Sentences with phrase «on stealth titled»

Not exact matches

Combine Splinter Cell's pure stealth action with the world of Tom Clancy and you've got one hell of a techno - espionage title made even better on the PC.
Metal Gear Solid titles have always predominately been stealth based video games but Ground Zeroes takes a new spin on the series by allowing players the choice of approach.
Except for on the hard difficulty setting it is almost necessary to go through this game more like a shooter rather then a stealth action title.
Piece of Cake Studio's stealth action title, Hacktag, is officially out today on Steam.
September of this year was filled with loads of fantastic games to spend your time on from massive sports titles to horror and stealth games, but which came out on...
This does, however, bring a certain purity to Master of Shadows — it's a more straightforward stealth title with the focus almost solely on staying out of sight rather than utilising an array of cool powers.
These are glaring issues, but ultimately the AI seems to be on par with most stealth titles out there, so if you can put up with their moments of dippiness then everything will be fine here.
Of course the other type of enemy in stealth titles tend to be the kind that are utterly incompetent at detecting intruders, but suddenly turn into omnipotent beings with terrifying accuracy when they do finally cotton on.
As mentioned before, you don't always need to rely on your trigger finger; like many Ubisoft titles, Watch Dogs features a stealth system.
Wolfenstein is most classically associated with Wolfenstein 3D, but the origins of the Wolfenstein series actually date back to 1981 when Silas Warner at Muse Software created Castle Wolfenstein which combined stealth, action and adventure set in the time of World War II from a 2D side scrolling perspective; initially releasing on Apple II before later being ported to Atari 8 - bit, Commodore 64 and MS - DOS, while a sequel followed in 1984 titled Beyond Castle Wolfenstein that released on the same platforms.
Styx has all the tools to sneak around, distract, and dispatch enemies silently, and the title's focus is on subtlety; this is a stealth game like the original Splinter Cell, and a very good one at that.
Especially not a co-op survival horror with the name of my favorite stealth / action / sci - fi series stamped on it just because they used the Fox Engine and MGS5 assets rather than put real effort into a new title.
Originally developed by Muse Software, the «Castle Wolfenstein» games were top - down 2D titles based on stealth rather than action.
Never Stop Sneakin» is a very clear Metal Gear pastiche, though its focus seems to be less on the «Sneakin»» of the title and more on the «Never Stop,» emphasizing continual forward progress over the patience and careful gameplay that usually characterize stealth games.
Republique (formerly Republique Remastered on the PC) is not only an episodic stealth game exploring government surveillance and personal freedom, but one in a new wave of titles that show «Mature» can be more than an age rating.
The limited ammunition and supposed focus on stealth make this more of a traditional survival horror game than recent Resident Evil titles or even Dead Space, but the game's heavy focus on combat turned my feelings of dread into frustration quickly.
As the title suggests, Metal Gear Survive is focused on survival, and this mixes up the usual stealth play and action quite well with expanded mechanics that we saw hints of in previous Metal Gear games.
Where the Dishonored titles looked to the ideas and themes underpinning Thief II: The Metal Age and sought to build on and advance them — the resulting experience a masterful stealth game that simply couldn't have existed two decades ago — the elements that are formative to the design of Prey feel exposed and raw.
Except for on the hard difficulty setting it is almost necessary to go through this game more like a shooter rather then a stealth action title.
Based on the title it should be clear that this game is centered on stealth gameplay, and the goggles that the clones wear reflect this (red means you're visible, green means your hidden) in a visual manner, but Curve has added plenty of new features in Stealth Inc 2 to make it stand out from the original.
[Starting a series of articles on Hideo Kojima's Metal Gear game franchise, timed with the release of Metal Gear Solid: Peace Walker, writer Zoran Iovanovici examines the 1998 PlayStation 1 title Metal Gear Solid, examining - with story spoilers - the dark military themes of the groundbreaking stealth action title.]
A first - person horror title that saw players steering freelance journalist Miles Upshur through a suitably terrifying asylum, a combination of jump scares, stealth mechanics and a camcorder / night vision aesthetic left many a gamer sleeping with the light on.
Metal Gear Solid is one of the most popular gaming franchises of all time, and in contrast to most action titles, the gameplay is focused on stealth and hiding from enemies instead of combat.
For those who've cut their teeth on stealth - action titles like Assassin's Creed (or the games I mentioned earlier) and are looking for something that will really punish mistakes, ECHO is the game you're after.
Tower of Babel is another stealth release on the Nintendo Switch that has gotten next to no press and not even a release announcement from its own devs, but I have been pleasantly surprised by other titles with similar circumstances.
For more on Square Enix and their rebooted titles, come back tomorrow as we talk about the beloved and experimental reboot of the stealth assassination game, Hitman!
a b c d e f g h i j k l m n o p q r s t u v w x y z