You could keep your styling monochromatic and focus
on playing with textures, or add pops of color to enrich your white space.
I love the minimalism and take
on playing with textures!
Not exact matches
Our friend chef Peter Gordon has shared this recipe
with us, full of
texture and colour it
plays on the tried and proven match of pork
with fruit accompaniments.
Chef Ignacio Mattos earned his place
on the BA Hot 10 in 2014
with his masterful
play on minimalist yet big - flavored food that always hits the right notes when it comes to
texture and acidity.
I think toasted walnuts would
play really well
with these flavors and
textures chopped and thrown
on top
with the cranberries + caramelized onions.
The weaving classes at The London Loom are a chance to
play with colour and
texture on a floor loom or a handheld loom.
As your baby
plays with the toys and experiment
with the different
textures on the jumper, he will be able to develop his tactile senses.
Great activity gyms include different pillows to help
with tummy time,
textures for babies to touch, mirrors to reflect their smile, and arches and panels that can be re-positioned to provide additional ways to
play in sitting,
on their belly... MORE or
on their side.
Let's take a peek inside and snag her tips
on maximizing space in a smaller home,
playing with shade and
texture, and infusing everything
with personality.
The book is now one of my favorite not only because it is very informative and contains detailed and clear instructions
on how to make fermented vegetables, but also because it makes me realize that there can be a lot of fun in
playing around
with vegetables of different
textures, tastes, and colors.
We love how absolutely creative this look is — it not only
played with the print -
on - print trend but it also experimented
with combining various
textures.
With such a fun
play on texture (cognac leather, stripes, African inspired textiles) this room has an incredible amount of depth and attention to detail.
Along
with adding layers, different
textures can also help contribute coordinating outfits by a
play on texture.
The answer is by
playing with textures, prints and going crazy
on layering.
Chunky knits always give a nice
play on textures and allow you to pair it
with more fitted pieces to really set your outfit off.
This outfit is definitely nothing to be blue about, however, as the towering beauty did us proud by tastefully pairing a Thomas Wylde double zip leather skirt
with a slinky top and pointed - toe pumps, banking
on the
play of
textures to pull off a not - quite - a-Smurf look.
With these two outfits, I prefer the 2nd outfit — I like the
play on the
textures on this outfit.
«I love
playing with prints,
texture, and color Usually I throw
on what I think will look good and pray it works out!»
Characterized by the exceptional quality and smart design, this elegant fabric puts a new spin
on the traditional tulle
with its
play of
textures.
For a little
play on textures, I added these black booties
with a vinyl front panel.
Gold - flecked acetate and wooden beads combine
with natural fibers for a unique
play on texture and shape.
Stack»em Up: Stack a few rings
on top of each other,
Play with various
textures and widths of rings for variety, or leave it simple — you'll be amazed at how chic your hands will look.
This NYFW I
played around
with different hair styles — seen here: look 1, look 2, and look 3 (let me know if you want to see a tutorial
on these styles, btw),
textures, and patterns.
It's all about counting
on the
texture of a material when it's too cold to
play around
with details and accessories.
Play on texture with short corduroy shorts and a breezy lace dolman top in a dark shade.
A
play on textures — mixing a strong canvas jacket
with a super soft skirt to this olive color story today.
I love this finished salt washed
texture, and can't wait to
play with it some more
with other color combos, and applications so plan
on seeing some more of this stuff
on the blog.
# 18 - White
On White for Work - There is something about winter that makes you want to wear light hues and
play with textures.
An auspicious directorial debut by DreamWorkers Andrew Adamson and Vicky Jenson, working
with a nicely barbed script from a team headed by Ted Elliott and Terry Rossio, Shrek is a happy display of whizzy advances in computer animation (developed at PDI / DreamWorks) that allow faces and bodies to move and light to
play on textures realistically.
Interspersed
with reflections
on the redemptive power of creation, including a richly
textured tribute to Vincent van Gogh (who is
played by Martin Scorsese), Akira Kurosawa's Dreams is both a showcase for its maker's artistry at its most unbridled and a deeply personal lament for a world at the mercy of human ignorance.
Poppy seeds are delightful
on their own — faintly nutty bordering
on fruity — but they also
play well
with fruit that is richer in flavor and
texture than lemon.
Morales» playful figures, rendered in thick brushstrokes and appealingly rounded shapes, fizz
with movement against
textured scenes
with pops of neon, while fantastic background details enliven the atmosphere — check out Thunder Boy's mom
on a cool motorbike, and his pudgy sister exuberantly
playing along.
I
play rugby well into college, in intramural and rec leagues, until the day I'm
on the bottom end of a pile - up and my face and upper body are mashed into moist grass and I feel fully,
with a clarity that comes only from pain, that I have a body, that it has a shape and
texture, and I get up from the pile and walk off the field and never
play again.
Houston Scuba Diving training takes you to a different world
with new colors, shapes,
textures and creatures — a world where the roles you
play — husband, wife, mother, father, friend — take
on a new dimension.
Played on PS4 Pro
with a 4K TV, the
textures are impressively intricate.
- the game's shading mechanism has changed, which allows for increased gear
texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying
on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so
on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it
on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is
with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you
play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to
play for an hour or so, but they found people
play much longer -
with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are
playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment
on adding more enemy types to the mode - rewards are changed each time Salmon Run is
played - you can obtain rewards when
playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest
with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based
on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Wiiu is said to use 1.5 GB RAM
on games in the future so basically you can compress memory by 10 fold
on Havok nextgen and gain more speed whilst doing this so higher performance
with alot more ram for
textures and AI ect in other words if you used 512mb just
on textures you essentially have 5 GB to
play with and lots left for nextgen physics and AI so all this ram talk really gets me mad.
PUBG
on Xbox One starts up promisingly enough
with a decent, attractive front - end, but once you've moved
on from character creation to your first in - game lobby, you're instantly besieged by low resolution
textures that seem to be failing to stream in properly, combined
with performance just above or below the 20 fps threshold - depending
on whether you're
playing on Xbox One or its significantly more powerful 4K counterpart.
The more you
play, the more compromises you can't help but chance across: background detail in every level has been cut back,
textures and minor geometry have been re-used more frequently
on the PS3 version, presumably an issue
with the lower amount of system RAM available.
Reminiscent of 8 - bit games, a block - and - grid based world
with simple but clear
textures and simple physics engine allow you to
play on almost any modern system.
I was
playing on a PS4 Pro at the preview event, which is upscaled to 4K, whereas the PC version will support native 4K
with 2K
textures.
Playing on console offers a good experience, but crowd and background
textures appear a bit muddy even in gameplay
on some tracks —
on the other hand, the track and car animations and
textures are as good as it gets,
with dirt, damage, and even the tarmac beneath you showing some serious attention to detail across all console iterations.
It's only
playing Rez Infinite
on a PS4, especially in VR mode but even
on a nice, big, modern flat screen (Rez Infinite can be
played both as a normal game or in VR, your choice), that the game comes closest to what we saw in our heads when we were creating it: vivid colors that blend seamlessly into one another, crystal - clear
textures, and razor - sharp lines only possible at full 1080p HD, all swimming around you at the speed - of - life 60 frames per second (120 frames per second in PS VR),
with full 3D audio (PS VR) or 7.1 surround sound (PS4) that, well, truly surrounds you.
The game looks and
plays great
on the iPad,
with detailed
textures and graphics that make finding items easy and fun.
There are some parts of the environment
with blurry
textures, and a particular early level
with a strange blur - effect applied to the lighting, but all - in - all, it always feels like you're
playing a game that's actually meant to be
on PS4.
The version we
played with was still preproduction and a SteelSeries representative told us the final model could have a
textured pattern
on the back to make the extra shell more grippy.
Having
played several hours of the game
on Xbox One X, we found the game to be visually impressive
with wonderful
textures and a remarkably consistent frame rate given everything that was happening
on screen at once.
Its delicate touch
plays on the
texture richness that we find between the folds of very modest episodes, evoking a frisson of deep recognition, a sense of primal encounter
with the brilliant, elusive world of senses.
Josh Kline's surrealist 3 - D printed sculptures
play cannily
with branded surfaces, portraying an office cleaning trolley
on which household detergents and the
texture of cleaning tools slip from one surface to another, and human limbs are dismembered and folded in upon themselves, revealing linings of sponge or office uniform.
At a time when removing Confederate statues — literally white men
on pedestals — are cultural flashpoints of whiteness and class, Garner and (Robinson)
play with the size,
texture, and scale of white monumentality itself, referencing both real and imagined figureheads of historical exclusion.