If
the only appeal of the games ends up being shipping, then I'll abandon ship but, for now, the games still seem as fun as ever.
Not exact matches
There's a real stratification
of games where
only the really high - quality
games with mass market
appeal are making money.
Nintendo took a few swipes from critics at Switch's launch, who noted that the
only appealing game for the system was «The Legend
of Zelda: Breath
of the Wild.»
Not many get past the young Spaniard, but if you are hoping that Arsenal may nick a goal, then maybe the 9/1 on offer for 0 - 1 may
appeal to you, but I am going to stick my neck out and take Giroud to score the
only goal
of the
game at a cool 40/1 from Ladbrokes.
Chelsea have
only scored more than one goal in four
of their last six home
games and a Chelsea to win by a one - goal margin because
of that will have some big
appeal as well as Chelsea 1 - 0 correct score.
Newcastle have
only shipped the two goals in their last four home
games (two clean sheets) and Newcastle to win to nil at bet365 is an
appealing price
of 11/5.
Wonderful music,
appealing levels, simple, enjoyable story, good gameplay, and fair amount
of hidden treasures make this
game a great choice not
only for fans
of platformers.
King
of Fighters XII has not taken over the throne
of beat»em up
games this time around, making it
only appealing to hardcore KOF fans.
For 1200 MS Points, the compilation will
appeal to fans
of the arcade titles if
only for the sake
of nostalgia because there are plenty
of better fighting
games available.
The Eye
of Judgment is a niche
game which will
appeal only fans
of the genre.
Ultimately, the
game holds
only a moderate amount
of appeal for those outside the series» existing fans.
One
of the best
appeals for me to Blitz was the arcade formula to the
game but because
of this you are treated to short
game times and a field that feels
only ten feet long.
Fans
of the original Blitz should get everything they want out
of this
game and new comers should definitely check it out but this title may
only appeal to a certain nostalgic audience.
From lush cinematics to detailed in -
game graphics, Resident Evil Revelations looks great on the PS3, especially the character model
of Jill who is not
only oozing with sex
appeal but moves with a human - like grace.
The mainstream
appeal and brand recognition
of GT is something the other
games can
only dream
of.
With Hyrule Warriors likely to
appeal more to Warriors fans than Zelda fans, the fact the
game only sold through 57 %
of its shipment, could indicator that fans
of both franchises are either confused over what it's supposed to be, or that it's for more
of a niche market.
Unfortunately, at the time
of going to press, the Switch version is the
only one not to have the Time Trial mode included — a curious omission and one that would certainly have helped with the lasting
appeal of the
game.
The
game runs much slower than it does on the New 3DS, and while I can't speak from experience, I can just imagine how frustrated owners
of the original 3DS were when they finally loaded up the demo,
only to realize it was much harder to play and much less
appealing than what they'd been shown by Nintendo.
It looks like developer Avalanche Studios has decided that a movie tie - in title doesn't need to be just some quick play that
only appeals to the fans
of the movie, it can be much, much more, a competent
game in its own right even without the license.
A lack
of online leaderboards also really hurts the long - term
appeal of the
game, instead
only saving your best score for each mode.
As I've stated before in other fighting
game reviews, costumes do not change the gameplay at all, and are
only appealing to a handful
of fighting
game fans.
The availability
of an estate body
only widens this
appeal, but in the wake
of the M5's continued creep towards the mainstream, the new B5 Bi-Turbo will either appear a model aligned too close for comfort, or show up the M Division at its own
game.
Part
of what has made Heyday (not to be confused with the virtual farming
game, Hay Day) so
appealing is its low - battery drain, as it
only records the user's actual stops, not their travels along the way.
Not
only will you get a lot
of bang for your buck at that price, but the Transformer Pad's Tegra 3 - optimized graphics are capable
of some impressive tricks over the iPad 2, if the handful
of games optimized for the platform
appeal to you.
The
only way I can see it making it's way through the story is becoming a Dora the Explorer all grown up type
of game, and that wouldn't be that
appealing.
If people
only knew the breadth
of games out their, they'd probably understand how they can be played alone, and why it's such an
appealing option.
If Sony Wants To Enhance
Appeal Of PS Plus, then make ONLINE free, its very stupid, many of my friends are just casual gamers, they have Battlefield 1 only for online, its very silly to buy sub for whole PS plus just to play one game... Many users are going away from consoles to a PC that reason alone
Of PS Plus, then make ONLINE free, its very stupid, many
of my friends are just casual gamers, they have Battlefield 1 only for online, its very silly to buy sub for whole PS plus just to play one game... Many users are going away from consoles to a PC that reason alone
of my friends are just casual
gamers, they have Battlefield 1
only for online, its very silly to buy sub for whole PS plus just to play one
game... Many users are going away from consoles to a PC that reason alone..
I'm sorry but Microsoft launch line up being better is a matter
of opinion.They have
only one exclusive i'm intersted in.Also so what if the indie
games will come out on pc that doesn't devalue the
appeal they'll have.
We may find that if we don't buy the oddities then they will not produce them and the
only games available will be homogenised and focus grouped to death in a desperate bid to
appeal to all
of the people all
of the time.
If you don't own that system, or have never played a particular
game or series
of games, the
ONLY criticism you can make is that it just doesn't
appeal to you.
The fact that a five day
only beta that
appeals to the EXACT type
of gamer that propelled the PS4 to an early console lead is pushed off in a cavalier manner to be deployed in the standard weekly update (15 hours into the first day available for those on the east coast!)
I guess I just don't have the mindset
of a person who needs an excuse to keep on playing a good
game, so I can't fully appreciate the
appeal of doing a bunch
of boring crap that
only gets you a pat on the back in the end.
The
only reason I play fighting
games these days is to become a master
of the easier Trophies they tend to provide («Play A Match Online» * DING * «Win A Match Without Taking Damage» * start a two - player
game and play by myself * * DING *), but I can see the
appeal of honing one's skill set to master a character or to simply feed one's lust for competition.
These gameplay elements result in the difficulty curve being
only as hard as the player would find the puzzles, exploration and combat, therefore it is most likely that players would generally find both
games relatively easy to progress through which is rather appropriate given the
appeal of LEGO to a wide audience and age range from young children to adults.
In this session, learn not
only how to avoid the challenges they encountered but how thinking
of gamers with disabilities made their title more
appealing to the general audience for «Evolve Stage 2».
Not
only is it a major element
of the biggest franchises at the moment, but is also used by many to try and make
games have the broadest
appeal, and with it a better chance
of high sales.
The fans are what make the
games and consoles successful, and by
appealing more to them and what they'd like to see, not just what is proven to sell, the respect and credibility
of Xbox and Microsoft is sure to
only increase.
In fact the whole
game, including menus and audio, are a throwback to the old 8 - bit classics and the retro look not
only increases the
appeal of Super Crate Box, but totally suits it.
Hundreds if not thousands
of games on PS4 versus ~ 9 on Switch, with really
only 1 that has mass
appeal.
The stage that I created that I liked most was a stage that had
only one enemy robot at the beginning but increased to three robots after collecting all the gold»), «After Burner Climax» («This
game allowed me to stop thinking about everything and feel refreshed») and «The Orange Box: Team Fortress 2» («I think this was the trigger for me noticing the
appeal of shooter
games based around completing an objective»).
The different heroes offer a lot
of variety, but
only when they are still available in your pool
of heroes, once you burn through most
of them, the
game loses some
of its
appeal.
Indie
games were usually PC
only affairs that had to be specifically sought out and downloaded, and would rarely get any sort
of wide - spread release or
appeal.
Akimi Village is a very basic
game that will
only appeal to a certain type
of gamer.
The
only game in The Orange Box that could have
appealed to a more mainstream audience was Portal, because
of the puzzle / strategy aspect
of the
game.
Retro gaming in a sense has
only upped the
appeal of video
games.
While Scopely had
only released two mobile
games and several Facebook apps, I immediately understood the vision: to create some
of the largest genre - defining
games appealing to both casual and core
gamers, working with some
of the top development partners in the world.
At the moment it seems to fall into delivering early beta access (many funding players burnout / get tired
of the bugs before the
game makes it to full release, or want hardcore features that would not
appeal to the wider player base — or at least that's been my anecdotal experience
of the
only Kickstarter
game I've backed).
Date A Hipster Vampire: The
Game I never went to prom in my adolescence, mostly due to not understanding the
appeal of spending money for a trivial school event where the real fun is
only after the fact.
I think it's also important to
appeal to the subconscious, especially in the feel
of moment to moment gameplay, but I don't want to make
games that
only appeal to the subconscious.
Of course, we also know that we can't
only make
games that
appeal to our fanbase, so we also work on titles with more mass commercial
appeal.