Sentences with phrase «on other aspects of the game»

Hopefully the time spent on the bench will motivate him to work harder on other aspects of his game, rather than choosing the easy option of quitting.
Work on the other aspects of the game.
On other aspect of his game I can agree with you but lack of pace and lack of dribble???
It would have to be stated that he needs to work on other aspects of the game and add another route or two to even be considered here.
You want Walcott to be held in the same breadth as Ronaldo or Bale, stop using him as a one trick pony for his speed, focus on other aspects of his game because right now he is not even in the same galaxy let alone the same league to Ronaldo.
This week, he crankily denounces beautiful graphics in favor of focusing on other aspects of game development]

Not exact matches

Patriots defensive coordinator Matt Patricia said the play has been examined and exalted enough, so he focuses on other aspects of Butler's game.
However, when speaking directly after Liverpool's win on Thursday Rodgers expressed irritation at other aspects of Balotelli's game.
I love my xbox360 and hope to find a girl who wants to game with me on there as well as the other aspects of my life.
Carlos Xuma was one of the first dating coaches to emphasize improving yourself and your lifestyle, being comfortable with your masculinity and working on confidence and other aspects of inner game in order to get more success with women.
On the other hand, this noteworthy step forward in gameplay depth should've been supported by a wider offering in terms of game modes, an aspect in which the game falls surprisingly short.
The insistence on prominently featuring the open world itself, and the push for bigger and bigger worlds, have left other, more crucial aspects of games ignored.
In Happy Home Designer, the gameplay is all focused on the interior decorating aspect of Animal Crossing without the other chores of the game.
The reduction is to focus more on how two characters can complement each other and to emphasise the teamwork aspect of the game, and I honestly think this works tremendously.
While all the other aspects of development — designer, environment, and character artists, for example — are largely focused on their respective portion of the game, the writer is meeting with all of these various teams and trying to incorporate the multifarious elements being brought together.
Say what you will about other aspects of gaming, but one area where mobile games can frequently go toe - to - toe with those on other platforms is in their style.
Hopefully, we'll be able to get more information on this and other aspects of the game at E3, so be sure to keep an eye out.
[40] Patricia Hernandez from Kotaku, on the other hand, as a direct response to Thomsen's argument, has defended Super Mario Maker, stating that «Mario Maker isn't a worse game simply because all these shitty levels exist» and praising its simplicity of level creation, but has agreed that the content - sharing aspect of Super Mario Maker is highly flawed.
This process has actually been ongoing for quite some time and began with the emergence of tools that digitized the back - end of the business; word processors, computers, design software, email and much more (which changed writing, editing, typesetting, design etc) and has over time moved from there towards more front facing aspects of the industry (production, distribution, selling) before starting to make a large impact on the consumer side of the industry, consumption in the form of ebooks and web - reading (not to mention making many other forms of content from music to games available to those consumers).
I think Amazon would be wise to continue to emphasize the literary aspect, though; if they highlight their «apps» (even after they have more of them), they couldn't possibly compete on that front with the iPad (they could compete with other eReaders, of course, but the iPad would be the first thought in everyone's minds the moment they hear the word «app» or «game»).
I wouldn't be so quick to say which one is better because I owned a Prime and sold it due to it being inconsistant most of the time with the browser crashes wifi lack of app optimizations and gps issues when on the other hand the iPad 2 keep in mind a whole year older just simply works in every aspect and no I'm no APPLE FAN BOY but ppl spend hundreds of dollars on these devices and they don't work consistantly and my eyes that doesn't put you ahead of the game yea Android has wonderful ideas that blow you away and then it seems Apple just doesn't utilize enuff innovation sumtimes its jus crazy I could go all day... In my eyes Android still has some work to do!!!
Furthermore, the symposiarch also had the last word on every other aspect of the evening — from the topic of conversation and who had the floor to talk about it to which games the group might play.
In the case of Other M, you have cuestionable decisions on the story and gameplay aspects, all thanks to Sakamoto himself, who basically made a Metroid game only he was satisfy with.
The press conferences and interviews from the last game will be returning, but while they felt rather pointless last time around they should now feel a little a more important aspect of the game as qoutes from your interviews will now appear in newspapers and other media, giving you a fair indication of how you're viewed on the racing circuit.
He's just saying that the discussion regarding controls has been done to death already, and he wants to focus on analyzing other aspects of the game for once.
Likewise, co-op in a game like silent hill would remove a lot of the thriller aspects which the game thrives on, same can be said about alan wake and other «action adventure» games.
TVGB: After seeing the video clip of Dan Paladin working on the Castle Crashers world map, I think it's safe to assume that the art takes up a good chunk of the development time with a title such as this, what other aspects of the game have taken the longest to perfect?
JU - ON: The Grudge for Wii is a Haunted House Simulator where accessibility and instant scares are given priority over all other game aspects, The title is inspired by the Japanese classic horror movie, JU - ON, on which the American release of the hit horror film «The Grudge» was based upoON: The Grudge for Wii is a Haunted House Simulator where accessibility and instant scares are given priority over all other game aspects, The title is inspired by the Japanese classic horror movie, JU - ON, on which the American release of the hit horror film «The Grudge» was based upoON, on which the American release of the hit horror film «The Grudge» was based upoon which the American release of the hit horror film «The Grudge» was based upon.
Sure, some of the hunts can take a while and the game is clearly built on a social platform rather than a single - player experience, but it's enjoyable in both aspects and delivers a game which you can enjoy both on your own and with other people, even if they are strangers.
I'm going to wait for more developed footage to judge on other aspects such as wall fighting and environmental damage, but neither of them have anything to do with this game being next gen.
Unlike brawlers or arena shooters that are just, you know, shooting other people, this game focuses on the aspect of a sports game.
Other aspects of the graphics, including the much - vaunted TressFX hair animation system, are on full display, but special praise must be given to the fire effects, which flicker and dance in a way we haven't seen in very many games before and really add to the atmosphere.
We'll be using this beta period to test our servers, performance, and various other aspects of the game, and we also want you to share constructive feedback on PlanetSide 2.
On one hand, it presents a crucial and engaging narrative full of astute social and political commentary and emotionally anchored characters, but on the other hand, it falls short in nearly every other aspect that is synonymous with successful open - world gameOn one hand, it presents a crucial and engaging narrative full of astute social and political commentary and emotionally anchored characters, but on the other hand, it falls short in nearly every other aspect that is synonymous with successful open - world gameon the other hand, it falls short in nearly every other aspect that is synonymous with successful open - world games.
Following the launch of Need for Speed Payback, we've been working on addressing feedback by making changes to the progression system and other aspects of the game.
In a little over a decade NEC went on to create other consoles, hardware attachment upgrades, as well as pioneered many aspects of the video game industry we all know and love today.
So we can't give crunch the exclusive credit or blame for a particular outcome on a single project when much of the credit or blame is clearly owed to other aspects of the game's development.
Story will be one of the most important aspects of Other M. Sakamoto wants to tell more of Samus» story, something that started in the 2D Metroid games such as Metroid Fusion on Gameboy Advance «With Fusion, that game was very story - driven.
One other aspect to Split / Second a lot of gamers missed out on, is its absolutely great online experience.
Boat story time was my favorite part of the game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
But now we come to the combat, the thing that I wanted to hold back on so that I could wax lyrical about the games other strong points before moving on to the most controversial aspect of this reboot.
As the goal was really for people to have the same experience on either the Switch or the Wii U, the tablet aspect of the game was reduced compared to what was thought to be when the game was only intended for The Wii U. On the other hand, we are lucky since the controller of the Switch also looks like the tablet in the gamon either the Switch or the Wii U, the tablet aspect of the game was reduced compared to what was thought to be when the game was only intended for The Wii U. On the other hand, we are lucky since the controller of the Switch also looks like the tablet in the gamOn the other hand, we are lucky since the controller of the Switch also looks like the tablet in the game.
Now, all three have different aspects of time (none are of real - time), Link to the Past has no time in it's game, each area is of a different setting; you start the game off at night, but from then on you go to different areas where it rains only in one spot, it is sunny in the other, etc..
Some game designers work on the whole game, while others might concentrate on one aspect of the design.
Morhaime released an official statement in response to gamer complaints about the «always - on» DRM and other aspects of the top selling game.
I could go on about some other positive aspects of the game but feel I might just be repeating some other reviews.
While that work goes on, the rest of the team here is relentless when it comes to exploiting the power and confidence of PS4, so we're also raising the bar even higher across other aspects of the game including:
Much of this will involve erasing parts of the environment to open up a new path, but in addition to revealing a number of other details on the game's inspirations, recently the developers also detailed some of the realizations of the customization aspect and how it links to what Junction Point is concentrating on in the console release.
After Sega officially ended the platform on March 30, 2001, they also announced that they would no longer be a part of the hardware aspect of home video games, and would move their focus to creating games for other consoles.
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