Sentences with phrase «on other areas of her game»

Crouch hasn't had to be the focus of the offense this year, which has allowed her to work on other areas of her game.

Not exact matches

Benitez on the other hand has a very hard job with an extremely poor side but at least he was on the edge of technical area for the majority of the game trying to help he's team
Counter attacking, we've improved lately at stopping that a wee bit, our shape helps so long as the Brits get back in support of Xhaka (but it is usually an achilles for us along with high balls into our area) Other than that we should pick our best team, focus on our high tempo game, and just get at them... COYG!!!!
Watford, westbrom, but to be honest i do nt blame losses on officials we get 90 mins to win games bit i think across the league its been poorer this year more than previous esp.linesman decisions i end up watching more than just the arsenal games but arsenal is where my heart and loyalty lies and its been week in and week across the league this year on officials i understand close offsides and fouls here and there cause football has a tremendous gray area in terms of constant action but linesman have missed multiple offsides by 5 yards and more and the consistency hasnt been there one week a call is this way next week the call is the other way but i am going to stop going on about officials as of now as you said and i agree its down human error an apart of the game
He played down the shunt but explained that he's struggling in other areas of the track, similar to when he's on racing games.
So I felt that Coquelin needed to improve this area of his game, because the stats comparison on Squawka.com between him, Arteta, Flamini and Schneiderlin clearly shows that this is where Coquelin lags behind the others.
Song, arguably our most improved player is on 4 yellow cards and we should ensure that he doesn't miss the Chelsea game.The partnership of Gallas and Vermaelen is outstanding, yet one can not expect them to play in every game, and it is in that are we are weak in cover.With regards to the full back situation, perm any two from four, that is Clichy, Gibbs, Eboue, Sagna and even Traore they are attacking wing backs and are always at risk on the quick counter attack by the opposition.Almunia still doesn't impress me and his command of his area is still indecisive and he is still vulnerable to letting goals in, especially to his near post.Wenger being Wenger, I doubt he will buy in January, and it is a pity we didn't go for Given months before he joined City, when he was available for a comparatively cheap price.This new diamond shape or 4 -1-4-1 is working well and we have an abundance of quality to interchange, which bemuses the opposition more often than not.We have every chance this year, and we are also being helped by the fact that the other so called big four sides are showing their vulnerability.A couple of decent signings, not squad players in January, and hopefully we are in the mix.
Though Dortmund, and now Liverpool, are at their most effective when streaming forward on the counter, their off - the - ball work, pressing in some areas of the pitch while keeping their shape in others, is as precise, deliberate and deceptively complex than attempting to dominate the game in other ways, with the ball.
Still hit and miss when defending one - on - ones, but defends diligently in all other areas of the game.
The last match between them was actually ten years ago, when the game was marred by the death of Everton fan Bernard Murphy (an excellent article concerning this tragedy by Ian McDonald on ToffeeWeb can be found via this link) before the game as high winds battered the surrounding areas sending boarding and other debris around the site.
Imperial City, the first DLC game pack for The Elder Scrolls Online: Tamriel Unlimited, adds hours of additional gameplay featuring new areas, quests, enemies, and exclusive items for those adventuring on their own, in small groups, or with hundreds of others
Say what you will about other aspects of gaming, but one area where mobile games can frequently go toe - to - toe with those on other platforms is in their style.
Other than the occasional base defense, most of the quest design in the game has you merely running from one place to another to grab an item or throw a switch, then moving on to the next area to do the same thing, with occasional poorly produced and dramatically bankrupt cutscenes punctuating the events of the story, such as it is.
They're having mercy on players in other areas, allowing gamers to use multiple save slots — a feature from Dead Rising 2 that wasn't included in Dead Rising 1 — and by finally check - pointing the player's progress after loading a new area or right before the start of a new boss battle.
Note: To play the game in other curriculum areas (science, history, or literature), choose three topics for the students to be quizzed on; the answers to all the questions must be one of those three topics.
The pack includes: Powerpoint - A Powerpoint about the festival of Hanukkah - when it is, what is eaten, how it is celebrated - the pages could also be printed off to enable you to create a class book for the children to read Photographs - Colour photos of a Menorah, a Dreidel, Hanukkah Gelt and people lighting the Menorah candles - great to add to your displays or for discussion Word cards Fact cards - Fact cards about the festival of Hanukkah Display banners - 2 different large titles for displays «Happy Hanukkah» and «Hanukkah» each with Hanukkah themed pictures Display border - A colourful display border with Hanukkah themed pictures - this can be printed as many times as you need to use on a display border of any size Writing pages - A collection of decorated A4 border pages - great for the children's work or to add to your writing area at Hanukkah Colour page border - A collection of colour A4 border pages - a great way to quickly display the children's work Colour posters - A set of A4 information posters with pictures of Gelt money, Menorah, Dreidel and Potato Latkes Display lettering - Large letters spelling «Hanukkah» which are decorated with pictures linked to Hanukkah - Great for a larger display Hanukkah story - The Hanukkah story for you to read aloud to the children Colouring posters - A collection of posters for the children to colour - these could also be printed smaller for the children to use on their Hanukkah cards Bookmarks - A collection of Hanukkah themed bookmarks for the children to cut out and colour Number line - A number line to 50 on colourful Dreidels Alphabet line - An alphabet line on candles - this could also be used for other festivals or a part of a birthday display Colour posters - A4 posters with pictures of images associated with Hanukkah Songs and rhymes - A collection of decorated song sheets with songs and rhymes about Hanukkah including two number rhymes Recipe - A photo recipe to make Latke cakes - a popular Hanukkah dish - the pages can be printed to make a book or used for displays Dreidel game - A Dreidel spinner to cut out and play the game of Dreidel Make a Dreidel - A 3D Dreidel spinner to make complete with instructions Hanukkah cards Acrostic poem Maths worksheet - Count the number of Dreidels Addition worksheet - Add the numbers on the Dreidels Menorah Counting - Worksheets to count the number of Menorah candles lit Cut and make a Menorah Number dominoes Word search Worksheets - Match the Hanukkah words to the pictures, draw the Hanukkah pictures and fill in the missing words Writing activities - Worksheets to write the Dreidel instructions and writing about Hanukkah
Lance, I'm finally getting there (after almost 3 years trading other systems, spending money on courses and books, losing thousands trading... I was just about to throw in the towel and while I have plenty more area's of my game plan to tie down), I'm definitely getting there.
But even if that were true — no one is on their game 100 % of the time, of course — there would still be exposure to risk from other areas.
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises; b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (not mentioned, as I recall, in the book)
a.) a considerable amount of exercise, including the use of treadmills and backpacks, as a way of relaxing dogs to prepare them for counter-conditioning exercises b.) packs of dogs to rehabilitate unstable, fearful or aggressive dogs; c.) Leashes and chain collars to block jumping, whining, possessiveness, biting, aggressiveness, excessive barking, mounting, fighting, active dominance challenges; d.) Redirection to get dogs doing alternative behaviors in play areas, obstacle courses, a pool, a feeding area, a sleeping area, and an eating / drinking area; e.) calming techniques using hand feeding; f.) a limited amount of obedience training, such as teaching the dogs to heel on a loose lead at the handler's side; g.) a «claw» technique, his own version of the «alpha rollover», and a pursuit technique to deal with dogs that don't show submission to other dogs or people; h.) «flooding» for phobias; i.) «calm / assertive» handler techniques; j.) touch and sound techniques to interrupt, correct and / or redirect behaviors; k.) a variety of traditional manners rules, which are implemented with the «no free lunch» type of approach; l.) a variety of games and other «mental challenges»; m.) human intervention; and n.) electric collars (usually not mentioned in their marketing materials or websites)
(a) On any game management area, public hunting area, or forest reserve or other lands under the jurisdiction of the department, predators deemed harmful to wildlife by the department may be destroyed by any means deemed necessary by the department.»
The development offers facilities to suit a range of travellers including public areas to meet and mingle with other holidaymakers including a communal pool and waterpark, lakes and parks, outdoor cinema, fully equipped gym, X-Box games room, a bar and on - site restaurant that even offers a home delivery service for guests who feel like a night in.
The CEO Deep Sea Fishing Extravaganza package includes among other standard amenities two whole days of deep Sea fishing on your own private boat where you'll be with one of the area's best captains sparing no expense angling big game fish.
On a walking safari guests will be led by experienced and professional game rangers through a wildlife area rich in game including lion, leopard, elephant, rhino, buffalo as well as hyena, hippo, giraffe, zebra and a whole host of other wildlife.
«Also I was wondering how Sony's vision is limited for cloud gaming, they claim they can use the cloud for whatever they want, including game streaming, and their cloud servers themselves will no doubt be greatly expanded on...» scott182 you basicly answered your own question, claiming and doing are two very big differences Microsoft is leading the way in this area by not only promoting cloud use but doing it at launch, sure sony CLAIMS THEY CAN but I don't even think they have spoken about their VISION at all to this point, this doesn't mean I don't believe they CAN upgrade and eventually have the infrastructure in place on a lesser level than micro with enough to get the infrastructure to get the job done but micro has the advantage of years of cloud building from their other business portfolio and its very expensive so we'll see to WHAT EXTENT AND WHEN sony has this in place.
It's clear in other areas besides the sound that this game originated from a more limited platform; the nature of the short missions is perfect for the sporadic play patterns you'd find with a handheld like the Vita, but could get repetitive if you settle in for a long session on your PS4.
On top of that I have in - house production that also lets me publish games from other developers as well as my own, a server room to support my numerous MMOs and training areas so that my staff can be the best possible.
He also detailed Harmonix's interest in returning to Amplitude and Frequency, the studio's PS2 electronica - based rhythm - action franchises: «We loved those games and of course have been focused on other areas in recent years.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
It ensured that you didn't just have to depend on guns to take down your enemies, which was a bit more exciting given the fact that a lot of the game had to be cut down in scale in other areas.
Cabela's African Adventure (PS4 / XB1): With vast hunting areas 5x the size of any other Cabela's game, take on large heard of stampeding buffalo, packs of predators, and explore the wilderness of Africa on foot or by vehicle, as you attempt to take down the «Big 5» across various biomes.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
For all its emphasis on customization, it's a bit disappointing to see the game retain the generic character portraits used in earlier installments, especially now that other areas of the presentation, like enemy characters, have been improved.
The map is filled with a variety of environments and areas that will remain unexplored until after the main quest is beaten, with hidden areas that can only be accessed or properly explored with the use of special moves, and other areas that can only be reached based on the current in — game season.
Imperial City, the first DLC game pack for The Elder Scrolls Online: Tamriel Unlimited, adds hours of additional gameplay featuring new areas, quests, enemies, and exclusive items for those adventuring on their own, in small groups, or with hundreds of others.
HIGS on the other hand is used in basically every area in the form of a mini game to manage the power distribution in that area.
Padding the game with unfinished content and obsessing over modeling the visuals of the rest of them to the point of ignoring innovations in other very important areas (like the above mentioned accurate modeling of bumps on the tracks, etc) that affect gameplay and aren't just pretty... even the damage modeling in GT was lazily thrown together when it was introduced in GT5.
At Scopely, we place a premium on social experiences, and we're pushing to continue innovating in this area and providing our users with fresh ways of interacting with others in the game.
Now, all three have different aspects of time (none are of real - time), Link to the Past has no time in it's game, each area is of a different setting; you start the game off at night, but from then on you go to different areas where it rains only in one spot, it is sunny in the other, etc..
«The sheer quantity of swarming enemies on the screen and the way they interact by climbing over one another to reach areas that would be safe in other games is unique to World War Z. I would say it truly defines the game.
We know that there are both 2D and 3D platforming stages, some of which are also played on foot at times, but we've also seen a fishing for battleships minigame, 3D flight areas, and revealed in this new batch of screenshots, a 3D flight racing game (which seems to have different mechanics from the other 3D flight areas).
In addition to being a huge open world filled with a variety of dungeons and other areas for Link to explore, the game will also have voice acting beyond small vocalizations that are normally used in Zelda games, as seen in the trailer that was shown to the public on the reveal of the Nintendo Switch.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video games
The difficulty curve certainly varies throughout the game as there are some tough one - on - one encounters with walkers for Michonne to not only survive but also fight through, while there are easier areas of the game that require you to scavenge for supplies to maintain energy, so Michonne and her allies can stay focused and on the move, alongside other parts of the game that will need you to have conversations with your allies to plan your collective escape from multiple difficult situations in order to attempt to preserve everyone's survival.
From a graphic perspective, this area looks great, although I must admit it has very little in the way of people on the street etc, unlike other levels in the game.
If you don't have an external drive, you could set your old console to allow other Xbox Ones on your local area network to download games directly from that, rather than suffer the limits of your internet bandwidth.
Speaking in the gameplay demo that was released for Japan on Monday, executive producer on Heavy Rain Guillaume de Fondaumiere has said that the game will undergo cultural censorship in some regions to get rid of stuff which will be alright in some areas, but not in others.
Say what you will about other aspects of gaming, but one area where mobile games can frequently go toe - to - toe with those on other platforms is in their style.
«Rather than re-scope other areas of development to save this important feature, the team continued to focus elsewhere: on disparate elements of the single - player experience, on complicated beast mechanics, and even on other game designs that came across the team's desks.
Galactic Civilization III releases on Steam alongside their new Crusade update that does much to address the late game grind and other areas of improvement
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