Subsurface is also progressing nicely: it's gradually starting feel more like an actual game and the multiplayer is now working well enough that I've managed to run a couple of
online multiplayer sessions with a handful of players.
Given the changes, the finicky controls at the beginning, and hit and
miss online multiplayer sessions, GoldenEye 007 is a title that plays it hot and cold far too much.
32 of the 36 characters are immediately available, and the other 4 unlocked extremely quickly — by automatically unlocking once you reach a certain amount of player points (I unlocked 3 of the 4 characters after one
online multiplayer session with Garvaos on release day, with the last unlocking after my first run through Arcade).
Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his / her own world after
an online multiplayer session.
Fixed issue where the level sync feature in Undead Match did not synched consistently during
online multiplayer session.
Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during
online multiplayer session.
Fixed issue in «The Painted World of Ariandel» where the opened / closed status of the door to the Cleansing Chapel did not synched properly during
online multiplayer session.
Fixed issue in «The Painted World of Ariandel» where the opened / closed status of the door to the Cleansing Chapel did not synched properly during
online multiplayer session.
Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his / her own world after
an online multiplayer session.
Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during
online multiplayer session.
Fixed issue when player using the miracle Tears of Denial doesn't get attacked during
online multiplayer session.
Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during
online multiplayer session.
Fixed issue where the level sync feature in Undead Match did not synched consistently during
online multiplayer session.
Fixed error message displayed after accepting an invitation to an Online Multiplayer session