Sentences with phrase «on sidequests»

They're typically smaller than the story planets and the only reason to bother exploring them are for minerals to upgrade your equipment or to take on sidequests.
You can also take on sidequests (which are repetitive fetch quests and such but are worthwhile for the rewards) and such and use the skillpoints earned through battle to upgrade character stats or learn new skills.
Here, you can equip obtained weapons and accessories, visit Morgan's magic shop to appraise unknown paraphernalia or purchase and sell goods, organize your team at the Dragon's Haven Inn (you get AI controlled teammates in single player mode), learn skills and take on sidequests through the Adventurers» Guild, and resurrect the bones of the fallen at Canaan Temple (also known for being the place to go for purchasing an extra life).
Things such as eating, resting, completing sidequests, a few good fights in the streets, and even taking on sidequests through various sources such as the newly implemented Troublr, offer varied ways to earn experience.
But at least variation was included on the sidequests.
Luke Cage sent me on a sidequest around Manhattan then berated me when I got beat up by Hydra agents («If I'd wanted to spend the day babysitting I'd have stayed at home.
Every few weeks, she'll spend an hour with Stardew Valley, do a bit of crop work, talk to some people and maybe work on a sidequest.

Not exact matches

Sidequests can be taken on in the form of additional exorcism requests.
Progression will, perhaps unsurprisingly, consist of working through both main story missions and sidequests, though there's a minor twist on that staple of open - world gameplay.
Additionally, Neocore is expanding on the tower defense sections, breaking them out into a lengthy set of sidequests, and not a few diversions from the main story.
Modern Day Setting Enhances Gameplay Options and Adds Pop Culture Feel The in - game smartphone is used to check email, read comments on «Pitter,» take sidequests, catalog ad flyers, launch apps to identify the undead, and much, much more.
Bandai Namco may have gone a little heavy on the bronze trophies for Ni no Kuni II: Revenant Kingdom but it should be a fun and straightforward platinum trophy as long as there aren't any missable sidequests.
If you're looking for sidequest guidance there's a list below, but in general, tick off everything on the east side of the map (the Sacred Lands) before pushing into Carja Territories, and then do another sweep for the remainder of the map before proceeding through Deep Secrets of the Earth.
Despite having an open world and feeling like it is a big budget game from Japan, the game falls short on the technical front and the design of the open world does little to help with its repetitive nature of missions and sidequests.
Eventually the need to run to a safehouse or a mission all the way on the other side of town becomes tedious, and the high volume of sidequests only compounds the issue.
Lordidude also elaborated on the game's sidequests, noting how they provide additional details on the game's world.
I spent around 60 hours on my first playthrough of God of War, which included the story missions as well as pretty much all of the optional sidequests.
Once you've made it out of the first act, you'll begin to accumulate sidequests called «Favors» that are marked with blue icons on the map.
«It says something that even at the end of a three - day session, with every island and a substantial chunk of the sidequests unlocked, I was still ploughing on because I wanted to see how the story ended.
As players progress through The Swords of Ditto, they will retrieve powerful new toys, slap - on perk stickers, and will have the option to complete sidequests to fill out their inventory.
Once you've made it out of the first act, you'll begin to accumulate sidequests called «Favors» that are marked with blue icons on the map.
I spent around 60 hours on my first playthrough of God of War, which included the story missions as well as pretty much all of the optional sidequests.
My main complaint is that there are * soooo * many sidequests that I feel like I might need to take a break and play something else, and I am only on Chapter 2.
Based on your performance in a sidequest, you can earn medals for it as well.
No matter how many times we've beaten it, done all the sidequests, or maybe even gotten that Platinum trophy, there's just something satisfying about a world, a character, a battle, or something you can't quite put your finger on that keeps you coming back.
Peppered with tons of quests, sidequests and deep upgrading systems, fans looking for that next sci - fi time - sink unfortunately may not want to settle on this trudge through Mars.
The sidequest characters, on the other hand, feature poor facial animations and voice acting.
Also, I get the feeling that I'm being groomed to be able to take on a bunch of sidequests, which I'm really hoping for; the beginning has been disappointingly straight - forward.
Scattered around the world of Arkham City are a handful of sidequests that you can take on, each of which feature yet another of Bat's plethora of villainous... uh, villains.
You get to play the Bombchu game, as a kid you have the Stalchildren (which really freaks you at the first time you play), and you need to use the days to help you on certain sidequests (biggoron sword).
First, off you can't leave the town, so there is no exploration, secondly, every freaking creature on earth attacks you at night, and lastly the sidequests aren't even worth doing, considering their minimal reward.
New characters, cutscenes, and sidequests may even entice veterans to journey on a second time.
The sidequests have to be interesting, the writing has to be engaging, the characters have to be memorable — just putting a good premise and great graphics on top of boilerplate content isn't enough.
JD, the ever vigilant Hylian wanderer himself, brings you a video guide on how to complete this sidequest you may have missed during your time in Tarrey Town.
Sidequests were placed on the map, I fully understood a lot more of the visual cues, I figured out how to release the Bound Serpents, I found more Motor Forges.
Though as mentioned, the main quest is a tad on the generic side, and not helped by the very standard sidequests which usually amount to «Go here, kill that», which I wouldn't expect from developer Marvelous.
You do laps around the island for hours, picking up incidental sidequests from the flawed populace holding on to their lives in musty townships like Balmora and Vivec City.
The story in Automata is surprisingly fantastic, with multiple endings that change your perspective on your characters, and well - written sidequests.
Based on our current plans for the game's main story & sidequests and our previous experience on our other games, we're guessing that Cosmic Star Heroine will be in the 15 - 25 hour range (depending on difficulty chosen, playstyle, and how much optional content you complete) making it our longest game ever.
Sidequests can be taken on in the form of additional exorcism requests.
While in town there are a few options players can undertake, this includes picking up sidequests known as requests, and even take on the tasks of completing in - game challenges that will require players to complete such things as leveling up alchemy, jumping, visiting areas, gathering materials, or simply just completing combat scenarios.
I played through the opening area — a small, mini sandbox that offers a small sampling of its sidequests and structure — and couldn't bring myself to continue when I was faced with that but on a much larger scale.
A lot of the story quests share area but do not overlap that much, the issue is all the NPC enemies on the way there and the sidequests, you have to grind through those with each class.
This is a vast improvement on the old system that made it difficult to switch between the sidequests associated with each possible party member.
Aside from the Main plot and its offshoot sidequests, you can find other side quests, witcher contracts and treasure hunts that don't have much impact on the overall narrative.
A lot of the dialogue - whether it be in sidequests, mainline stuff, or simple NPC interaction - can feel extremely prolonged as they discuss nonsense like what to have for dinner since they're so hungry after exploring (this can literally go on for 5 + minutes and has literally nothing to do with anything), Vert's obsession with Boutique, the usual banter of which region is better in Gamindustri, and other stuff.
The hub city has been vastly expanded, the amount of playable characters has been increased to ridiculous levels (including GT and Super characters), a few new missions have been introduced, some new sidequests, and so on.
I stat I would not believe if it wasn't for the all the sidequests I told myself I'd «get to later» on my quest to kill Charles Lee.
It puts a bit of restriction on the openness of the world by making all the activities and stores part of sidequests that come with bonus dialogue.
Ah well, it's time to move on to the Quests and Sidequests that our Witchers were tasked with completing.
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