Not exact matches
For example, customers are more likely to experience latency
issues with satellite web services that could cause
online video
games to stutter or streaming video to suddenly lower
in quality to compensate.
I've got a story
in the new
issue of Canadian Business magazine about the rise of cloud gaming — or
online services that act much like Netflix do
in that they sell streaming access to the same sorts of video
games you'd find on your Xbox or Playstation.
Apart from on the social networks, Indian Arsenal fans took up the
issue on even
online petition platforms, gathering signatures asking for people to sign a petition to force ESPN - Star to live telecast all Arsenal
games live
in the future.
A microeconomic
game theoretic perspective,» was coauthored by Jay Sethuraman, professor of industrial engineering and operations research at Columbia Engineering, and Yu Luo, a chemical engineering PhD student working with Venkatasubramanian, and published
online in the April 28th
issue of the journal Physica A.
Scientific American magazine Editor
in Chief Mariette DiChristina talks about the January
issue, including articles on the chances of conditions conducive to life elsewhere
in the multiverse and the growing practice of virtual gold farming,
in which legions of
online game players
in developing countries acquire currency
in the
game that they sell to other players for real money.
If you are active
in social media circles and
in the
online dating
game, you have probably ran into
issues with breadcrumbing — the act of sending flirtatious, but non-committal messages (breadcrumbs) that end with you never meeting the person
in real life.
Metal Gear
Online Beta PC Players are facing the GPU lagging, shutter and Bad Frames
issue in their
game.
Though you won't find any additional slowdown or similar
issues in online or wireless
games, you'll still have to sift through the unforgivable frame rate, which sucks pretty much all the fun out of the multiplayer as well.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay
issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing, however, the
game proved me wrong and i fell
in love, the combo system, while easy, is a lot more deep than the one
in the Naruto
games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike
in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the
game runs smoothly without frame - rate
issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced
in the later
game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point
in the battle, or one awakening being drastically stronger than the other, the
game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and
online battle modes.
No real reason was noted for why the
game was being removed, but speculation is that a licensing
issue involving one of the aircrafts is the culprit, much like the Ferrari license
in Sega's Outrun
Online Arcade.
NCsoft reveals Aion: The Official Magazine, a monthly
online publication that delivers the latest news, player guides, and community tips to Aion players to the tune of $ 3.99 an
issue, with exclusive
in -
game items coming every month.
Zenimax
Online is at least working to help players with insufficient funds or those unable to locate time cards stay
in the
game, according to an update on the official post regarding the pre-authorization
issue.
Lag was not an
issue, neither was finding a
game, and playing
online definitely helped eliminate a lot of the AI
issues encountered offline
in single player.
If the third party companies released
games that were performing according to Wii U's capabilities instead of missing DLC, features,
online and without framerate
issues (more to do with differences
in architecture than power) then public perception would be different and
games would do better.
At the moment the
online mode is also a bit of a wipeout, as it's riddled with lag
issues and connection problems that —
in a
game where every microsecond counts — render it almost pointless.
In a look back on Elder Scrolls
Online's beta, Zenimax
Online Studios writes about how player feedback helped them address
issues related to combat and early progression, and properly prepare for the
game's April 4 launch by setting up overflow servers.
I didn't get the opportunity to test out local multiplayer
in Explorers, but it seems like being
in the same room, playing with friends, would address virtually every
issue that I have with the
game's
online multiplayer.
All
in all, Dragon Ball FighterZ «s methods of setting up matches
online (especially with friends) takes some getting used to, on top of some of the
issues that the
game currently has been experiencing with the ring match function being a bit fussy, and with servers for the
game more often than not being full entirely.
This month's
issue of V - Jump has confirmed the the 3DS exclusive anime fighting
game Dragon Ball Z: Extreme Butoden will have an
online battle mode
in addition to a planned collaboration to tie
in with the Dragon... Read More
Lessons include: exploring
issues of self image and
online identity
in the age of the selfie; thinking about
online representation and digital footprints; sharing personal information and deciding what to post
online; making positive contributions to social networks and
online communities; privacy settings and setting app restrictions; cyberbullying;
game and app age restrictions and screen time as well as evaluating when health websites are reliable sources and when they are just trying to sell something.
Doctorow ties together real - world economic and labor
issues in the context of an
online game in this graphic novel.
The
issue of Digital Rights Management (DRM) has been around for as long as ebooks have been around — and not only ebooks, but digital content
in general, including
online journals, movies, TV shows,
games, and software.
In a recent interview with GameMaster magazine, which will be published in whole in their September issue, Sakurai discussed the online components of the game and that they're «currently being tested.&raqu
In a recent interview with GameMaster magazine, which will be published
in whole in their September issue, Sakurai discussed the online components of the game and that they're «currently being tested.&raqu
in whole
in their September issue, Sakurai discussed the online components of the game and that they're «currently being tested.&raqu
in their September
issue, Sakurai discussed the
online components of the
game and that they're «currently being tested.»
However, there are still bugs and
issues pertaining to the
online features that are included
in the
game.
I think the people with high bandwidth connections that are having major problems with these
issues are either playing over WiFi on their home networks (which ANY
online gamer will tell you is a bad idea and not only from a networking point, but also
in terms of controllers) and / or they have a «bad apple» gateway between their internet service provider and Sony's PSNow servers (this is completely out of the user's control and partially out of Sony's control — at least for the Beta).
After a few weeks of beta testing, City of Heroes
Issue 15: Anniversary launched today
in the UK (after launching last Friday
in the US)
in succession with the
game's 5th year
online.
Although it addressed a number of minor
issues with
online multiplayer, mission progression, and overall stability, it doesn't appear to have addressed one unique and particularly pernicious bug where some players who complete the
game get stuck
in a never - ending loop of the end credits.
What should be an easily playable title
in this era filled with such monsters as Battlefield 3, Wrecked is instead plagued by frame - rate
issues that cause the
game to stutter along at the oddest of times, often justifying the rage - quit infested
online multiplayer.
This is more of an
issue in Warband's
online mode, but may be related to lag more than the
game design itself.
One
issue other players have complained about is the lack of a spectator mode
in online lobbies — while you can join a large lobby of friends, you are restricted to just being able to chat and watch health bars to see how the matches are going — apparently spectator mode is something Capcom struggled to implement into this particular
game.
It seems that some
game publishers and
game developers dream of a purely digital generation
in the future, which grants companies more wielding power over digital content (e.g., digital rights management (DRM), shutting down servers for
online support, expiration dates on vouchers for downloadable content, copyright
issues, re-licensing
issues, etc.) and supposedly digital distribution of media is future - proof by denying all ownership to consumers.
As for
online multiplayer, it \'s something that we \'ve talked about
in the studio but the technical
issues in essentially retrofitting an already finished
game to work
online are particularly significant for a studio of our size.
Even though these
issues have been different for most
gamers, for instance as of last week I was at last able to access the MP element of the
game, for some (including other writers of this parish) they still can't find get
online and shoot strangers
in the face.
It has been since Socom on Playstation that I had so much fun
in an
online game, it is truly a brilliant concept that is currently plagued by some performance
issues, it is a Xbox Preview
game after all, but the gameplay... the gameplay is a pure rush of adrenaline, funny moments and pure skill.
Along with the new Beach Bum update content, automatic Title Update 1.06 also includes a host of fixes and adjustments for Grand Theft Auto
Online, which are listed here: Fixed an
issue where the
game would delete your personal Vehicle if you have another player
in it when you add a Tracker and Insurance.
Following the discussion, comments have labelled this
issue as «unacceptable» and «inexcusable,» while others feel that it's to be expected with massively multiplayer
online games or feel somewhere
in between.
Apart from some warping
issues in graphically intense wet races, the RaceNet - enhanced
online multiplayer
game is largely hiccup free, hopefully attracting more players than F1 2012's woefully under - populated effort.
Vita owners will still be able to purchase
games through the
online store past the March date, but this brings us to one of the system's main
issues, and one generally accepted as one of the main
issues that caused the downfall of the portable console early
in its life.
The only
issue I had with
online multiplayer is that it comes pretty late
in the
game (after completing all nine stages).
It appears that Rockstar are hoping that the
in -
game cash stimulus of $ 500,000.00 will prove to be adequate compensation for players who have suffered as a result of
issues encountered during the launch of GTA V
Online.
Rockstar also had this to stay to combat some of the remaining
issues: «
In the meantime, please always remember to save your
game before leaving GTA
Online, otherwise you may lose any progress since your last save — this can be done by exiting back to Single Player through the pause menu.
However, the press release does promise that plenty of juicy details will be revealed
in June's
issue of
Game Informer, of which The Elder Scrolls
Online will be the cover story.
That said, to even get to many of the later
issues, you first need to get past the early ones; ones that will see you struggle to join the
online server
in place, and forced to sit through exceptionally long waiting times
in order to find a
game.
In a move that shows the team's dedication to the project, the game sees a slew of updates, even though the game is nearly a year old... The game runs beautifully with the only negatives coming in the obvious lag issues that tend to plague online game
In a move that shows the team's dedication to the project, the
game sees a slew of updates, even though the
game is nearly a year old... The
game runs beautifully with the only negatives coming
in the obvious lag issues that tend to plague online game
in the obvious lag
issues that tend to plague
online games.
Always
online is used even
in single player
games, often causing
issues such as latency problems or even outright preventing you from playing should you not be able to connect to the servers.
The update addresses a range of
issues surrounding
online connectivity, invisible balls, game crashes, pass responsiveness and audio commentary, among other things, all of which are listed below: Online Connectivity in the Arena when loading an Online Seasons
online connectivity, invisible balls,
game crashes, pass responsiveness and audio commentary, among other things, all of which are listed below:
Online Connectivity in the Arena when loading an Online Seasons
Online Connectivity
in the Arena when loading an
Online Seasons
Online Seasons match.
The National Council on Problem Gambling runs a hotline both
online and at 1 -800-GAMBLER, and will be launching a
games - specific resource at ResponsiblePlay.org
in the coming months; Cam Adair's GameQuitters offers a free forum for folks that struggle with these
issues; and the National Suicide Prevention Lifeline is available over the phone and
online for folks struggling with suicidal ideation.
The
game mechanics are solidly implemented,
online modes are fun, especially with a couple of buddies
in Swarm mode, and the servers are running well with few lag
issues.
In a short video released on Feb. 22, DBFZ producer Tomoko Hiroki announced Bandai Namco's plans for alleviating the
online issues that have plagued the
game.
I wish they would give us
online co-op but aside from that this
game makes me very happy indeed, It caused a lot of
issues in the office due to its addictive nature.