Sentences with phrase «on video games in general»

This site has contributed greatly to our Secret of Mana Glitches page, and has a wealth of information and facts on video games in general.

Not exact matches

While you may find it challenging to pull your little ones away from their iPad or Xbox, the truth is that playing Minecraft (and video games in general) can be beneficial for your kids on many levels, including problem solving, building self - confidence, enhancing creativity, understanding teamwork and improving academic performance.
The second subdomain, Flaming Controller, is a new site centered around video games in general with information on games and news.
Basically, it is this: while there are movies that may be based on video games, these games are almost wholly derivative of movies in general.
In today's episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered cutscenes in today's video games, a feature many were glad to see die ouIn today's episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered cutscenes in today's video games, a feature many were glad to see die ouin today's video games, a feature many were glad to see die out.
More games that «exerted influence on the video game industry or on popular culture and society in general» have entered the Hall of Fame.
However, we are also able to cross-reference that inference with context: how does the student usually respond to lessons, what is going on at home, what are you noticing in the general social dynamics of the classroom, did they get in an argument with their best friend this morning, did they eat breakfast, did they sleep well, was a new video game released yesterday, is it particularly humid in the building today, what's going on in the general school culture right now, has this student been taking tests all day, are elements like depression or anxiety potentially relevant, or is it just an «off day» for a great student?
People and channels on YouTube covering video games have led to more and more people looking for any information about games in general, which gets more people talking about them.
Probably not, but on this week's show we talk about that and the world of video game criticism, in general.
Oh no sir, we've added some really cool new features like The Flashback, where we play and talk about an old - school Sega game voted on by our readers, and The Nerd Wars, where we debate a controversial topic surrounding Sega or the video game industry in general.
That said, Europe usually gets screwed when it comes to video games in general, so good on»em for making Americans jealous for once.
This year's Nuovo Award jury has been selected to represent a diverse body of developers both independent and mainstream, academics, art world notables, and — in general — some of our industry's top thinkers on the future of art and the video game medium.
It can stand well on its own against the likes of ND's Nathan Drake model in U4 (most incredible video game model) All the foliage, trees, just the environments in general pop with stunning detail, color, life, and on top of that, the most impressive lighting system I've seen in a game so far.
Please comment below on your thoughts regarding the effect of video games in your life or general opinion.
I love sharing data on the video games industry in general, so why not share my findings on Koei Tecmo here!
Salaries for video game programmers in general depends on experience and where you work.
«We are excited to be partnering with Ubisoft again on the next iteration in the successful CSI video game series,» said Liz Kalodner, executive vice president and general manager of CBS Consumer Products.
During the holidays prices increase in general for video games but on top of this parents are probably thinking «Tommy likes Super Mario Galaxy maybe I should get him another game like it.»
There are plenty of more general programming programs that will give you a good foundation as well, but you will miss learning about the process of working with other members in a video game studio, as well as missing out on the various connections a good school will have to the video game industry.
I've put together a video talking about my general feelings about the game in its current state, my thoughts about the characters I've used, and my thoughts on the possible console release date of the game.
In a video that has been viewed over 4.5 million times since it was uploaded on 9 September, youngsters — aged between 15 and 19 — struggled to plug the NES in and boot it up, before they were advised of the age - old trick of blowing on the game cartridge to remove all the dust, spider webs and general debris that might be nestling in therIn a video that has been viewed over 4.5 million times since it was uploaded on 9 September, youngsters — aged between 15 and 19 — struggled to plug the NES in and boot it up, before they were advised of the age - old trick of blowing on the game cartridge to remove all the dust, spider webs and general debris that might be nestling in therin and boot it up, before they were advised of the age - old trick of blowing on the game cartridge to remove all the dust, spider webs and general debris that might be nestling in therin there.
I don't usually report on movement of management in any of the entertainment releated news I do, whether it be in video games, television or in movies, but I felt that this was somewhat newsworthy, if only to me because I'm a fan of Nintendo in general.
After about two weeks of playing, I finally reached what is called «Gold Crown G - Rank», the highest Hunter Rank that the game has to offer, and the boss fights that I have experienced on my journey to Gold Crown G - Rank (let's face it: EVERY quest in this game is a boss fight) have been some of the most intense, most memorable and most enjoyable boss fights I have ever had in any Monster Hunter game ever... actually scratch that — any video game in general ever.
This year marks the first time in which E3 will be open to the general public — an event that was previously exclusive to members of the press and the video game industry but is focusing more on consumers, particularly influencers.
The gameplay is very similar to Koei Tecmo's Dynasty Warriors series of video games, in which characters fight large armies of enemies and generals on a battlefield, but instead uses the setting and characters from The Legend of Zelda series.
Just a bit over a year ago, in May 2010, a number of good - willing video game enthusiasts came forth with an experimental initiative: tired of the video games industry's general view of their consumers as malevolent counterfeiters that would happily see the whole industry go up in flames unless they are denied all possible rights upon purchase, the said enthusiasts (who also happen to be the chaps behind Wolfire Games) introduced «Humble Indie Bundle» - a short - term deal offering a pack of five games, all created by independent developers (today's way of referring to yesteryear's bedroom coders), on a pay - what - you - want basis.
Clearly an arresting tale that should be told, given Rockstar's and Grand Theft Auto's impact on the video game industry, not to mention entertainment media in general.
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigation.
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