Not exact matches
«The greatest risk is not
on the battlefield but in standing up for what's right,» McRaven told the cadets, adding, «The truly great officers know that real victory is achieved when men and women of
character take professional risks and challenge the
weak - kneed, the faint of heart, the indecisive, or the bullies.»
It seems that the Church tends to fall into two extremes when we consider how we might fulfill this call:
On one hand, we attempt to make the Gospel message palatable to our culture, and more often than we would like to admit, it has resulted in a
weak message that tells half - truths about God's
character.
Ed Miliband's increasingly dysfunctional relationship with the unions has many facets: the potential perverting of democracy, the gloomy prospects for Labour's finances, the insights into Miliband's
weak character and
weaker authority, the list goes
on.
On top of that, if you're open to constructive criticism from your partner (which is crucial to resolving conflict), you'll become aware of weak areas in your character that you may not have recognized on your ow
On top of that, if you're open to constructive criticism from your partner (which is crucial to resolving conflict), you'll become aware of
weak areas in your
character that you may not have recognized
on your ow
on your own.
• The foods you're addicted to are likely making you gain weight • If the foods you're addicted to aren't making you gain weight, they may very well be limiting your ability to lose weight • The foods you're addicted to are likely setting you up for diabetes • Addictive foods wreak havoc
on your appetite — they de-regulate it and make your body want more, even when you clearly don't need more • The foods you're addicted to are likely impacting your mood and your brain function • Addictive foods are likely causing inflammation in your body — an underlying cellular condition that's a precursor for numerous unwanted diseases • Addictive foods will fool you into believing that you have a willpower problem — somehow your
character is
weak because you can't stop eating • Addictive foods will distract you from eating life giving, nutrient dense food.
However, having sex so early
on results in unnecessary feelings to submerge and cloud peoples» level of judgment, resulting in uncertainty of
character of their partners and
weak foundations for partners to build their relationship upon.
On the other hand, this is one of Werner Herzog's
weakest films and none of the
characters are very likable.
The
weakest character is the engineer's wife, who is a real «drag»
on any positive energy in most any episode she appears.
On another level, this is
weak, sloppy storytelling, an insultingly vapid deus ex machina designed largely to make sure we get to the end of the season with minimal shift in
character or situation.
The script is particularly
weak, being more concerned with moving from one joke to the next via predictable plot points than it is about developing the
characters and moving our fantasy world
on a little bit.
Failing
on every account to make its main
character seem special, let alone legendary, The Legend of Tarzan is one of the summer's
weakest would - be blockbusters.
The only
weak link is Mel Rodriguez's sexually ambiguous Patsy De La Serda, whose
character is so annoying (even if that's kind of the point) that the show becomes infinitely less entertaining whenever he appears
on screen.
We take a look at the strongest MCU
characters and rank them
on pure basic strength from
weakest to the strongest there is!
As for Day, who worked with first - time feature director Richie Keen
on the TV series It's Always Sunny in Philadelphia, it's not that his performance was
weak, but rather that I just didn't care about his
character at all (despite the fact that he was given an overdue pregnant wife and young daughter as justification for why it was critical that he keep his job over others who had been let go in a massive, nonsensical layoff).
In fact, the
weak part of the cast is probably Courtney Cox, the lead, who can sometimes swing a little too far
on the annoying side to really make you emphasise with some of her
character's weirder habits.
Sadly, by the end of this film, these monsters somehow get
weaker, as it is more convenient and exciting to watch for the
characters to take them
on directly.
Last but not least for this section, the Weapon Triangle also shows it's face, which means while it's all well and good using the same
character over and over again, it's not when you're
on a tough to beat level and you insist
on using a unit that is
weak against the unit you are fighting like using Chrome against Hinoka, or Cordelia against Takumi as Archers can take down fliers in no time at all, but I have to admit, there really is nothing quite like flying around a battlefield, waiting to strike
on an unsuspecting victim, even if that victim is an archer.
The major Caucasian
characters in the film are almost all forces of opposition: Tim Roth plays bigoted governor George Wallace as a
weak man raging pitifully against progress, while Dylan Baker brings a perfect squareness to J. Edgar Hoover, assigned by Johnson to spy
on and possibly discredit King.
The villain,
on the other hand, was considerably
weak and really had no
character development or arc (though Corey Stoll was okay in the role).
The movie looked fantastic
on the IMAX screen but the plot and bland, stupid main
characters were muddled, uneven and
weak giving the audience no sympathy for them only frustration.
His family (played by Abbie Cornish and Some Mop - Topped Kid) is the biggest
weak spot; as
characters, they're pretty flat, but it's interesting to see their effects
on Murphy post-Robo.
Call of Duty: WWII trades
on the familiar and, whilst its campaign suffers from some
weak characters and a few safe bets, the multiplayer component remains compelling and rewarding.
While it does have its
weak points, it's held together by its unique angle
on the war as well as strong characterization for its central
characters.
A better movie could be made about any of their
characters, and mightn't need to include cringeworthy dialogue like «the West has gone
weak, drunk
on shopping and social media!»
Luckily Brando and Harris — the film's
weakest characters — are supported by a fine cast of British actors, and the decision to film their scenes
on an fully functional reconstruction of the Bounty pays off much in the way directors Peter Weir and Fraser Hestion were able to extract rich atmosphere through the use of real ships in Master and Commander: The Far Side of the World (2003) and Treasure Island [M](1988), respectively.
Andrea Riseborough as Stalin's daughter, one of the film's scant female
characters, is the
weak link, though her Svetlana is not quite funny enough
on the page.
On the whole, the category is pretty
weak, except of Day - Lewis, who owns There Will Be Blood, making it an enthralling
character study and heightening its social commentary at once.
As he did in Little Odessa, The Yards, and We Own the Night, Gray introduces us to a dysfunctional family and a criminal subculture prone to preying
on the
weak, going light
on narrative twists to focus
on the milieu and the interplay between his main
characters.
To me, the paradox is that if a creative work is stream of concious with poor structure and
weak motivation for
characters to act, most editors will pass
on it.
But for now we have a taster of what is to come, enough to get a handle
on whether IO have managed to bring their iconic
character back into the favor of gamers after Absolution, a title that I personally really enjoyed but is often cited as being much
weaker than fan - favorite Blood Money.
FFTA does have some other flaws like a
weak story, not being able to recruit
characters when you want, and race restrictions
on jobs, but I could forgive those if the law system didn't exist.
The player could aim for a
weak point
on the enemy for extra damage; while conversely, they could aim for an armored point and dismember the limb to gain the armor schematic for their
character.
Many of your opponents are based
on real - life VF4 experts, but you'll always start out fighting
weak - willed
characters that are as easy to beat down as the Arcade mode AI.
A
character wielding a weapon with a «Heaven» affinity is strong against an opponent with na «Earth» affinity weapon, while
weak against an opponent with a «Man» affinity - and so
on, in a rock - paper - scissors style.
Both games feature a «Commander» unit, a giant mecha, which uses atomic - level manufacturing to build an entire economy
on far - off planets literally from the ground up, which is an interesting inversion
on how mecha usually are used in games: the «Commander» is more or less the player
character, and while their large mecha is by no means
weak, it's a central unit because of its production capabilities, and not because of its arsenal, which as a mecha fan I always thought was a nice way to work the idea of a «hero mecha» into an RTS, because you can relate to the Commander mecha's role as, well, a Commander
on the battlefield rather than as simply a powerful named «hero» unit as exist in most other RTSes.
Though the game scales based
on individual
character levels, the vast majority of enemies met
on earth will be low - level, and
weaker than
on other planets.
Assume the Position: Monsters in Conception II all have
weak spots, and their vulnerabilities are revealed based
on the direction
characters attack from.
In terms of its esoteric eastern influences it's another wonderfully diverse tick list of kookiness; giant robots shaped like crabs with glowing
weak parts
on them to helpfully aim at, stereotypical foreign
characters with all the subtlety of an anvil sandwich, smaller robots that go «Bzzzttt» when you shoot them, futuristic utopian landscapes, a 90's inspired soundtrack, all wrapped up with enough unfathomably weird plot twists and double crosses to sink Rosie and Jim's narrow boat.
The story is
weak but it does succeed at easing the player into its particular brand of one -
on - one combat and let them choose which
character's fighting style they prefer.
It's satisfying to see this bar fill up and then have two
characters unleash a devastating attack
on a giant foe that makes even the
weakest character seem powerful.
Depending
on the
character you have chosen, you have two types of attack, a
weak attack and a strong attack.
Last but not least for this section, the Weapon Triangle also shows it's face, which means while it's all well and good using the same
character over and over again, it's not when you're
on a tough to beat level and you insist
on using a unit that is
weak against the unit you are fighting like using Chrome against Hinoka, or Cordelia against Takumi as Archers can take down fliers in no time at all, but I have to admit, there really is nothing quite like flying around a battlefield, waiting to strike
on an unsuspecting victim, even if that victim is an archer.
As a result, you'll either have to forego using the stronger
characters in favor of leveling up the
weaker ones or you'll just end up leaving them
on the sidelines.
That whole expansion is a
weak shooter that might as well be
on rails and the only rpg elements are the rewards you get for patiently leveling up your
character before you play the expansion.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle
on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a
weak point and if you hit him
on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your
character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
There are pickups that are very powerful, though, and using those
weak characters with good dodging skills would result in a level one
character being leveled up with the strongest
character after a few minutes
on that advanced level, so it really felt like the leveling in general was kind of useless.
Every round restores a one or two power symbols (depending
on the
character), which are enough for some
weak attacks, but not for the really strong, enemy crushing attacks.
If you are able to get past the weird, and in my opinion
weak story, you will encounter a solid game with a unique aesthetic, side quests that reward you with attacks and
character artwork, and a compelling take
on the classic turn based battle system.
More interesting to take them
on with a
weaker character but give yourself scope to figure out how to beat them properly, I thought.
At a certain point in the game, your
characters will develop the ability to chain attack based
on the first attack, only if the enemy they are targeting is
weak against that attack (for example if
Character X attacks with a lightning Spell,
Character Y will chain that attack with an ax attack).