like a homing missile.
A.I. is also impressive, the
enemies show a canny awareness of the environment — flanking, creating cover and concentrating fire
on nearby explosive objects.
- based
on the first two films - New York City is attacked by the nefarious chitauri warriors - civilians are pinned beneath wreckage - Captain America, Hawkeye, and Black Widow have to rescue them by destroying wrecked cars and other debris - these civilians are guarded by chitauri - Captain America can not only walk through flames, but he can now extinguish them with his shield - characters can also team up for special combo attacks - these moves are context - sensitive - stand
on a marked area and wait for your teammate (or A.I. buddy) to walk over and press a button - Captain America uses his shield as a platform for Black Widow, and she bounces into the air and sprays bullets down - Thor rings Captain America's shield like a bell, destroying objects and
enemies nearby - Captain America can reflect Iron Man's energy attack to destroy airborne chitauri - more than 100 all - new characters in the game - all - new New York City hub
- each vacuum handle is equipped with two main buttons - the top button is for charging your flashlight blast - the bottom is for sucking up ghosts - a special button located apart from the controller lets you throw a stun bomb - starts with a tutorial from Professor E. Gadd - use flashlight blasts to stun ghosts and destroy small
enemies - use the vacuum to collect coins / objects
nearby and suck in ghosts -
on - rails FPS - when you charge your flashlight you can feel the controller's vibrations building up and die out with the flash - when you grab a ghost in your vacuum stream you feel the pull when he switches directions or break free - when you suck up coins, a mechanism inside the controller pounds the inside - game gives you options as to which room you would like to investigate next - sometimes you have to clear certain rooms before moving
on
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land
on a
nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items
on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see
enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb
on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete
on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull
nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details
on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong
enemies in the past to form an all mighty army - some people might be wondering why Shadow is
on the
enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working
on providing new information, including news that would be unique to Japan
Along the way, you are given the basics
on how to hide, attack and run from
enemies until you meet up with a fellow hunter who takes you to the
nearby village which has been erected.
RIP - Tire can be reactivated to detonate immediately, knocking
nearby enemies back and dealing 450, 600, or 750 damage to
enemies depending
on how close they are to the center of the blast (with the highest amount near the center).
Assisting in exploration is a compass
on the bottom of character's feet and a radar revealing
nearby enemies.
Relay — Placed equipment will alert the player of
nearby enemies on the minimap.
Stealth perks include performing 10 stealth takedowns
on enemies for an initial 10 % increased movement speed when crouching for stealth takedowns; killing 10
enemies by throwing hatchets to receive a gradual increase in hatchet capacity; killing 5 commanders before they activate a
nearby alarm to be rewarded with an increase in damage from suppressed weaponry; and more besides.
Aside from this ability, you'll pick up three additional skills early
on: Suicide allows you to manipulate the mind of an
enemy to make him commit suicide, damaging
nearby teammates in the process, Persuade allows you to use some not so gentle persuasion to temporarily make an
enemy fight alongside you, and finally Backfire will disrupt the weapon of an
enemy as well as briefly immobilizing him.
But as for the rest, they range from kill all
enemies in a given area, jump
on an electrical transformer and quickly get to the next one
nearby to re-activate it, finding a hidden package based
on a picture and taking pictures of different objects and situations.
Every difficulty level reduces the amount of health, armour and bullets that are available in the
nearby surroundings, while increasing the amount of damage inflicted by
enemy attacks and reducing the amount of damage inflicted
on enemies by B.J.'s attacks.
For me, it was and as a bonus, I was able to completely smash through a couple of
enemy vehicles as well
on my way back to a
nearby stronghold.
Using Ocarina of Time's Z - targeting control scheme as the foundation, The Wind Waker HD allows Link to lock onto a
nearby target, thus being able to have his focus squarely
on that
enemy.
These displays are colour coded to present your chances of success, ranging from Easy (Grey) through to Danger (Red), and certain
enemies have sensory triggers that see them attack you
on sight or hear your
nearby footsteps.
These can be spent
on one of two upgrade towers, which don't attack
enemies but boost either the damage or range of
nearby towers.
Also, if Yoshi eats certain color shells, then he will gain abilities: Green shells do nothing, red shells allow Yoshi to spit fire, yellow shells allow Yoshi to cause a small earthquake every time the player lands after a jump, which defeats any
enemies who are
on the ground
nearby, and blue shells allow Yoshi to fly for a short period of time.
When cast this skill spreads up to 25 stacks of all conditions
on the target to 5
nearby enemies within 600 range of the target
enemy.
If coupled with a second Necromancer it can be used to double condition stacks
on a boss by casting
on the boss and then casting
on a
nearby additional
enemy.
You are a Guardian of the last city
on Earth with the task, given by the mysterious Speaker, of exploring and then ridding the
nearby planets of
enemies that may be a threat to the Earth.
While battles range from taking part in quests to strengthen relationships or raid
nearby enemy territories to weaken their hold
on land, you will be spending just as much time building new facilities, donating or stealing funds from citizens or forming alliances with other nations to assist you in defensive battles.
Aiding you is a device that can ping the environment, registering any
nearby zombies as a little red blip
on your mini-map, although sometimes it doesn't seem to pick
enemies up correctly and I'm a little unsure if that's deliberate or a small glitch.
Fail to keep them all nervous and somebody will pull a weapon
on you, naturally alerting
nearby enemies to your presence as well.
The heat actions, of which granted some much needed variety to the simplistic brawling of past games, have been replaced by heat sniping actions, of which once activated will trigger a QTE, which once successful will see you, amongst other things, blowing up cars or bringing down signs
on top of any
nearby enemies, all followed with dramatically cinematic camera work.
The power of Hercules makes you stronger and invulnerable, the power of Pluto calls
on spirits to aid you, and the power of Jupiter fires lightning bolts at
nearby enemies.
You may face the same
enemy multiple times, but based
on placement, environment, and
nearby enemies, they will require different strategies.
Graphically, Destiny 2 is stunning throughout its diverse environments which are fully realised by excellent particle effects
on everything from dust and weather to explosions, complimented by amazing lighting, shadows,
enemy character models and weaponry as well as a day - night cycle running at a rock solid 30 frames - per - second
on PS4 with no drop in frame rate regardless of how many
enemies are
nearby at once.
Guns are extremely effective and by holding the left trigger you'll zoom in and automatically lock -
on to
nearby enemies or placements which is extremely helpful when dealing with multiple targets.
Aside from the addition of Tails, Episode II also features the return of the homing attack from Episode I, in which Sonic locks
on to a
nearby enemy and performs a rushing spin attack.
Meteor — Rank 2 and 3 will now spawn Shrapnel shooting out of the meteor's side after ground impact, damaging
nearby enemies on hit.
If you make a mistake, not only will one
enemy knock you
on your back, but two
nearby enemies will tee off
on you while you're trying to recover.
In addition to the traversal abilities, you're also granted four combat powers: summon, which calls
on a group of minions to attack your
enemies; blast, which turns your foes into stone; a devastating stomp and an aura that continually damages
nearby enemies.
In addition to a wide variety of command options, they may call in an intense artillery barrage
on the
enemy, if a radio operator is
nearby.
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off objects and surfaces before exploding
on impact with an opposing vehicle or after a certain amount of time, while a sentry turret can be constructed to fire at
nearby enemies with a fire rate boost when Jack Hammer remains within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block incoming
enemies, alongside a shockwave ultimate ability which emits a force wave that damages
enemies and allows a temporary boost to the weapon damage capabilities of allied vehicles.
Because each Unite Attack increases in power depending
on how many followers you commit, and idle team members can be tasked with automatically targeting
nearby enemies with Unite Attacks of their own, what starts out as total entropy gradually reveals a razor - sharp set of underlying mechanics.
Depending
on your settings in the game, you can change this to have a lock -
on feature that automatically targets
nearby enemies as you move around the battlefield.
Stealth mechanics work similarly too, with a hold of a shoulder button placing your man Talion into a crouch, allowing him to sneak up
on unsuspecting
enemies and either stealth kill them or brutalize them, which can often scare
nearby foes.
Sound effects include Sebastian's footsteps as he walks or runs, turning the flashlight
on or off, looting for supplies, scanning for resonance signals via the communicator, reloading weaponry, performing melee attacks or firing weaponry at
enemies and growls from
enemies as they become increasingly agitated when convinced a human is
nearby.
The first one is the Tripwire, which players could place
on a wall to catch a
nearby enemy in a web or just attach it to an
enemy as showcased in the GIF below, in which case the nearest
enemy will be pulled towards his partner.