Sentences with phrase «only creative player»

It would be a disaster to lose the team's only creative player on the last day of the window but I think we need to accept that, even if he stays for now, it is only a matter of time before he is off to seek the brighter lights of European football that he is unlikely to find at West Ham anytime soon.
AW better give Wilshere a start up it seams his the only creative player we have which is available, and Sanchez better play
Wilshere was the only creative player out there.
Neil Warnock inexplicably withdrew Taarabt, basically his only creative player, in the 61st minute to defend his 1 - 0 lead.
Is this best we can come up with the only creative player we have left is Wilshire, still hoping for a win and some more creative players before the end of Jan as Iwobi and Welbeck don't fill me with much hope for the future.

Not exact matches

Currently Arsenal players could only produce more touches and be more creative if there is no heavy pressure from a better team.
People keep using stats to defend him because that's the only way to defend him.When you watch him most at times you he hardly wows you or is any special.Can i ask a question couldn't Chamakh or Bendtner or Aliadiere score about 15 - 18 goals with this super super creative arsenal midfield.I mean lets be honest if Chamakh in his first season should have scored 20 goals in EPL many people would still want him out you know why because watching every aspect of his game and also analyzing every aspect of his game he was below average in his time at arsenal to be honest.So its not only about stats because stats do nt tell me the whole story about a player though they are facts and don't lie the eyes do nt lie.And with this same eyes we look at players and say Aguero is better thab Bony, Costa is better than Remy, and so on.
A new manager is the only answer Someone who will sign more top players who we need ie defensive midfielder, creative box2box midfielder, centre backs and looks like we need another RB to push Bellerin too.
Arsenal were already going into the match with problems, especially on the creative side of things, with Mesut Ozil's illness and Santi Cazorla's second ankle surgery keeping them out, so what possessed Wenger to drop our best and most dangerous attacking player I can only guess.
The stats show that Arsenal actually fashioned three clear cut chances to Chelsea's one and that we had only one fewer shot on target than their six, so it does support the idea that poor finishing cost us, but with Wenger talking about the creative side as well I wonder if he had our two best players, Ozil and Alexis, in mind.
I can not blame one player only, because the creative midfielders also misplaced their passes and the attackers couldn't finish the easy chances
For Liverpool fans, they'll be delighted to see Coutinho is no longer Barca's only target for that creative midfield role, and will hope that means they can keep hold of their star player for at least a little longer.
Chelsea would do the same thing (as much as i hate Mourinho) he would not allow his team to become a circus just providing eye catching entertainment and made sure he would always sure up his midfield with players that would have just enough skill to get them out of trouble as quick as they got into it but whose game was more about physical endeavour and forward momentum and used the likes of Ramirez and Willian to great effect whilst allowing only one player, Hazard to have creative freedom and even then he warned him of just how much he should do and when he should do it... keeping him in check.
Alex Iwobi is the top assister with three but he has only created seven chances so you can see that the finishing of the chances can play a big part in a player's creative stats.
The only reason I have a good feeling about this is that Vardy will be playing in the same league and will be surrounded by very creative players that will feed him decent balls non stop.
A creative player is only as good as the striker in front of him if there's no movement or horrendous finishing he can't do anything about it.
With the addition of Mkhitaryan, Arsenal have two world - class creative players at Arsene Wenger's disposal, and they would be well advised to fight to ensure it stays that way as losing Ozil would not only be a blow on the pitch, but it would surely send a poor message to fans and potential targets about their ambitions and ability to keep hold of their best players.
In the table of most creative EPL players on Squawka.com, Santi Cazorla is way out in the lead of points scored, while only Toure and Hazard have more than Ozil and, surprisingly, Monreal.
Mesut Ozil is the best creative midfielder on the planet, that is unquestionable, he has created more chances than any other player in the top 5 leagues in Europe, he has created 80 chances in 18 appearances in the premier league and only 21 of those chances have come from set pieces.
This increases the risk of our main creative player picking up his own injury and even though he is only just back from his own spell on the sidelines, the same can be said of Aaron Ramsey.
Every year we seem to need 4 or 5 top quality players and at most end up with 2 - remember the summer we only signed Cech despite needing a CB, CDM and ST.. It is still glaringly obvious that we need a top quality CB (VVD / Manolas / De Vrij / Tah / Sakho / Koulibaly), a no nonsense CDM (N'zonzi / Danilo Pereira / Carvalho / Diawara / Krychowiak) and a creative central midfielder (Seri / Kovacic / Banega / Pastore / Trigueros).
The fact that the Arsenal and France international centre forward Alexandre Lacazette has recovered from his knee problem and is fit enough to start the Europa League game against CSKA Moscow tonight is fantastic news, but it will only help us to beat the Russian club if the creative players in the Arsenal team give the striker plenty of ammunition.
We'll play deep and compact, we will only commit 1 WB at a time and focus on keeping Chelsea's creative players surrounded.
stadium debt could be used only for so long.The fact is arsenal cant match the financial strength of big clubs.One good signing every year just doesn't cut it as rest of the teams are buying 3 or 4 players that too top top player which he describes so often.Just do nt raise peoples expectations and not deliver at the end.I do beleive he is arrogant in the fact that he won't buy a cdm in mould of Vieira or toure bcoz he wants to prove that he can win it with smaller creative playes.Coquelin is good but no big club depends on a single player to carry them, there needs to be a backup always.
The problem with the fans, is they dances pundits tunes, and those pundits are Neville, keown, carragher, shaka hislop, all are defenders they only think the best player is defender.let's assume ozil becomes more of s defensive minded than creative, what would arsenal gain??
Our creative gem in the midfield last season, Eriksen has proven to be pretty much the only player from the «Magnificent Seven» summer spending spree that hasn't fully flopped.
The Saints have only picked up 6 points on the road and it is up to their best creative players to come up with something really special to turn the corner and Pellegrino should be counting on the wizardry that 24 - year old Boufal is capable of producing.
Oscar and Mata, having only returned to training last Sunday, did not play more than 45 minutes in each match, but looked creative, sharp and linked up well with the other players.
Not only did the Serbian international prove just how important he was for Jose Mourinho's side last campaign, but he also demonstrated that, if a club wishes to mount a serious title challenge, they must be equipped with a player that wins games by successfully commanding the area between the team's creative midfield and the back - four.
I think we need a creative player with pace, right now Son is our only quality pacey player but he is more of a finisher type.
To conclude, Klopp need not surrender his philosophies to accommodate Liverpool's best players into one starting XI, he only needs to put them in positions they are fairly comfortable with, and that way the team as a unit can succeed; with Benteke as the focal point of the attack, but Sturridge and Firmino also expected to chip in with a decent goal contribution, whilst Coutinho, Henderson (when fit) and Firmino can all provide a creative aspect to outweigh any creative spark lost by not having Coutinho at the very middle of the attacking midfielders.
overall really fun game, there was only 4 multi-player games but they were all really fun, single player games were very fun and creative ways
Ridley says his players» backgrounds in theater created the understanding that «the only way the show is going to reach its fullest potential is [by] working with everybody,» building a familial atmosphere and creative trust with new talent and veterans alike.
It seems strange to think that one - time MP3 - player market leader and current «catch - up merchant» Creative has only just arrived with its first touchscreen player, but in an attempt to appeal to the tactile generation it has upgraded its impressive Zen... Read more
Enchantment Experience costs in Creative Mode now match Bedrock Edition Pistons can now move small chests but only if the new position would have been valid for players to place a new chest.
While single - player consists mainly of Survival mode — dropping into a world filled with deadly foes with only your bare hands as your saviour, Creative mode offers a peaceful and relaxed experience, trading enemies for pure building creativity on a pixel - pastel landscape.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
By placing developers and players in the same creative space and providing creation tools that are only limited by one's imagination.
Driven by a desire to create games that come alive and resonate with players, Vladimir Funtikov co-founded Tallinn - based Creative Mobile, and after only four years, it became one of the largest mobile gaming companies in Northern Europe.
When you get to have full creative control and you get to do exactly what you want to do, and the only people you are responsible to are the players of your game, that's the ideal way to develop.
These plots are open to anyone the player allows entry to, and while the exterior of each house can only be tweaked slightly, the interior offers total creative freedom.
Not only is there a sandbox mode that will give players the ability to be creative and consistently conduct trials and errors of various spacecraft build but also modes that will give players objectives and missions while traveling through space.
To work in a creative environment where I can not only apply my knowledge of advertising but also learn the different nuances of the job, be a team player and help with the different projects in the organization
In order to be a good fashion designer, the applicant must not only be creative but also have knowledge of the latest fashion trends, different types of fabrics, the manufacturing process, besides being hard working and a team player.
Extremely creative Administrative support profeesional, that not only shines but helps co-workers shine as well, team player with excellent inter-personal skills, dedicated to excellence, ambitious, confident, very resourseful.
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