Sentences with phrase «on playing with textures»

You could keep your styling monochromatic and focus on playing with textures, or add pops of color to enrich your white space.
I love the minimalism and take on playing with textures!

Not exact matches

Our friend chef Peter Gordon has shared this recipe with us, full of texture and colour it plays on the tried and proven match of pork with fruit accompaniments.
Chef Ignacio Mattos earned his place on the BA Hot 10 in 2014 with his masterful play on minimalist yet big - flavored food that always hits the right notes when it comes to texture and acidity.
I think toasted walnuts would play really well with these flavors and textures chopped and thrown on top with the cranberries + caramelized onions.
The weaving classes at The London Loom are a chance to play with colour and texture on a floor loom or a handheld loom.
As your baby plays with the toys and experiment with the different textures on the jumper, he will be able to develop his tactile senses.
Great activity gyms include different pillows to help with tummy time, textures for babies to touch, mirrors to reflect their smile, and arches and panels that can be re-positioned to provide additional ways to play in sitting, on their belly... MORE or on their side.
Let's take a peek inside and snag her tips on maximizing space in a smaller home, playing with shade and texture, and infusing everything with personality.
The book is now one of my favorite not only because it is very informative and contains detailed and clear instructions on how to make fermented vegetables, but also because it makes me realize that there can be a lot of fun in playing around with vegetables of different textures, tastes, and colors.
We love how absolutely creative this look is — it not only played with the print - on - print trend but it also experimented with combining various textures.
With such a fun play on texture (cognac leather, stripes, African inspired textiles) this room has an incredible amount of depth and attention to detail.
Along with adding layers, different textures can also help contribute coordinating outfits by a play on texture.
The answer is by playing with textures, prints and going crazy on layering.
Chunky knits always give a nice play on textures and allow you to pair it with more fitted pieces to really set your outfit off.
This outfit is definitely nothing to be blue about, however, as the towering beauty did us proud by tastefully pairing a Thomas Wylde double zip leather skirt with a slinky top and pointed - toe pumps, banking on the play of textures to pull off a not - quite - a-Smurf look.
With these two outfits, I prefer the 2nd outfit — I like the play on the textures on this outfit.
«I love playing with prints, texture, and color Usually I throw on what I think will look good and pray it works out!»
Characterized by the exceptional quality and smart design, this elegant fabric puts a new spin on the traditional tulle with its play of textures.
For a little play on textures, I added these black booties with a vinyl front panel.
Gold - flecked acetate and wooden beads combine with natural fibers for a unique play on texture and shape.
Stack»em Up: Stack a few rings on top of each other, Play with various textures and widths of rings for variety, or leave it simple — you'll be amazed at how chic your hands will look.
This NYFW I played around with different hair styles — seen here: look 1, look 2, and look 3 (let me know if you want to see a tutorial on these styles, btw), textures, and patterns.
It's all about counting on the texture of a material when it's too cold to play around with details and accessories.
Play on texture with short corduroy shorts and a breezy lace dolman top in a dark shade.
A play on textures — mixing a strong canvas jacket with a super soft skirt to this olive color story today.
I love this finished salt washed texture, and can't wait to play with it some more with other color combos, and applications so plan on seeing some more of this stuff on the blog.
# 18 - White On White for Work - There is something about winter that makes you want to wear light hues and play with textures.
An auspicious directorial debut by DreamWorkers Andrew Adamson and Vicky Jenson, working with a nicely barbed script from a team headed by Ted Elliott and Terry Rossio, Shrek is a happy display of whizzy advances in computer animation (developed at PDI / DreamWorks) that allow faces and bodies to move and light to play on textures realistically.
Interspersed with reflections on the redemptive power of creation, including a richly textured tribute to Vincent van Gogh (who is played by Martin Scorsese), Akira Kurosawa's Dreams is both a showcase for its maker's artistry at its most unbridled and a deeply personal lament for a world at the mercy of human ignorance.
Poppy seeds are delightful on their own — faintly nutty bordering on fruity — but they also play well with fruit that is richer in flavor and texture than lemon.
Morales» playful figures, rendered in thick brushstrokes and appealingly rounded shapes, fizz with movement against textured scenes with pops of neon, while fantastic background details enliven the atmosphere — check out Thunder Boy's mom on a cool motorbike, and his pudgy sister exuberantly playing along.
I play rugby well into college, in intramural and rec leagues, until the day I'm on the bottom end of a pile - up and my face and upper body are mashed into moist grass and I feel fully, with a clarity that comes only from pain, that I have a body, that it has a shape and texture, and I get up from the pile and walk off the field and never play again.
Houston Scuba Diving training takes you to a different world with new colors, shapes, textures and creatures — a world where the roles you play — husband, wife, mother, father, friend — take on a new dimension.
Played on PS4 Pro with a 4K TV, the textures are impressively intricate.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Wiiu is said to use 1.5 GB RAM on games in the future so basically you can compress memory by 10 fold on Havok nextgen and gain more speed whilst doing this so higher performance with alot more ram for textures and AI ect in other words if you used 512mb just on textures you essentially have 5 GB to play with and lots left for nextgen physics and AI so all this ram talk really gets me mad.
PUBG on Xbox One starts up promisingly enough with a decent, attractive front - end, but once you've moved on from character creation to your first in - game lobby, you're instantly besieged by low resolution textures that seem to be failing to stream in properly, combined with performance just above or below the 20 fps threshold - depending on whether you're playing on Xbox One or its significantly more powerful 4K counterpart.
The more you play, the more compromises you can't help but chance across: background detail in every level has been cut back, textures and minor geometry have been re-used more frequently on the PS3 version, presumably an issue with the lower amount of system RAM available.
Reminiscent of 8 - bit games, a block - and - grid based world with simple but clear textures and simple physics engine allow you to play on almost any modern system.
I was playing on a PS4 Pro at the preview event, which is upscaled to 4K, whereas the PC version will support native 4K with 2K textures.
Playing on console offers a good experience, but crowd and background textures appear a bit muddy even in gameplay on some tracks — on the other hand, the track and car animations and textures are as good as it gets, with dirt, damage, and even the tarmac beneath you showing some serious attention to detail across all console iterations.
It's only playing Rez Infinite on a PS4, especially in VR mode but even on a nice, big, modern flat screen (Rez Infinite can be played both as a normal game or in VR, your choice), that the game comes closest to what we saw in our heads when we were creating it: vivid colors that blend seamlessly into one another, crystal - clear textures, and razor - sharp lines only possible at full 1080p HD, all swimming around you at the speed - of - life 60 frames per second (120 frames per second in PS VR), with full 3D audio (PS VR) or 7.1 surround sound (PS4) that, well, truly surrounds you.
The game looks and plays great on the iPad, with detailed textures and graphics that make finding items easy and fun.
There are some parts of the environment with blurry textures, and a particular early level with a strange blur - effect applied to the lighting, but all - in - all, it always feels like you're playing a game that's actually meant to be on PS4.
The version we played with was still preproduction and a SteelSeries representative told us the final model could have a textured pattern on the back to make the extra shell more grippy.
Having played several hours of the game on Xbox One X, we found the game to be visually impressive with wonderful textures and a remarkably consistent frame rate given everything that was happening on screen at once.
Its delicate touch plays on the texture richness that we find between the folds of very modest episodes, evoking a frisson of deep recognition, a sense of primal encounter with the brilliant, elusive world of senses.
Josh Kline's surrealist 3 - D printed sculptures play cannily with branded surfaces, portraying an office cleaning trolley on which household detergents and the texture of cleaning tools slip from one surface to another, and human limbs are dismembered and folded in upon themselves, revealing linings of sponge or office uniform.
At a time when removing Confederate statues — literally white men on pedestals — are cultural flashpoints of whiteness and class, Garner and (Robinson) play with the size, texture, and scale of white monumentality itself, referencing both real and imagined figureheads of historical exclusion.
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