A larger studio will stick five individual designers
on weapon balance for eight months — but you can't do that at a small indie studio.
The patch focuses mostly
on weapon balance, tweaking nearly every pointy object in the game in response to testing and player feedback.
Not exact matches
If one asks, what are the possible roads to a world without war, that essential way - station
on the way to freedom of information in anecologically organized world, Arthur Waskow answers that there are five: (a) Control of the nation - state system through stabilizing the
balance of power and reducing international tensions but keeping the
weapons; (b) Reform of the system through total disarmament without abandoning national sovereignty or the pursuit of national interest; (c) Extension of the system through the creation of a federal world government; (d) Fragmentation of the system through increases in the power of extra-national associations and Institutions across national boundaries, and corresponding decreases in state power as these occupational, industrial, scientific, and other groups gradually expropriate from the national governments the power to make decisions within their own fields; and (e) Abolition of the system through substituting love f or coercion.20.»
«
On balance,» he adds, a scenario involving Syrian government use of the
weapons «is the more likely.»
Starting your day with a morning ritual of a glass of warm water with freshly squeezed lemon juice has a powerful detoxifying effect
on the body, is a rich source of the powerful antioxidant vitamin C and helps to
balance your body's pH levels, all of which are powerful
weapons in the fight against acne.
This has led to all sorts of gripes throughout the years, as whenever Bungie tweaks Destiny's
weapon balance for PvP, it can have a negative impact
on PvE and vice versa.
With extras like armour tipping the scales so much in
weapons - based events and the nitrous to back you up constantly, what
balance you can find is accidental, and easily lopped to the side that favours you by splashing a few dollar - bucks
on an obvious upgrade.
Hell - bent
on payback, the crew cuts a swath of destruction through opposing forces, wreaking havoc and shutting down an unexpected threat in the nick of time — six pounds of
weapons - grade plutonium; enough to change the
balance of power in the world.
The two team up
on a joint mission to stop a mysterious international criminal organization, which is bent
on destabilizing the fragile
balance of power through the proliferation of nuclear
weapons and technology.
A new
weapon, vehicle, and attachments are all now available
on the Steam test server along with
weapon balance changes in Update # 12.
That is the big draw here Plants vs. Zombies: Garden Warfare
on top of the diverse and fun character classes, the good
balance of classes and abilities and
weapons, and the customization... the maps for the different modes are very well done.
This again does not really seem to shake the
balance of the gameplay in any direction, but the increased attack strengths
on newer
weapons are noticeable and good fun to mess around with.
Seemingly out of nowhere Reggiani and his team have turned their big V12 monster from a not especially well sorted wild animal into a genuine track
weapon; one that turns in properly, is quite beautifully
balanced mid corner, has mind - boggling traction
on the way out of bends and which can be driven — and relished — right up near to the edge without scaring you half to death.
Balancing out how many
weapons are available to you at one time along with how many you can carry at a time is perfect and adds a bit of strategy in how you decide to take
on the missions that you are tasked with completing.
The economy appears to be well -
balanced, though, with new
weapons and gang members costing quite a bit, although the fact that missions can be replayed as much as you want does mean that money can be acquired a little too easily by players all too willing to grind away
on the first batch of heists.
The baffling
weapon balancing doesn't help things either
on the multiplayer front with some pick - ups being pretty much useless in the face of much more overpowered options.
The battle system relies
on managing the abilities of the
weapons and pairing them with the combat style of the characters to create a
balanced system that allows the player to survive long enough to win combat.
This means Bungie can
balance weapons easier, but
on the flipside, it gives players less incentive to keep collecting
weapons to try and get the perfect editions of their favourites - something which Smith acknowledges as a potential problem it hopes to solve in the game one day.
In PvP game play, the damage that
weapons inflict is more
balanced and flattened, so that all players are
on a more equal footing — except in the hypercompetitive Iron Banner mode.
The replayability for the Vita release of Neon Chrome stems from important areas of gameplay such as the procedurally generated destructible environments, an incredibly in - depth upgrades system as well as a plethora of
weapons, abilities and enhancements that is pivotal to the
balancing of gameplay in regards to your character or your surrounding enemies having the upper hand, while the cross-buy PS4 version also brings local co-operative multiplayer for 2 to 4 players which are all features that will collectively have players returning for quite some time
on both Vita and PS4.
Some games
balance the
weapons by making smgs more effective in close quarters and making assault rifles have high recoil but you can only do so much to try and make all the guns equally attractive to use, so I just put a price tag
on the guns in hopes of making some guns used more.
There is supposed to be
balancing in all normal modes that takes away specific damage modifiers for
weapons allowing everyone to be
on a even playing field, regardless of level and gear.
We're planning a
balance update that will focus
on weapons,
weapon attachments, and the Level 3 helmet.
- the team has been adding
weapons one by one because they want the same amount of attention for each
weapon - the team learned that when they added two new
weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in
balancing from Splatoon 1 - there have been more pattern combinations between
weapons and stages, so there was more involved to
balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by
weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go
on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending
on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based
on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based
on a large supermarket in America - the update also took place
on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based
on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding
weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including
balancing
Since release Destiny has been
balanced and re-
balanced every week, with new bits and pieces being added to the world, taken out, and
weapons have been buffed or nerfed depending
on what the Crucible meta is.
With
weapons and maps focused
on being as
balanced and competitive as possible!
If you still aren't happy with
weapon balancing or mobility in Destiny 2, there are big changes
on the horizon.
A fighting game relies
on the
balance and variety of its characters» move sets, and it certainly looks as though Yoshinori Ono and company have kitted Cole out with enough moves for him to hold his own, most notably in that handy little electro - rod melee
weapon he's smacking Ryu about the face with.
Flaming baseball bats and high - frequency batons are just a couple of the more exciting
weapons that become available as time goes
on, which help to
balance the combat out a bit.
We have to deal with multiplayer features now, both local and online, plus a whole lot of
balancing for
weapons, maps, and so
on.
The version 2.00 update also introduces the handy Dragonproof Mantle (which will be quite handy against Deviljho) as well as some game system changes and a number of
weapon balance updates; you can read the full list
on the Monster Hunter: World official website.
The big deal coming is the compatibility with the Callie and Marie amiibo, but there is some
weapon balancing, bug fixes, and a stage change that helps
balances the Rainmaker mode
on the Ancho - V Games Map.
Other content updates: — Added controller customization features — Speeding up the digging of the Wormhole Digger will be reflected
on personal score — Added new plan to Base Camp Dig — Added enhancement items for
weapons and gears (Legendary)-- Bug fixes and game
balance changes
We're going to be adjusting all the scopes and
balancing the barrels so your
weapons of choice feel right at home
on DualShock 4.»
Balanced Weapons — No overpowered assault rifles or shotguns we've seen in the past, Treyarch will have to be very aware and up to date
on nerfing and buffing
weapons.
In the latest patch, Ubisoft focused
on dealing with bugs, it increased the relevance of loot drops and it
balanced gear sets and
weapons.
* Makes minor changes to
weapon spawns
on the Subway map to provide greater
balance.
The core of Fire Emblems tactical gameplay has always focused
on balancing the different
weapon types.
This is, actually, a really well -
balanced game — you purchase upgraded
weapons and buy new planes with cash you earn during missions, and different missions have main objectives and secondary objectives that earn you more cash to spend
on upgrades; the secondary objectives are based
on both skill (destroying additional targets) and speed (making it through a level in a certain amount of time), meaning you really can customize the way you play the game.
Following a recent survey, the first of many planned for Inquisitor — Martyr players, the developer responded in a post
on the game's website promising changes to
weapon balancing and general difficulty.
The handling and accuracy
on weapons is
balanced perfectly so that you can't just fire a hail of bullets with perfect aim, actually hitting targets is satisfying in the right way.
These wingmen will then have to
balance time and other resources, including health and special
weapons, in order to most effectively take
on Andross's forces.
If Headhunter is going to continue
on into the full game, it will require no
weapon spawns
on the map with everyone having the same
weapons in hand creating a
balanced game play experience that won't create many rage quits to come.
- Splatoon is not dead, there will be some more updates, with
balancing, new groupings of
weapons, some changes to splatfests, and so
on.
Shields, turrets, maps, super
weapons and even the propulsion are all scattered around the circumference, and you and your partner must
balance between taking
on enemies coming in from all directions as well as deflecting incoming rockets and asteroids with the shield.
This
balance really forces players to rely
on their skills, teamwork and strategy versus racing to get the big world destroying
weapons to win matches.
I love how you can easily kill someone you get the drop
on, and how the game manages to do such a good job
balancing the
weapons and ammo.
There will also be a broad
balancing pass, particularly with respect to
weapons, based
on feedback from competitive players.
You can take a look at the patch notes to take a look at the other fixes such as
weapon balancing and better rewards but let's be honest, Ubisoft just wants players in The Division to turn
on each other.
In the video below, sandbox design lead Josh Hamrick said Bungie looked at everything from the way player characters move to the way supers come back, as well as a
balance pass
on weapons.