Sentences with phrase «one's rage meter»

Every time a party member lands an attack or is hit by the enemy, the chili rage meter at the bottom of the screen slowly fills up.
Here, you can opt to branch out your Blood Rage meter or make yourself more or less attractive to zombies.
I loved that you could lose your weapon and thought the often copied rage meter was brilliant.
Throw in an ever increasing rage meter which sees you become invincible and super powerful for a limited time, and the opportunity to call in your friendly wolves when the going really gets tough, and even though Wulverblade may initially seem like a button mashing beat»em up, there is a whole load more to it than just smashing that quick attack.
Throw in an ever increasing rage meter which sees you become invincible and super powerful for a limited time, and the opportunity to call in your friendly wolves when the going really gets tough, and even though Wulverblade may initially seem like a button mashing beat»em up, there is a whole load more to it than just smashing that quick attack.
Through violence, raiding, and victory, this Bestial Rage meter eventually reaches a point where your army will spawn a new horde, or a Bray - Herd, to raid and pillage targets of your choosing.
Ensure that your Runic attack and Spartan Rage meters are totally filled before you enter her arena, and as always, make sure that you bring a Resurrection Stone.
Your building rage meter makes your attacks deadlier and slows down all enemies around you until you release a second more powerful Musou.
On the upside: Performing executions over regular kills will help players fill up their burning rage meter much faster, which can be used to activate various skills, including increased damage, shield protection and more.
Increase Kratos» health and rage meters with all Idunn Apples and Horns of Blood Mead in God of War.
The Beastmen's armies also have a meter known as the Bestial Rage meter.
With Kratos hacking enemies in half with the axe, stomping skulls like melons, and flinging draugrs off cliffs all while filling his Spartan Rage meter, I don't think fans have anything to worry about.
Fill up the Rage Meter and confront deadly bosses including the Tiger Shark, Killer Whale
Fill up the Rage Meter and confront deadly bosses including the Tiger Shark, Killer Whale and Sea Serpent that match JAWS in strength and size.
Fighting was a drag, due to rage meters, and falling.
You have to build a rage meter which will let you make his Tyranosaur transformation.
You also get a rage meter that, once full, let's you unleash stronger attacks and lets you take more damage.
For the most part, their use of the multi-stage battles, Strategems, bringing back the rage meter, as well as introducing some flashy new Musou attacks does the job.
Brawlout goes all - out with its lightning - fast aerobatics with features like wavedashing, a free - form combat system, and a Rage Meter that levels the playing field the more damage you take!
Most satisfying was building up your «rage meter» so you could unleash your characters special offensive moves and do some real damage.
Still, many will find themselves surrounded by the undead, using the rage meter to activate fury mode will dispose of a herd quickly while raking in the experience points.
Employing wavedashing and airdodging, Brawlout also takes it a step further; adding a Rage Meter which builds up as you both deal and take damage in battle.
Whenever your rage meter is full, you can enter an angered state that refills your health as you harm your adversaries.
The first Dynasty Warriors still has the series iconic musou ability which can be leaned on once a rage meter fills up but it hardly does enough damage to act like a get out of jail free card.
If you haven't done it yet, try to max out the Health and Rage meter and get the best armor and accessories that you can find.
If you enter one of those sequences while enraged, your rage meter will stop running out, and in fact, each hit you land will increase the amount of rage you have.
At other times the pacing becomes just a bit odd with around five battles in a row demanding you use the Rage meter, which sees you pummeling endless enemies until you can charge it up, and then after that you won't get to use it for a few hours again.
The shortcomings of combat could have been lessened by switching up the pace with platforming, or puzzles, or anything really, but instead the ten - hour campaign is just continuous battle after battle, and some of them can last for an age as you plow through legions of enemies to charge up your rage meter.
At first it seems decent enough» you've got a handful of basic combo's to throw around, a grapple move, elemental powers, a rage meter and an upgrade tree.
However, it's not long until you discover that you won't get many moves added to your list, and the rage meter is only active at specific locations in the game.
Every attack costs valuable Rage meter so prioritize using your Rage meter to damage as many enemies as possible when facing an overwhelming horde.
You build up your rage meter by defeating enemies, with executions filling it up faster.
Fighting enemies does not yield any sort of reward except to fill up a rage meter and collectible jewels (the game's currency) are scattered all throughout the levels, some requiring some measure of agility to obtain.
You're constantly tracking down treasures that include things like in - game currency, gems that can be socketed into weapons, or items that allow you to increase your health and rage meters.
However, the game blends in other mechanics like the Rage Meter and Rage Mode to keep things interesting.
One of the more pesky problems in the game is that the shortcut for item usage is assigned to the left shoulder button, while activating the rage meter uses both shoulder buttons.
When the rage meter is full, players can press the shoulder buttons in tandem to make Crom go berserk.
These items range from simple health items, to extending the duration of the rage meter or adding mana on each successful blow.
If there weren't enough powerful extra attacks to perform, they brought back the Rage meter from DW5.
The Rage Burst pushes opponents back, breaking their combos and allowing players to create some breathing room at the cost of half their Rage Meter.
The Rage Meter builds up as you both deal and take damage, allowing you either break combos with the Rage Burst or unleash hell with the Rage Mode.
In regards to gameplay, the core mechanics are pretty much the same thing we've been doing for years, which is slaying dozens of soldiers and officers in an attempt to defeat the general, expect this time it's packed with the latest features from Dynasty Warriors 7, such as switching between two weapons mid-combat, the ability to summon a horse at any time, a rage meter that'll put your character in an overpowered state with a much more power musou attack and more.
For the most part, their use of the multi-stage battles, Strategems, bringing back the rage meter, as well as introducing some flashy new Musou attacks does the job.
The Hulk has several ways to hit, stomp, and throw enemies, and a rage meter will fill as you beat enemies and will let you unleash more powerful moves when filled.
Once the rage meter is filled and activated (Neither gameplay mode will end until the player does so!)
I think its the rage meter that seems off to me.
Scarygirl also has a rage meter that builds up and when triggered unleashes devastating attacks and you can also buy attachments for her tentacle.
Fuel your Rage Meter to power up for hard - hitting special attacks, and tap into Rage Mode to swing the match in your favor
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