Sentences with phrase «on screen at»

The French Revolution setting for Creed looks nice, and Ubisoft is saying thousands of NPCs can be on the screen at once to create massive crowds.
Unfortunately, there are only two characters on the screen at a time as you swap out alternate characters into the fray as that particular episode allows.
Otherwise it is subject to the same technical limitations, so once again there is no mixing of enemies and no more than two of them on screen at a time.
About the graphics, Drakengard was obviously scaled down in order to encompass the dozens and dozens of characters that appear on screen at once.
This latest in - game footage will get your heart pumping within seconds and, honestly, I don't know how I'm going to play this game other than with the brightness cranked way up on my screen at noon in my fully - lit apartment.
The vanilla game plays fine on PS4, with a truly staggering number of zombies on screen at once, decent loading times and a bunch of extra costumes.
The sheer number of zombies that could appear on screen at any given time was mind - blowing for the time and was not possible on the original Xbox.
The visuals are improved and feature more detail, the resolution has been increased, the draw distance is greater, and more characters and effects appear on screen at any given time.»
There are a mind - boggling number of character models on screen at any one time, creating a burly brawl that will put your parrying skills to the test, even on the lowest difficulty setting.
The game's textures and character detail are wonderful, especially when considering how many different assets can be on screen at once.
4K is the upgraded version of the previous resolution of 1080p, which allows for more detail to be displayed on screen at once.
allies for up to six characters fighting on screen at once in a hectic no holds barred brawl!
Adding to the game's overwhelming sense of size is Unity's ability to handle upwards of five thousand NPCs on screen at once.
Even with all of the hectic action happening on the screen at once, I never noticed any slow down.
Everything from weapon choices to color schemes to tons of different armor pieces or heads to give a wider variety of bots on screen at once.
The game will feature off - TV play and mirroring, so players can continue the story on the Wii U GamePad controller, as well as seamlessly integrated touch - control options that allow players to use the joysticks and buttons or simply tap and guide the story directly on the screen at any time.
The Double Cherry's execution shows Nintendo are a force to be reckoned with in the game development universe as so many characters on screen at once would normally cause inevitable glitches or framerate reduction.
It understandable because there is often so much happening on screen at the same time, with bullets flying everywhere, but its still a problem, however small it might be.
This isn't just a game filled with Mii look a likes, every character and animal looks unique, has multiple reactions to multiple things that can happen on screen at any given moment.
There were almost too many zombies on the screen at once and playing with someone online in this large world was thrilling.
In particular, home versions of arcade games sometimes had problems with flickering and slow down when more than a few moving objects appeared on the screen at once.
We three socialized while beating 20 - 30 characters on the screen at once, and it felt like the old (good Konami) arcade games were hungry for mere quarters, but with RPG elements sprinkled on top.
The game challenges players to hold their finger on the screen at all times, with this finger becoming a character within the game.
However, after the first few levels, there are so many bad guys on the screen at once trying to get you that survival definitely starts factoring in.
But this game is like Castle Crashers, and Mario Kart, like Smash Brothers or something, where you have four people on the screen at the same time and that's when the game gets tons and tons of fun, when you're all there, sitting in the same room yelling at each other.
Featuring a staggering amount of characters and debris on screen at any given moment players are provided free roam over a large California city as it quickly spirals into madness after an outbreak.
First, we get to see Terminal Reality, who is the studio behind the action game, show off how many enemies they can display on the screen at once, even with your favorite busters not around.
The game also proves to be a technical feat as we can see the huge number of zombies depicted on screen at a particular instance.
It was incredible to how Radical Entertainment (The Incredible Hulk: Ultimate Destruction) was able to get so much destruction on the screen at once, but yet so young in process of being created.
There has been some loose evolution in that course of time, but it's mostly technologically driven, with newer systems allowing for more enemies on the screen at once or for more vibrant locations.
It should also be noted that during GDC, the developers confirmed that they are aiming for 6,000 flesh easting zombies on the screen at once.
Having four players in one game can definitely get a bit hectic, especially with the camera keeps zooming out to have everyone focused on screen at the same time.
Using the right stick moves between different objects of interest that are on screen at the same time.
Dragon Ball Z Battle of Z will let players form teams with up to four characters to participate in group melee action, take on massive boss battles, or challenge other players around the world for brawls featuring up to eight characters on screen at the same time.
The amount of objects on screen at once also played a factor in the decision to drop it down.
That's because I only noticed one, maybe two visible frame drops in my entire playtime, and they were both caused by a lot of effects happening on screen at once.
Both triple and rotation battles involve each player having three Pokemon on screen at once, but the rules are quite different.
Each level has players progressing from left to right defeating all enemies (with a maximum of two on the screen at a time) using their fists or weapons, which enemies bring onto the screen with them.
With a reported 5,000 objects on the screen at once, each of the game's levels erupt into gorgeous, firework - like showers - defying gamers to stay focused as they maneuver through torrential storms of a opponent shot.
There's an element in irony in a game that allows triangle to show an overhead camera which is totally useless at speeds as it barely shows anything on screen at all.
The information overload presented on the screen at any given time wouldn't be a problem at all on the PC because I'd be close enough to the monitor to make out the information.
The game plays like a dance game, with you needing to match the directional arrows displayed on the screen at the right moment to successfully connect with the ball and keep it aloft.
The frame rate occasionally drops during battle though, particularly when 6 enemies are on screen at once.
Firstly, in spite of there not being many effects, the models being low - poly, textures and animations being simple and that there never is much to render on screen at any given time the game still stutters.
In an improvement from Marvel Super Heroes, you can now have more characters in your party during your first play through (albeit still only one on screen at a time) and during free - play have full control over who comes along via a character wheel.
Lets not totally swipe the graphics under the table as there are bosses, creatures and scenarios in here that look beautiful, some of the bosses really stand out from the entire experience overall but since this is a top - down arcade shooter there is so much action on the screen at once that most of the power of the new consoles are put to good use in that aspect.
Killzone Shadow Fall can handle twenty - four enemies on screen at once, anymore than that and the frame rate would start to drop.
Perhaps the biggest point to note is that up to six players are supported on screen at once, a Kinect first.
One of the biggest complaints of the game is that you can't freely pan the camera around to where you desire, and this pretty much renders photo mode useless because you can only snap what you're seeing on screen at that moment, without rotating to a specific angle.
For instance, with her ability to parry and gain a few moments of invincibility, create shockwaves with her axe and enhance her attack speed as she continuously attacks, the Amazon can easily tear through hordes of enemies in seconds; meanwhile, the Sorceress, with her ability to teleport, unleash a blizzard that can repeatedly hit everything on the screen at once and summon a thundercloud that autonomously targets your foes, can rain down death from afar but you will need to carefully manage her MP.
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