Sentences with phrase «on objective markers»

There are, however, a handful of times when you can't simply depend on objective markers to guide you; you'll need to understand where you need to go and what you need to do.

Not exact matches

«We found no truly objective markers of PTLDS on any of these clinically available tests.»
This system was established in 1942 and classifies the first eight weeks of every human being's life into 23 stages based on objective developmental mile markers, beginning at the first contact of egg and sperm and continuing on into the fetal -LSB-...]
The simplest way is to base objectives on measurable markers including body fat percentage or skin fold, and key circumferences of the upper arm, thigh, bust, waist and hips.
As for the actual quests themselves much was made of the fact prior to release that objective markers would not always lead you directly to the goal and that some of the quests would be on timers, thus failing to do them after a set amount of time would see them vanish into the air, a bit like my hopes and dreams.
I constantly find my self veering away from the main objective marker while forgetting all about the main story; yes the exploring in this game is almost on par with the main stuff, its that good and rewarding (and hard as F * sometimes).
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
It's now all rainbows and bunnies though, there are several problems in this game aside from the bloody annoying lack of quest markers and information on objectives.
There are still many activities that must be completed by a certain time on a certain day or that content is missed and the story irrevocably altered, but the time allowed per mission is beyond generous, so only those utterly unable to focus their non-stop zombie destruction in the direction of an objective marker will miss out.
While the game does have objective markers that you can access by pressing the up button on the directional pad, it only tells you the general direction you should be heading to, which could be difficult to get to sometimes and is a bit annoying.
Sometimes important markers related to my objectives wouldn't appear on my map, causing me to search around for a long time looking where to go next.
Move across the room to the objective marker on a flashing green cabinet.
Exploring the environment, instead of running straight to the objective marker will yield hidden rewards, allowing the nanosuit to be upgraded depending on your playstyle, such as increasing the amount of damage Prophet can take, or decreasing the energy cost for having cloak enabled (Try reading that without the nanosuit voice).
After all, the modern pirate doesn't need a map when they have quest markers, objectives, and breadcrumb trails on their side, surely?
Each spot has three little pillars with a piece of a map on it and a yellow objective marker, and you have to match those map pieces with your full map in order to find the locations for three separate trials.
Many times, Erina is given little guidance on where to go, save for a map marker that hints to some far off objective but no path to reach that goal.
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