Sentences with phrase «only after all enemies»

Not exact matches

If God is completed by the passage of shadow into fact, could we not also say that God the companion only appears after the disappearance of God the enemy?
Browning's prodigious research shows that, while the virulent hostility to Jews was a constant, the Third Reich settled on systematic extermination along the lines of Auschwitz and other death camps only after other possibilities, such as the massive expulsion of Jews, were foreclosed, and the feasibility of eliminating Jews, gypsies, and political enemies in conquered Soviet territories had been demonstrated.
Before, because of being sinners we were the enemies of God but after repenting of our sins and receiving Jesus and starting and continuing to obey Him (= obey His Word) only then are we His friends.
Hebrews 10:26 - 27 If we deliberately keep on sinning after we have received the knowledge of the truth, no sacrifice for sins is left, 27but only a fearful expectation of judgment and of raging fire that will consume the enemies of God
Certainly it makes no difference whether the setting is a mountain or a plain, and after the Beatitudes there are only slight differences in wording.3 Many familiar teachings are included here: turn the other cheek, go the second mile, be reconciled with your brother, lay up treasures in heaven, judge not, and love your enemies — not just your friends, but your enemies!
Let's go through some verses, I'd like to start with Hebrews 10:26 - 27, which says: «If we deliberately keep on sinning after we have received the knowledge of the truth, no sacrifice for sins is left, but only a fearful expectation of judgment and of raging fire that will consume the enemies of God.»
As another old enemy, Michael Owen, said about the match in his Premier League betting preview: «Tony Pulis has lost only one of his last six Premier League home games with Arsenal and I expect to see his side bounce back after a couple of disappointing performances in recent weeks,»
Only days after his encounter with Wade, Czech and his unit were hiding in a two - story farmhouse outside of Villers - la - Bonne - Eau, radioing enemy positions to the soldiers behind them.
In the past few days, he's achieved the communications equivalent of breaking his enemy's lines (right after our talk today, a CNN car whisked him off to an interview), but it only came at the end of long months of months of bombarding the world with blog posts, tweets and emails.
It's up to individual viewers to decide the present - day relevance of a story in which a touchy, overweening president can be heard going after a newspaper he deems a personal enemy — «The Post» includes snippets from the actual Nixon tapes — or in which a working woman encounters endless, patronizing slights and condescension, only to come into her own with admirable, self - effacing resolve.
That his portrayal even made it to the small screen is no mean feat, with director Mark Rydell (Intersection) only coming on board after Michael Mann (Public Enemies), Des McAnuff (The Adventures of Rocky And Bullwinkle), Dennis Hopper (Dean's friend and co-star in Giant and Rebel Without A Cause) and Milčo Mančevski (Before The Rain) abandoned the project.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
Unlike in older games, there's no automated radar to track nearby enemies in Ground Zeroes; the only way to track enemies is to first spot them with your own eyes, and only then, after marking them with your binoculars, can you follow their movements.
She even shows concern and compassion towards her enemies, such as saving Mimi in Super Paper Mario, despite the girl's constant antagonism of the princess, and in the same game and other games, her pure and noble characteristics are often shown in different ways, from being the only person who can activate certain powerful objects (including, but not limited to the Beanstar and Dark Star) to landing in the Overthere, the Mario equivalent of heaven (after Dimentio knocks her out).
«Enemy» (which shot first, but was released after) is dominated by Gyllenhaal, but he's only one part of «Prisoners,» a supporting turn in a cast full to overflowing with big - name much - acclaimed talent, including Hugh Jackman, Maria Bello, Terrence Howard, Viola Davis, Paul Dano, and Melissa Leo.
One year after outwitting the FBI and winning the public's adulation with their mind - bending spectacles, the Four Horsemen resurface in NOW YOU SEE ME 2 only to find themselves face to face with a new enemy who enlists them to pull off their most dangerous heist yet.
I only enjoyed Soul Edge and Soul Calibur 2 (I never got a dreamcast or I'm sure I'd also enjoy the first Soul Calibur...), for me the series lost it's interest after Soul Calibur 3, they changed some of the key moves and cheated on the enemies AI.
Also, it's important to note that despite the relatively simple battle system, you can not expect to bowl over mobs of enemies by mashing the attack button (ok you can, but only after some serious grinding); there are too many enemies with special abilities such as knockbacks and healing spells.
Taken as a turgid daydream (the only way to take a film this wilfully preposterous), Red Dawn's combination of frustrated sex, patriotic murder, young male bonding, and ditching school makes perfect sense: It's only in this world, after all, that hiding behind your pickup when an enemy tank is bearing down on you is a damned fine idea and assured of success.
Only to say that after Public Enemies and Alice in Wonderland, Colleen Atwood is now tackling contemporary couture costuming instead.
Gold Skulltulas will appear in some levels after you've killed 1000 enemies; they only remain in the level for a limited time and are usually hidden and have to be hunted down.
Sequestered in his underground lab, he resurfaces only after he sees televised coverage of terrorist attacks by a new enemy known as The Mandarin (Ben Kingsley).
After one small brief scene, for instance, Jackson focuses in on one of Gandalf's enemies as he falls off a cliff, only to return seconds later, instead of the fight occurring only a few feet away.
And now in «The Day After Tomorrow», there is yet more disaster and destruction on a truly massive scale all over America (and incidentally the rest of the world), only this time the enemy is global warming, the starring boffin is unable to do anything to defeat it, and the blame is placed squarely on the shoulders of Western consumerism and blinkered US governance.
He's made for this work; once his allies are out of the way, he deals with his enemies the only way he knows how — by way of righteously heinous violence evoking an explicit update of one film noir title after another.
Day after day and week after week, Riccards and the other corporate reformers returned to their constant refrain that anyone who raised questions or concerns about Malloy's ill - conceived education reforms was not only a supporter of the status quo but a supporter of failure and an enemy of our children.
Throw in quick kills by hitting B when prompted and you have a brutal combat system, though there is only 1 quick kill for most enemies and some of the animations are re-used on other enemies and as such you will find yourself getting a little bored with the quick kills after a while.
Numerous times did I find myself at the end of a game in which I'd dominated only to suddenly find myself at the merciless hands of one or two enemy worms who had suddenly developed the ability to defy physics, gravity and common bloody sense to deliver incredibly shots, turn after turn after turn.
Once the match begins you essentially run lane to lane, downings enemy after enemy not only with your auto attacks but specific characters as well.
The sheer scale of the carnage allows plenty of un-scripted awesome moments to occur on the battlefield, such as a radio tower collapsing after being hit by a jet, crushing all who are underneath it, or a mad last - minute raid into enemy territory in a jeep, narrowly avoiding been hit by the enemy tanks before clearing out an entire enemy base only to the be stopped by some smart - ass who rigged the building with C - 4.
- due out next month - Rival Domains is a new type of special map, where you get to battle a large army (called a brigade)- your goal consists of capturing enemy camps, defeating enemies within 10 turns, and trying to earn high scores - deploy up to 20 Heroes, and if you need some help, you can recruit allies from your friends - you can only have one ally with Sing or Dance, and no duplicate Heroes allowed - first round of Rival Domains maps will open alongside the update - after that, a new map will become available every week on Saturday - Blessed Gardens is a new type of map where you can earn Orbs, Hero Feathers, and more - these maps can only be tackled by Heroes who grant the corresponding Legendary Effect, or Heroes who have received it - duplicate Heroes are strictly forbidden - the first time you enter the Blessed Garden, you will get four Water Blessings, allowing you to start playing right away - Blessings of other elements are some of the rewards you can earn in the Garden of Water - Blessed Gardens will go live alongside the update, with a new map to be added every Sunday after that - earn Blessings by completing quests and participating in other activities - Shrewd Strategist will be able to learn Wind's Brand at 5 * - strengthen even more weapon skills using Arena Medals and Divine Dew at the Weapon Refinery:
There's a distinct lack of variety in the missions, the few objective type modes are all incredibly similar, your race and knockout modes are exactly the same albeit with a competitor knocked out after each lap, your delivery and assassination modes are basically the same with different targets, and every mode has enemies you can bash anyway so even the race modes feel the same, the only unique mode is one where you have to evade the cops, simple and normally a menial task.
I was DEEPLY worried thyat this game would be a very... Mercury Steam experience, drawing less on the series» roots, going strictly for atmosphere or orchestral stings, requiring the balance of aeon that only replenishes if you manage to defeat enemies with entirely too much HP with the melee counter, randomly inserting Patrick Stewart as a new character while we discover that Samus was actually the Metroid Queen all along as a way to forsake and stand against the Galactic Federation that had cursed her to bounty hunting this whole time... I might be a bit bitter, and think this studio after it leaves Nintendo's guiding wing will return to complete mediocrity.
As you make your way through each challenge, you must not only fight off wave after wave of The Harvester horde, but find hidden upgrades, perform story actions, and defeat large and imposing enemy boss units in order to move on to the next challenge.
Kutaro can only hold and toggle between three heads at the time and, if hit by an enemy, Kutaro's current head will roll away, leaving the player to either choose and chase after the tumbling head, or let him replace his head with one of the remaining ones.
Survival Mode isn't much better since it trades the limited art and plot for grinding against wave after wave of easy enemy AI's with no difficulty slider to adjust only for difficulty to spike each ten matches.
The game is now a loot fest, as players will not only collect cash and health from enemies and bosses after killing them, but they'll also drop new weapons, equippable stones that increase damage, add elemental effects and more.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Perhaps the best example of enemy stupidity is how I found it was possible to shoot an enemy, and his only reaction was to look rather shocked, but since the gunfire was masked he simply carried on patrolling after a brief bit of searching.
The stage that I created that I liked most was a stage that had only one enemy robot at the beginning but increased to three robots after collecting all the gold»), «After Burner Climax» («This game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the appeal of shooter games based around completing an objective&raqafter collecting all the gold»), «After Burner Climax» («This game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the appeal of shooter games based around completing an objective&raqAfter Burner Climax» («This game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the appeal of shooter games based around completing an objective»).
The games soundtrack is filled with action - packed fast paced guitar riffs which really get you in the mood to cut through hundreds of enemies, the only issue is that there isn't enough variation in the soundtrack and it can get repetitive after a short while.
This is like a tower defence game only there are no towers, you just send in wave after wave of your clan members in order to take out the enemy units.
Psy - Pulse is capable of destroying large areas even through thick walls, although it is only granted after killing six enemies.
These powers are charged by killing enemies and can then be released by pressing Y. Each lasts for only a limited time, after which you'll need to recharge your meter again.
The single player campaign literally reaches a point of a repetitive one enemy wave after the other with only cutscenes to keep a player involved.
Both new modes are complimented by 3 returning modes from the first Destiny including a team deathmatch called Clash; holding up to 3 capture points in territories across an environment to earn points towards victory in Control; and Supremacy is reminiscent of a dog tags mode in the sense that players only earn points after collecting crests dropped by defeated enemy Guardians, although points can also be earned by collecting ally crests before an enemy is able to reach it.
She even shows concern and compassion towards her enemies, such as saving Mimi in Super Paper Mario, despite the girl's constant antagonism of the princess, and in the same game and other games, her pure and noble characteristics are often shown in different ways, from being the only person who can activate certain powerful objects (including, but not limited to the Beanstar and Dark Star) to landing in the Overthere, the Mario equivalent of heaven (after Dimentio knocks her out).
This is the only enemy in the game that does not blow up in a cloud of smoke after hitting lava.
While there is a multiplayer mode it only offers one game made, a sort of hordes mode, where you and up to 3 other players take on wave after wave of enemies.
Return is more difficulty and much tricksier than its predecessors, too, especially with a certain enemy whose core is its only vulnerable point - hitting it elsewhere will cause the player's shot to be reflected back after a cleverly - timed pause.
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