Sentences with phrase «only bug in the game»

Technically, it is just the exoskeleton left behind by a cicada nymph, making it the only bug in the game that is not living.

Not exact matches

Then Laurent Koscielny sustained a back injury in training, leaving only Bielik, Monreal and Per Mertesacker as our only central defenders until the Big German went down with a bug before the Bayern Munich game.
Not only did I go out four or five nights a week to approach like a machine, I ended up digesting every The Game - Breaking Bug trope as used in popular culture.
The only downside in this game is that the bugs are not yet at a minimal, and when you find one it can sometimes ruin an entire saved game of many many hours.
Because this game is UNFINISHED, plenty of bugs from beta are still in final version and the ONLY reason for this is... they wanted to get a pre-CoD premiere.
I haven't encountered a bug in this game yet and I bought it when it came out and it has only crashed for me once.
Characters keep sustaining physical injuries that would kill or incapacitate people in reality, only to bounce back and resume the game, but their mishaps are calibrated so that they just seem to smack a bit of sense into them, like an exploding cigar or an anvil on the head in a Bugs Bunny short.
The only thing to stop me giving fallout 3 top marks is the amount and severiety of the bugs found in the game.
Earning stars from the single - player missions is the only way to upgrade your bugs and unlock new units, but it all acts as preparation for the real meat of the game in online multiplayer.
As of now, the game is only announced for a Japanese release, but with a full fledged console sequel on the way later this year, we're crossing our fingers for some co-op bug squashing on the go in the rest of the world.
I'm not the biggest fan of DLC, and I'll only really stomach bigger bugs in programming when we're talking about an MMORPG or similarly large - scale game, though I rarely play these types of games anyway.
Several other writers have spoken to me about some bugs and glitches being present in their play throughs of the game, to which I can only tell you that personally my experience with Stick of Truth was relatively problem free, with only a couple of graphical hiccups, like a character disappearing during an animation, popping up from time to time.
Stumbling upon any major glitch in a linear title like Call of Duty is pretty easy since players are funnelled down tight corridors, but in more complex games, especially those with open worlds, it becomes a far harder task because certain bugs may only affect people who approach something in a very specific manner.
You can port your entry to a new platform up to 24 hours after the deadline, provided that a) the content in your game remains the same, and that b) only issues and bugs relevant to the platform is fixed.
I'm honestly surprised Andromeda only sits at a 74 on Metacritic, the game achieves so much in all other categories, except the aforementioned face animations and bugs.
I'd read only Nintendo Power as far as game mags went, and now I had an illuminating look at the Sega Genesis and TurboGrafx - 16, which in turn gave me more reasons to bug my parents for new games.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
For those not in the know, this game was in development hell by a company known as Golgoth Studio, a dev team who pumped out a horrendous sequel to Magicial Drop F called Magicial Drop V on Steam, only to fail to fix so many of the game breaking bugs.
Fixed bug where offline only modes (i.e. Speed and Style) don't pop up in the game lobby mode list if was played previously to entering the lobby
Ok really this game sucks really bad the only good thing about it is the career mode... the gameplay is wack... there is all these bugS IN THE GAME AND u cant even change the game speed in the gamegame sucks really bad the only good thing about it is the career mode... the gameplay is wack... there is all these bugS IN THE GAME AND u cant even change the game speed in the game..IN THE GAME AND u cant even change the game speed in the gameGAME AND u cant even change the game speed in the gamegame speed in the game..in the gamegame....
But since there's little comparable to it on the Vita, those differences are unlikely to be noticed, so Vita - only gamers will be happier with it (I guess) and the bugs can be patched (look at all the complaints about bugs in any game, that get far higher scores).
Ok really this game sucks really bad the only good thing about it is the career mode... the gameplay is wack... there is all these bugS IN
While this was incredibly annoying at first, this is the only bug which interfered with the game in any way.
The patch not only bringing in with a whole host of game balances and bug fixes as you'd expect but they've completely overhauled the spell upgrade system.
Farming isn't the only thing you have to tinker around with in the game, as you also have animals to feed, bugs to catch, rocks to mine and items you can synthesize to create a seemingly endless amount of concoctions.
The only reason that this beta was possible was because of the delay, and I admire Epic for delaying a game in order to iron out all the bugs that they suspected were present, as well as test the balance of the weapons.
The Classic play menu offers things that aren't a part of the old games, and doesn't offer things people have been asking for, begging for, screaming for (depending), and is focused on making things harder in ways the classic games had nothing to do with, and only some fans withing the community gravitated toward and created for themselves (including engine bug exploits, and special hardware for rapid - spamming).
No, there weren't any game breaking bugs or server issues (in fact, I've only ever encountered one issue in the game and a GM fixed the situation within 5 minutes.)
The successor to a Bioware game, developed at a frenzied pace in only a year and a half, littered with cut content to hit its release date, and at times (like, a lot of times) utterly crippled with bugs.
To learn more and sign up for the Sneak Peek visit our development blog: thingtrunk.com/sneak-peek But now you can also get access to the whole game during beta stage and help not only in finding bugs but also test game mechanics, the flow of the game and its difficulty.
You explicitly agree that: (i) playing beta games is at your own risk and you know that the games may include known or unknown bugs, (ii) any value or status indicators that you achieve through game play may be erased at any time, (iii) Koch Media has no obligation to make these games available for play without charge for any period of time, nor to make them available at all, (iv) these games may be available only by subscription once the Beta Test process is complete or at any time in the future; (v) Koch Media «s Terms of Service apply to your use of the games during the testing phase, and (vi) if it is a closed beta test, you will keep all information about the beta games confidential as stated above and not disclose such information to any other person.
It's only out in Japan so far, but Square Enix have already released a patch meant to fix various bugs and other issues with the game.
That means that players can now set crew sessions as private, invite - only affairs before entering a game (which, interestingly, now means you're able to solo a galleon if you fancy the challenge), and can enjoy a plentiful line - up of other improvements and bug fixes, all of which are detailed in the latest patch notes.
The success of the game prompted Nintendo to release two arcade follow - ups: Donkey Kong Jr. in 1982, where the gorilla's son Donkey Kong Jr. goes on a similar quest to free Donkey Kong from the cage Mario (in his only «villainous» appearance ever in a video game) keeps him trapped inside, and Donkey Kong 3 in 1983, where Donkey Kong invades a greenhouse to eat vegetables and stirs up flower - devouring insects in the process, and a one - time character and protagonist, Stanley the Bugman, must shoot bug spray both at the bugs and Donkey Kong to keep both the flowers and vegetables intact.
If you didn't know, when the game came out in Japan many players found that not only were PS3 glitches not fixed but new bugs were present as well.
Gamers also seem more forgiving with Early Access titles, as opposed to a closed beta in which their only objective is to hunt for bugs.
To make matters worse, the bug only kicks in when players have invested 20 or more hours of their time in the game.
It's only one game breaking bug, it's in a game made by a small indie studio rather than a large corporation with legions of testers and it's pretty unlikely anyone will fall victim to it unless they're deliberately trying to mess things up.
Of course, this seemed to be a bug on Microsoft's end, and while it seemed like it was a huge fiasco where thousands of gamers were getting banned, Microsoft has announced that the bug only affected 200 gamers in total.
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