Sentences with phrase «on various aspects of the game»

Overall I was very impressed with Brady's latest guide, feeling that it offered a superb level of detail, a clean layout and plenty of good advice on various aspects of the game making this book a worthy purchase.
Four - Player Co-op: Play the game with up to four of your friends, as individual heroes focusing on various aspects of the game.
Buffalo Game Space is excited to announce the Spring 2018 Workshop Series, a collection of introductory and intermediate workshops on various aspects of game development.

Not exact matches

While all the other aspects of development — designer, environment, and character artists, for example — are largely focused on their respective portion of the game, the writer is meeting with all of these various teams and trying to incorporate the multifarious elements being brought together.
Potential banana skins abound From simple things like Amazon's patent for reselling ebook licences (bound to have an impact on ebook sales especially of lead titles if it were ever to be put into practice) or like discovering that despite having a great product your brand just doesn't resonate with consumers beyond your core audience and hence you lose a bundle of cash trying to sell them tablets or realizing that your main competitor is not the rival publisher of literary novels or commercial non-fiction but a game in which trajectory considerations are a more important aspect of gameplay than would normally be considered cool and various music video fads from Gangnam Style to Harlem Shake.
Okay, wow, that's a lot of text I've managed to stick on the screen explaining various aspects of the game, and frankly there's a good bit I've missed out for the sake of time.
This can be both good and bad depending on how clever you are in terms of leveling characters, since the game leaves all the various aspects entirely up to you.
The following was translated by Persona Central... - Etrian Odyssey series discussion with director Shigeo Komori - celebrating the 10th anniversary of the series this year - Komori feels that each of his titles are culminations of the experience and knowledge he has gained up to that point - in August 4, 2016 issue of Weekly Famitsu magazine (the same date as the Japanese release date of Etrian Odyssey V: Beyond the Myth), he stated that he had not yet decided what would lie in the future for the series - after seeing fan opinions, Komori realized that there are certain aspects of the series where he had been too obsessed with coming up with something new every time - 10th anniversary of the series brings about the recent launch of Etrian Mystery Dugneon 2, as well as the release of various merchandise - alongside that, Komori sees more and more opinions from series fans on social media - On currently developing a new Etrian Odyssey game: «In order to meet the expectations of these fans, I would like to deliver a «festival» - like game that can be said to be another culmination [of the serieson social media - On currently developing a new Etrian Odyssey game: «In order to meet the expectations of these fans, I would like to deliver a «festival» - like game that can be said to be another culmination [of the seriesOn currently developing a new Etrian Odyssey game: «In order to meet the expectations of these fans, I would like to deliver a «festival» - like game that can be said to be another culmination [of the series].
«When you're making games, you always have to make choices - which features to include, what emphasis to put on various aspects of gameplay,» said the devs of the series» last iteration, GRID 2.
We'll be using this beta period to test our servers, performance, and various other aspects of the game, and we also want you to share constructive feedback on PlanetSide 2.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
There's a system known as grimoire cards, which by using their website or the companion app on a device you can learn a lot more about the various aspects of the game, but this is something that it's easily missable.
Game Development Workshop Using the Unity Game Engine - New Media Manitoba is happy to present this 4 - part educational series on Unity to help you learn the various aspects and functionality of the Unity Game Engine in a fun collaborative environment.
With the amount of expertise needed to understand the various aspects of programming a video game, a degree focused on programming in a video game development environment will be important.
Vehicles are polished to the smallest detail, cities are more elaborate (sometimes one can even drive on the rooftops), while every other aspect of the game is accompanied by various visual and sound effects along with the dynamic day and night cycle and then some.
You'll be able to attack your enemy from long distance with various Jutsu, and it seems like a special Fish - Eye camera style is going to be used for sections of the game that focus on this aspect of battling.
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