Hotwire focuses
on vehicle combat, with the Cops and Criminals both aiming to drive marked cars to bleed the enemy team's tickets.
Not exact matches
«He could either follow behind it like we drove it in here the other day, or he could be in a foxhole or... under cover and operate the
vehicle on the battlefield,» James Miller, BAE's director of business development for
combat vehicles, told National Defense Magazine.
The Army's expedited APS effort is being managed by a coordinated team of Tank Automotive Research, Development & Engineering Center engineers, acquisition professionals, and industry; it is intended to assess current APS state - of - the art by installing and characterizing some existing non-developmental APS systems
on Army
combat vehicles, Army officials said.
The defence secretary was also forced to defend the use of Vector
combat vehicles after a soldier was killed
on patrol near Camp Bastion the day before the arrival of the two ministers.
All States may participate in and permit, provided that the Security Council decides in advance
on a case - by - case basis to approve: the supply, sale or transfer directly or indirectly from or through their territories, or by their nationals or individuals subject to their jurisdiction, or using their flag vessels or aircraft, and whether or not originating in their territories, to Iran, or for the use in or benefit of Iran, of any battle tanks, armoured
combat vehicles, large caliber artillery systems,
combat aircraft, attack helicopters, warships, missiles or missile systems, as defined for the purpose of the United Nations Register of Conventional Arms, or related materiel, including spare parts, and the provision to Iran by their nationals or from or through their territories of technical training, financial resources or services, advice, other services or assistance related to the supply, sale, transfer, manufacture, maintenance, or use of arms and related materiel described in this subparagraph.
To protect people from these weapons, the U.S. military increasingly relies
on robotic bomb detection and disposal units (in addition to the scores of unmanned aerial
vehicles (UAVs) overhead with reconnaissance and strike capabilities), creating life - and - death
combat relationships between man and machine that will only deepen and proliferate over time.
On American shores, the National Defense Authorization Act of 2000 [PDF] mandated that by 2010 one - third of the military's
combat aircraft be unmanned and that by 2015 one - third of all
combat vehicles be unmanned.
Race brutal - cute aliens
on exotic planets, using weapon powerups and physics - based
vehicles to annihilate your competition in frantic round - based
combat.
On a more positive note: The maps are huge and unique in geography, the vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges, vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy..
On a more positive note: The maps are huge and unique in geography, the
vehicles are very much fun to use, all of them, except maybe the inflatable landing boats, and the
combat roles the different classes play out is refreshing: The sniper can lay down claymores and sit back, plinking enemies from, in some maps, perhaps up to a quarter of a mile away, considering he / she is good, and has a good gaming rig, the
combat medic can heal allies, and revive those who were fragged, saving them from having to respawn back at base, the support guy can lay down suppressing fire and resupply his allies with ammo, the spec ops guy can sabotage bridges,
vehicles, and team assets (such as artillery and UAV trailers) with sticky C4 charges (pity the soldier who takes off in a jet only to have it explode in midflight from a hidden c4 charge stuck
on it's body), The engineer repairs vehicles and lays down anti-tank mines, the anti-armour troop works on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy..
on it's body), The engineer repairs
vehicles and lays down anti-tank mines, the anti-armour troop works
on destroying said vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy..
on destroying said
vehicles with wire - guided rockets (note that the armour guy in bf2 has his own gun ALONG with a pistol, not just a pistol like in 1942), and the assault guy....
The cover appears to show a Mad Max-esque world that seems to focus
on racing /
vehicle combat.
Basically it feels like Capcom thought it was a cool idea to strip the weapons and
vehicles and instead of focus
on a melee
combat featuring a Zombie.
The
vehicle combat was a pleasant and unexpected part of the game which I found broke up some of the longer «
on foot» sections.
I imagine it to be not dissimilar from a game such as «Warhawk» or «Star Wars: Battlefront», where you can walk around
on foot, like in a third person shooter, and then hop into a ship or tank and fly / drive it around the map and engage in
vehicle combat.
FCA CEO Sergio Marchionne has been
on the stump in recent weeks, calling for industry consolidation as a way to
combat the high costs of product development and production in a world where regulatory and market demands are requiring automakers to offer a smorgasbord of powertrain technology and
vehicle configurations.
The Army needed to know if motor
vehicles, which had been used in
combat on since 1916, could stand the trip.
In a
vehicle as large as the CX - 9, there are huge blind spots toward the rear of the
vehicle, and to
combat this our
vehicle was equipped with a back - up camera, which saved us from a few bumps, and a blind spot detection system that illuminates an LED
on the side view mirrors if a
vehicle is in your blind spot.
[16][17][18] They have teamed with Lockheed Martin
on several other projects, including the RST - V, Unmanned Ground
Combat Vehicle, Gladiator Tactical Unmanned Ground
Vehicle, and the Multifunctional Utility / Logistics and Equipment (MULE)
Vehicle.
The game is set to roll out
on Nov 10 featuring tactical
combat, l33t computer hacking and controllable
vehicles.
Skylanders SuperChargers offers a rich story - driven gameplay experience filled with
vehicle - based and
on - foot adventures,
combat, puzzles, mini games, activities and platforming, set within a variety of all - new compelling environments.
It's a shame because there definitely seems to be an even greater emphasis
on infantry
combat that's largely in part due to slower
vehicle respawn and repair times that have made tanks and planes less of a game changer than they once were when facing a coordinated team.
But with Convoy, losing a
vehicle (that you may have spent a lot of resources
on) is much, much worse — you're losing a massive chunk of your
combat ability and effectiveness.
There are six multiplayer modes with varying player counts and
vehicle access including old favorites like Conquest and Domination (large scale
combat with or without
vehicles both focused
on capping and holding flags), Rush (hold or destroy telegraphs) and Team Deathmatch.
On paper, you could think that putting a helicopter into a
vehicle combat game would be completely unbalanced, but the implementation of the possible aerial assault is done very well.
This set shows off the
on - ground
combat skills, as well as his Wasteland - ready
vehicle, The Magnum Opus.
I think that the
combat mechanics based
on vehicles will be more 1:1, but how a player interacts with (a
vehicle) and the amount of control they have over the
vehicles will be more refined just due to the fact that you have the analog sticks and triggers; it's not always 100 % or 0 %.
Halo 3's major selling point is that it contains probably the best ever
vehicle combat of any FPS, with the stunning scarab battles as you and your UNSC brethren take
on the nasties in a group of
vehicles.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue
on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly
vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) •
Combat areas
on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck
on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon
on the minimal • Fixed a problem with changing camera
on certain
vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna
on Caspian Border.
I think the smaller maps and lower
vehicle counts help put the focus back
on ground
combat and how you handle a weapon; it allows for more heated encounters and ambushes for the gun - nuts, and rewards those who find other paths to their objectives by flanking.
The screenshots showcase Max's
on - ground
combat skills with his infamous shotgun, his skill behind the wheel and his Wasteland - ready
vehicle, the Magnum Opus.
The previous title in the series, Star Wars Battlefront II was released
on October 31st, 2005 and featured class based infantry and
vehicle combat across the many worlds of the Star Wars universe.
It's a fast - paced addictive
combat racing game that features many different
vehicles, weapons, upgrades,
on - track bonuses as well as distinctive environments.
As well as huge scaled fighting, the trailer also shows infantry attaching bayonets to their rifles which could suggest that some multiplayer maps will be centered
on close quarter
combat allowing players to bayonet charge into enemy trenches with the support of tanks and air
vehicles.
The
combat isn't that deep, besides the basic guns
on your
vehicle, you can pickup motion mines, remote mines, and a singularity bomb (which is the coolest thing in the game).
Sometimes, features fight each other — in particular, Gears of War was supposed to have more
vehicle combat and squad control, but found these features were actually impeding
on the cover gameplay, which they quickly realized was their bread and butter.
Modern Ground Forces
on Rank VI The new Rank VI for ground
vehicles will feature
combat vehicles from the 1960's to 1970's and introduce technologies typical for modern - day tank construction.
As the first turn based tactical Battletech game
on the PC in more than 20 years players will be whisked to the year 3025 and a universe where militarised noble houses use mechanised
combat vehicles called BattleMechs to wage war against each other.
The trailer demonstrates all - out action, with emphasis very much
on speed and aggressive
combat which sees you pummelling your opponents
vehicles into debris.
I did like the
combat, both in
vehicle and
on foot.
Now
on PlayStation 4, Zheros is a side scrolling 3D beat»em up game, full of fast
combat combos, big robot
vehicles, and... Read More
Scanning planet for resources, the Pathfinder's personal ship, crew and land
vehicle the Nomad, intense
combat and copious amounts of lore to read up
on and glean from dialogue, all makes Andromeda feel like any other Mass Effect title.
Take a white knuckle ride in this crazily addictive
combat racing game that features a ton of
vehicles, weapons, upgrades,
on - track bonuses and environments.
Most carry a specific «theme» to teach you the basics of
vehicle, aerial, and
on - foot
combat.
Features Fight — Action - packed
vehicle shooter
combat that supports a wide variety of play styles Co-op — 4 player drop - in co-op, with four unique pilots who are all involved in the game story Customize — Create your ship from an extensive range of ship pieces and various customization options Explore — Discover the deepest corners of the ocean RPG Elements — Mining, salvaging, and looting PVP — Classic multiplayer modes, including Deathmatch and Team Deathmatch Dogfighting (what the closed beta focuses
on)
I have to admit that we're still working mostly
on the physics part, and the character part is still not ready - but we hope that we will start working
on character representation in
vehicles soon (probably right after movement and
combat mechanics).
Also, most modern
combat vehicle simulations rely heavily
on sound — not so much to tell a player what is going
on, but more to indicate the direction of activities, such as the direction from which a player is being shot at.
Sony Press Conference — The Last Guardian — Shenmue 3 (exclusive to PS4 / PC)-- FFVII — First to PS4 (remake)-- Guerrilla Games: Horizon Zero Dawn (Hunters vs the Machines — action
combat RPG)-- SFV — Exclusive to PS4, including the Beta
on July 23 — No Man's Sky Gameplay — Media Molecule: Dreams — Destiny: The Taken King ($ 40) Destiny Legends for $ 60 — Morpheus — very lil mention of it (game called Riggs)-- Playstation Vue a la carte TV (now in SF and LA)-- PS Plus members get discounts — COD now first
on PlayStation 4 — Disney Infinity 3.0 to include Twilight of the Republic (clone wars 1 - 3) and Rise Against the Empire (month later)-- Uncharted 4 —
Vehicle play
World of Tanks is a freemium multiplayer online tank
combat came from Wargaming.net that focuses
on team based player vs player
combat where players control tanks or armored
vehicles from the 20th century onwards.
Leverage fully - dynamic physics - based destruction to improvise
on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive
vehicles through blown out walls.; Evolving & Emergent Gameplay - Carve your path through an ever changing landscape as you improvise your
combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.; Epic Sci - Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open - world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.; Multiplayer Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat
combat tactics - mixing gameplay styles,
vehicles, weapons and explosives to defeat the EDF.; Epic Sci - Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open - world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.; Multiplayer
Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat
Combat - There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer
combat combat modes.
The excellent gunplay has been retained and there's still a satisfying combination of
on foot and
vehicle based
combat.
The trailer began with the recurring phrase: «This is a fantasy based
on reality» and demonstrated new gameplay footage such as
combat scenes with swords and guns, controlling a tank - like
vehicle, climbing aboard a bipedal robot, and battling a huge creature (presumably from the TGS trailer), and Noctis facing off against a group of armed soldiers.