Sentences with phrase «online issues in a game»

Not exact matches

For example, customers are more likely to experience latency issues with satellite web services that could cause online video games to stutter or streaming video to suddenly lower in quality to compensate.
I've got a story in the new issue of Canadian Business magazine about the rise of cloud gaming — or online services that act much like Netflix do in that they sell streaming access to the same sorts of video games you'd find on your Xbox or Playstation.
Apart from on the social networks, Indian Arsenal fans took up the issue on even online petition platforms, gathering signatures asking for people to sign a petition to force ESPN - Star to live telecast all Arsenal games live in the future.
A microeconomic game theoretic perspective,» was coauthored by Jay Sethuraman, professor of industrial engineering and operations research at Columbia Engineering, and Yu Luo, a chemical engineering PhD student working with Venkatasubramanian, and published online in the April 28th issue of the journal Physica A.
Scientific American magazine Editor in Chief Mariette DiChristina talks about the January issue, including articles on the chances of conditions conducive to life elsewhere in the multiverse and the growing practice of virtual gold farming, in which legions of online game players in developing countries acquire currency in the game that they sell to other players for real money.
If you are active in social media circles and in the online dating game, you have probably ran into issues with breadcrumbing — the act of sending flirtatious, but non-committal messages (breadcrumbs) that end with you never meeting the person in real life.
Metal Gear Online Beta PC Players are facing the GPU lagging, shutter and Bad Frames issue in their game.
Though you won't find any additional slowdown or similar issues in online or wireless games, you'll still have to sift through the unforgivable frame rate, which sucks pretty much all the fun out of the multiplayer as well.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
No real reason was noted for why the game was being removed, but speculation is that a licensing issue involving one of the aircrafts is the culprit, much like the Ferrari license in Sega's Outrun Online Arcade.
NCsoft reveals Aion: The Official Magazine, a monthly online publication that delivers the latest news, player guides, and community tips to Aion players to the tune of $ 3.99 an issue, with exclusive in - game items coming every month.
Zenimax Online is at least working to help players with insufficient funds or those unable to locate time cards stay in the game, according to an update on the official post regarding the pre-authorization issue.
Lag was not an issue, neither was finding a game, and playing online definitely helped eliminate a lot of the AI issues encountered offline in single player.
If the third party companies released games that were performing according to Wii U's capabilities instead of missing DLC, features, online and without framerate issues (more to do with differences in architecture than power) then public perception would be different and games would do better.
At the moment the online mode is also a bit of a wipeout, as it's riddled with lag issues and connection problems that — in a game where every microsecond counts — render it almost pointless.
In a look back on Elder Scrolls Online's beta, Zenimax Online Studios writes about how player feedback helped them address issues related to combat and early progression, and properly prepare for the game's April 4 launch by setting up overflow servers.
I didn't get the opportunity to test out local multiplayer in Explorers, but it seems like being in the same room, playing with friends, would address virtually every issue that I have with the game's online multiplayer.
All in all, Dragon Ball FighterZ «s methods of setting up matches online (especially with friends) takes some getting used to, on top of some of the issues that the game currently has been experiencing with the ring match function being a bit fussy, and with servers for the game more often than not being full entirely.
This month's issue of V - Jump has confirmed the the 3DS exclusive anime fighting game Dragon Ball Z: Extreme Butoden will have an online battle mode in addition to a planned collaboration to tie in with the Dragon... Read More
Lessons include: exploring issues of self image and online identity in the age of the selfie; thinking about online representation and digital footprints; sharing personal information and deciding what to post online; making positive contributions to social networks and online communities; privacy settings and setting app restrictions; cyberbullying; game and app age restrictions and screen time as well as evaluating when health websites are reliable sources and when they are just trying to sell something.
Doctorow ties together real - world economic and labor issues in the context of an online game in this graphic novel.
The issue of Digital Rights Management (DRM) has been around for as long as ebooks have been around — and not only ebooks, but digital content in general, including online journals, movies, TV shows, games, and software.
In a recent interview with GameMaster magazine, which will be published in whole in their September issue, Sakurai discussed the online components of the game and that they're «currently being tested.&raquIn a recent interview with GameMaster magazine, which will be published in whole in their September issue, Sakurai discussed the online components of the game and that they're «currently being tested.&raquin whole in their September issue, Sakurai discussed the online components of the game and that they're «currently being tested.&raquin their September issue, Sakurai discussed the online components of the game and that they're «currently being tested.»
However, there are still bugs and issues pertaining to the online features that are included in the game.
I think the people with high bandwidth connections that are having major problems with these issues are either playing over WiFi on their home networks (which ANY online gamer will tell you is a bad idea and not only from a networking point, but also in terms of controllers) and / or they have a «bad apple» gateway between their internet service provider and Sony's PSNow servers (this is completely out of the user's control and partially out of Sony's control — at least for the Beta).
After a few weeks of beta testing, City of Heroes Issue 15: Anniversary launched today in the UK (after launching last Friday in the US) in succession with the game's 5th year online.
Although it addressed a number of minor issues with online multiplayer, mission progression, and overall stability, it doesn't appear to have addressed one unique and particularly pernicious bug where some players who complete the game get stuck in a never - ending loop of the end credits.
What should be an easily playable title in this era filled with such monsters as Battlefield 3, Wrecked is instead plagued by frame - rate issues that cause the game to stutter along at the oddest of times, often justifying the rage - quit infested online multiplayer.
This is more of an issue in Warband's online mode, but may be related to lag more than the game design itself.
One issue other players have complained about is the lack of a spectator mode in online lobbies — while you can join a large lobby of friends, you are restricted to just being able to chat and watch health bars to see how the matches are going — apparently spectator mode is something Capcom struggled to implement into this particular game.
It seems that some game publishers and game developers dream of a purely digital generation in the future, which grants companies more wielding power over digital content (e.g., digital rights management (DRM), shutting down servers for online support, expiration dates on vouchers for downloadable content, copyright issues, re-licensing issues, etc.) and supposedly digital distribution of media is future - proof by denying all ownership to consumers.
As for online multiplayer, it \'s something that we \'ve talked about in the studio but the technical issues in essentially retrofitting an already finished game to work online are particularly significant for a studio of our size.
Even though these issues have been different for most gamers, for instance as of last week I was at last able to access the MP element of the game, for some (including other writers of this parish) they still can't find get online and shoot strangers in the face.
It has been since Socom on Playstation that I had so much fun in an online game, it is truly a brilliant concept that is currently plagued by some performance issues, it is a Xbox Preview game after all, but the gameplay... the gameplay is a pure rush of adrenaline, funny moments and pure skill.
Along with the new Beach Bum update content, automatic Title Update 1.06 also includes a host of fixes and adjustments for Grand Theft Auto Online, which are listed here: Fixed an issue where the game would delete your personal Vehicle if you have another player in it when you add a Tracker and Insurance.
Following the discussion, comments have labelled this issue as «unacceptable» and «inexcusable,» while others feel that it's to be expected with massively multiplayer online games or feel somewhere in between.
Apart from some warping issues in graphically intense wet races, the RaceNet - enhanced online multiplayer game is largely hiccup free, hopefully attracting more players than F1 2012's woefully under - populated effort.
Vita owners will still be able to purchase games through the online store past the March date, but this brings us to one of the system's main issues, and one generally accepted as one of the main issues that caused the downfall of the portable console early in its life.
The only issue I had with online multiplayer is that it comes pretty late in the game (after completing all nine stages).
It appears that Rockstar are hoping that the in - game cash stimulus of $ 500,000.00 will prove to be adequate compensation for players who have suffered as a result of issues encountered during the launch of GTA V Online.
Rockstar also had this to stay to combat some of the remaining issues: «In the meantime, please always remember to save your game before leaving GTA Online, otherwise you may lose any progress since your last save — this can be done by exiting back to Single Player through the pause menu.
However, the press release does promise that plenty of juicy details will be revealed in June's issue of Game Informer, of which The Elder Scrolls Online will be the cover story.
That said, to even get to many of the later issues, you first need to get past the early ones; ones that will see you struggle to join the online server in place, and forced to sit through exceptionally long waiting times in order to find a game.
In a move that shows the team's dedication to the project, the game sees a slew of updates, even though the game is nearly a year old... The game runs beautifully with the only negatives coming in the obvious lag issues that tend to plague online gameIn a move that shows the team's dedication to the project, the game sees a slew of updates, even though the game is nearly a year old... The game runs beautifully with the only negatives coming in the obvious lag issues that tend to plague online gamein the obvious lag issues that tend to plague online games.
Always online is used even in single player games, often causing issues such as latency problems or even outright preventing you from playing should you not be able to connect to the servers.
The update addresses a range of issues surrounding online connectivity, invisible balls, game crashes, pass responsiveness and audio commentary, among other things, all of which are listed below: Online Connectivity in the Arena when loading an Online Seasons online connectivity, invisible balls, game crashes, pass responsiveness and audio commentary, among other things, all of which are listed below: Online Connectivity in the Arena when loading an Online Seasons Online Connectivity in the Arena when loading an Online Seasons Online Seasons match.
The National Council on Problem Gambling runs a hotline both online and at 1 -800-GAMBLER, and will be launching a games - specific resource at ResponsiblePlay.org in the coming months; Cam Adair's GameQuitters offers a free forum for folks that struggle with these issues; and the National Suicide Prevention Lifeline is available over the phone and online for folks struggling with suicidal ideation.
The game mechanics are solidly implemented, online modes are fun, especially with a couple of buddies in Swarm mode, and the servers are running well with few lag issues.
In a short video released on Feb. 22, DBFZ producer Tomoko Hiroki announced Bandai Namco's plans for alleviating the online issues that have plagued the game.
I wish they would give us online co-op but aside from that this game makes me very happy indeed, It caused a lot of issues in the office due to its addictive nature.
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