Sentences with phrase «on simple animations»

The graphics in Peggle Deluxe are colorful but schematic — they were based on simple animations.

Not exact matches

The glory days of feature film animation were amidst World Wars, when propaganda on both sides was simple: Allies versus fascists, right takes on wrong, world defenders against world destroyers.
Youtube Ameda Latch on for a simple animation to show what I am describing.
A simple mix of recycled animation and on - screen text comprises the lessons, which run 30 seconds a piece and naturally reflect the characters dispatching them.
While the relative novelty of seeing Lego - based animation on the big screen hasn't completely worn off yet — the scuffed - up surfaces, simple facial expressions, and jam - packed Where's Waldo?
It could also be simple puzzles with drag and drop interactivity, animations, click on images, etc..
We kept the message and animations / illustrations simple providing the learners with a great mix of action on the screen and time to comprehend the message.
With a firm focus on filmmaking without specialist equipment, sessions range from Record and Playback, ShoeBox Set Design and Introduction to Animation, to 5,4,3,2,1 — a framework for simple filmmaking using tablets, flip cameras or smartphones.
There was so much further we wanted to take Valentine — clickthroughs to sketch art; to more information on historic background / influences / notes; maybe looped, videogame - style music; some simple looped animation (snow, smoke, fire); better sharing capabilities, etc..
This could partly be due to the YotaPhone's software, but even doing something as simple as swiping to unlock became a chore, and if you try to use a modern app with Material Design animations on the e-ink screen, then kiss your patience good - bye.
It came with a few default wallpapers you could set on it, and I wound up picking a «Live» wallpaper that's a simple animation of a pool of water with leaves floating on it.
The Asus Weather Widget is based on AccuWeather.com (as so many are), but rather than giving you blocks of graphics or animations, it's a simple text overlay, with a light dab of graphics.
Simple animations that only involve one action of move, tilt, or rotate are less difficult and more quickly implemented in eBooks, whereas animations that involve more than one movement (like the one with Sam on his skateboard) will require precise syncing of events and will take longer to create.
Authors can also add parallax animation, a simple technique that simulates depth by making page elements move at assigned speeds, depending on how «far» they are designated to be from the viewer.
We have avoided the use of Flash animation which would have been unuseable on the iPad and kept the pages clean, clear and simple and free from adverts, pop ups, bagpipe music and other distracting clutter.
On one level the enemy that were supposed to be fleeing from some vehicles as you called in a jet to dispose of them simple didn't appear on the screen, at another time some enemies turned around and shot me during a locked in animation where I had to stab a guarOn one level the enemy that were supposed to be fleeing from some vehicles as you called in a jet to dispose of them simple didn't appear on the screen, at another time some enemies turned around and shot me during a locked in animation where I had to stab a guaron the screen, at another time some enemies turned around and shot me during a locked in animation where I had to stab a guard.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
-- Nintendo took Game Informer directly to a dungeon — This dungeon is constantly moving — Game Informer says «Link must manipulate the entire enormous mechanism through his own ingenuity» — Players can skip dungeons if they want and go straight to Calamity Ganon — The substance known as malice covers the dungeon — Link gets hurt if he touches it — Can be destroyed by finding and attacking each pocket of malice's eyeball — Sheikah Slate serves as Link's map, binoculars, more — Use the slate in the dungeon to see a 3D model, tilt the entire dungeon from here — Doing so slides blocks into place and opens up angles you can use to paraglide to new locations — Voice tells you that you need to access terminals with the slate across the dungeon, marked on your map — All bombs in the game are remote and don't blow up on a timer — Simpler approach with dungeons in Breath of the WIld — Game Informer didn't see the familiar chest opening animation and signature music — Never found a signature Zelda item or compass — Wind Blight Ganon is the dungeon boss here — Voice tells you, «It's one of Ganon's own.
The duo also mentioned various technical difficulties that they face in animation, the simplest to understand being the challenge of having various in - game characters on screen at the same time, be they playable or NPCs.
There is little to no animation on the animals, with simple movement handled by moving still images.
South Park: The Stick of Truth — 2014's South Park game by Ubisoft and Obsidian Entertainment — was a delight, captivating with its spot - on animation that felt like you were watching a new episode, hilarious and outrageous humor that pushed even harder than the source material, and simple yet solid RPG gameplay that made combat fun and fit right in with the source material.
Using a Soultimate move is as simple as tapping on the Yo - Kai's icon once it's bar is full, leading to the Yo - Kai's Soultimate animation from Yo - Kai Watch.
Using a Soultimate move is as simple as tapping on the Yo - Kai's icon once it's bar is full, leading to the Yo - Kai's Soultimate animation from
Her team is working on an «endless runner,» a popular genre among jammers, offering a simple framework on which to place animations and models.
Firstly, in spite of there not being many effects, the models being low - poly, textures and animations being simple and that there never is much to render on screen at any given time the game still stutters.
Starting with simple character movement on the screen and, time permitting, exploring using some simple physics and / or animations.
The graphic style is based on the latest graphic design trend, keeping a simple but direct aesthetic and polishing all the animations and transitions to create an eye candy experience.
With tight controls, a simple mechanic that has endless twists and sound effects and music as lovely as the animation and art Seasons After Fall is simply fantastic, and now it's available on...
Best known for his simple and direct drawings and animations that make satirical comments on everyday situations and human interactions, Shrigley's work, also spans photography, sculpture, animation, painting.
Joshua Mack, in his feature on the artist for Art Review, writes, «Joshua Mosley's deceptively simple, visually stunning short animations are complex philosophical meditations on values and life in an incurious age.»
Embracing a variety of media - principally photography, but also drawing, animation, performance and sculpture - the work of Robin Rhode uses simple, ephemeral devices to comment on urban youth culture, colonialism and socio - economic issues in a simple, witty and subtly effective way.
The first thing I noticed with the Go To Traffic School review is that the website itself is very colorful with flash animation and quite easy and simple to navigate, although I think it is a bit too focused on the teen market, but none the less, it is a bit of fun.
The workouts feature a simple animation of a person performing the exercise, but given the small, low - res screen, you're really better off using the company's guided coaching on your phone.
Editing a video by trimming or adding audio is fairly simple on Galaxy devices, but if you want to include other clips or transition animations and really get those creative juices flowing, you might find the standard editing tools limited — unless you know how to unlock Samsung's hidden video editor.
This year, Google is rolling on Adaptive Icons, a new two - layer icon pack standard that should make it easier for app drawers to find consistency while also offering quirky abilities like simple animations.
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