It was around the time when Seaman was taking the world by storm and I was really busy working
on planning for the sequel and taking interviews and such.
Not exact matches
The
plan was to reveal the first trailer
for the
sequel to 2012 «s The Avengers
on October 28th, but when Hydra leaked it earlier this week, Marvel decided to make it official a week early.
With two Pixar films (Inside Out and The Good Dinosaur), an Avengers
sequel, Brad Bird's Tomorrowland, and the first of many
planned Star Wars
sequels on the calendar
for the year ahead, 2015 should easily be Disney's biggest year to date.
The reason why Lionsgate are moving quickly is because they're running out of time with shooting
on the film
planned to begin in August so they can have access to Jennifer Lawrence before she reports to Fox
for the «X-Men: First Class»
sequel in January 2013.
Disney also said in March that the company had no
plans to release a
sequel this year, instead focusing
on new playsets
for Disney Infinity 3.0, which launched in 2015.
With Finding Dory out in U.S. cinemas and Cars 3, Toy Story 4 and The Incredibles II all
on the horizon over the next few years, Pixar president Jim Morris has been discussing the studio's approach to
sequels, as well as revealing that there are no
plans at present
for follow - ups to Ratatouille, WALL - E and Inside Out.
Don Payne is apparently
on board
for screenwriting duties
on the
planned THOR
sequel.
and the film is from the undervalued but excellent writer / director Mike Mills (Beginners) Demanders looks back at My Beautiful Laundrette which recently got a Criterion release Variety happy news: Season 2 of Transparent arrives in time
for Christmas i09 Ridley Scott still
planning on filming a Prometheus
sequel next year.
For a while it was looking like Neill Blomkamp would get his shot at reviving the franchise with original star Sigourney Weaver, but Ridley Scott's
sequel to Prometheus — originally not related to the Alien franchise, now called Alien: Covenant — put those
plans on ice.
Later in the same interview, the writers revealed they are finally getting to work
on a script
for a
sequel, and are discussing
plans with Harrelson.
Charlize Theron has confirmed that she
plans to reprise the role of MI6 agent Lorraine Broughton
for a follow - up to last year's action thriller Atomic Blonde, with the actress revealing at the San Francisco Film Festival this past weekend that «we're working
on a
sequel».
On a similarly exciting note, Trick or Treat Studios just announced over the weekend that they will be the official costume licensor for the David Gordon Green - directed sequel to John Carpenter's original classic, with plans to release screen - accurate replicas of Nelson's mask and other goodies based on the new movi
On a similarly exciting note, Trick or Treat Studios just announced over the weekend that they will be the official costume licensor
for the David Gordon Green - directed
sequel to John Carpenter's original classic, with
plans to release screen - accurate replicas of Nelson's mask and other goodies based
on the new movi
on the new movie!
But that still doesn't mean I
plan on revisiting this
sequel anytime soon, and as much as everyone else seems to go gaga
for this particular mouthy mutant mercenary, part of me can't help but wish that, after this adventure becomes a global hit, he finally decides to shut up.
The studio also announced release dates
for its two
planned Fifty Shades of Grey
sequels: FIFTY SHADES: DARKER
on February 10, 2017, and FIFTY SHADES: FREED
on February 9, 2018.
Sony announced some big
plans for its Spider - Man universe by way of Venom and Sinister Six films late last night, but first
on the docket is director Marc Webb's
sequel The Amazing Spider - Man 2.
Do you have any DLC / expansions
planned for Remothered or would you rather work
on a
sequel (or an entirely new project, perhaps)?
Asked about reprising her
on - screen character Andy
for a movie
sequel, Anne — who recently appeared in a one - woman stage show in New York — previously said: «I'd love to do that but I don't know if there is any
plan for it.»
Guadagnino first said that he
planned on having the
sequel ready
for 2020:
With the Amazing Spider - Man
sequel set to hit cinemas next year, the producers are cracking
on with
plans for the third instalment, which already has a ticking clock release date of June 10, 2016 hanging over it.
Power Rangers wasn't quite the success that it was intended to be, with
plans for a
sequel seemingly
on hold.
So while I'd rather be working
on the final edits / production of the
sequel (and I'm itching to make a start
on the third book in the sequence), I'm also in parallel making
plans for every self - promotional event I can think of.
I'm sorry
for anyone who already bought a copy
on iTunes or Google and will now have to buy the
sequel on Amazon, but this certainly wasn't my hope or
plan for the books.
First time novelist, Diane Hammond, explains why the weather takes
on the aspect of a character in Going To Bend, why she chose to write about a small town community when she was brought up in New York herself and whether she has
plans for a
sequel.
Its definitely not as big a success as Activision wanted and sales are only gonna slow down to cause of all the mixed reviews and the fact there is so little content, so unless there is some serious changes in the
sequel, the two DLC packs or Updates I doubt it will survive that ten year
plan Activision signed
on for... I really enjoyed the game but it does grow repetitive and boring especially without friends, its been resorted to just coming
on once a week to do the raid, weekly heroic and nightfall... its doomed to fail without fresh content.
Bungie did promise a 10 year
plan for Destiny see the amount of agrees that out number the disagrees that means fans know what they heard from developers mouth and that also means the developer back peddled
on their promise to make
sequels.
Ubisoft clearly has a vision
for the franchise,
planning on continuing the series with
sequels.
While it's not impossible
for the game to come to other platforms in the future, Kick and Fennick feels like it belongs
on the PlayStation Vita, and hopefully Jaywalkers Interactive
plan to branch out and make a
sequel, as so much more can be done here.
- the game's shading mechanism has changed, which allows
for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch
for this
sequel - maximum resolution is 1080p in TV mode - a bigger focus
for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying
on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so
on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it
on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play
for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment
on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea
for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the
sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a
sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the
sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is
planning a year of content updates
for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based
on the potential
for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that -
for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Like the length here's nothing inherently wrong with a cliffhanger to help set up
for a
sequel (Frozenbyte have confirmed that there are no
plans for any DLC currently, so it looks like they intended to start work
on Trine 4 straightaway) but
for a cliffhanger to work you need to feel as though the rest of the game told a worthwhile story in its own right that left you feeling satisfied and wanting more, something which Trine 3 doesn't do.
I was
planning on waiting
for the 2nd one, but bit when they said we would be able to transfer our saves to the
sequel...:O I have zero remorse.
In lieu of that, Remedy decided to work
on a new project while allowing
for a follow - up to the
planned sequel at a better time.
Divergence: Year Zero is set in the same universe and is intended as a
sequel to the Star Wars Galaxies - inspired sandbox, only instead of being an MMORPG, this version is themed more like a survival sandbox, with
plans for vehicles, non-combat professions, improved animations, new zones, quests, and voice comms still
on the way, though it's already «100 % playable» according to the team.
Moreover, just a couple of days ago, the team working
on Quantum Break teased an announcement
for Thursday which we speculated to be a bundle or
sequel at the most, but seeing the report from the said magazine; is Remedy Entertainment indeed
planning to announce a PC version soon.
Bungie has stated that it has at least a 10 - year -
plan for Destiny, though it was unclear whether that
plan involved continuously building
on the core game or releasing
sequels.
The film even references Ryu at the end as if it was
planning to follow up with some kind of Legend of Ryu
sequel, this being a double edged sword, the way this film was received there is no chance of them butchering Ryu or making a film ever again,
on the other hand, we may need to wait
for Street Fighters 50th anniversery before we see another live action Street Fighter attempt.
Nintendo once had
plans for a full console
sequel to The Legend of Zelda: The Wind Waker - and it would have been set more firmly
on dry land.
After more than five months of work
on the project, the release of a development build last February, and a recent reboot
for the game's art style (see above image), indie developer Flashhbang Studios announced that it's suspended development
on the HD
sequel to Off - Road Velociraptor Safari, with no
plans to resume in the forseeable future.
Those same sources, who have confirmed that the majority of staff working
on the project have been reassigned to teams working
on games including the Star Wars Battlefront II reboot, Anthem, and an upcoming Dragon Age title, have claimed that
plans for a
sequel to the game have also been cancelled.
That isn't to say Brendan doesn't have
plans for a
sequel beyond 5 years (or if he'll simply change his mind
on the matter), but
for now, it seems like fans can expect plenty of content
on the horizon
for PlayerUnknown's Battlegrounds.
Resident Evil has spawned numerous
sequels and spin - offs, and the classic survival horror game is so legendary that it has even received multiple rereleases over the years, including the acclaimed 2002 remake
on the Nintendo GameCube and the upcoming remastered version
planned for next - generation consoles in early 2015.