Sentences with phrase «only effective weapon»

Not exact matches

Currently Liverpool must rely solely on Luis Suarez as arguably the Anfield side's only effective attacking weapon.
The malleability of cyberspace gives these weapons a highly transitory nature; they're only effective for a short while.
Mr. Ryan and other leaders warned conservatives that using the farm bill as the vehicle to stage their revolt would only embolden centrist Republicans and hand them the votes they needed to turn the discharge petition into an effective weapon.
Cruz said that despite the fact that only a small fraction of stops yielded weapons, the practice was still an effective crime - fighting mechanism.
«Mutual assured destruction, or mutually assured destruction (MAD), is a doctrine of military strategy and national security policy in which a full - scale use of high - yield weapons of mass destruction by two opposing sides would effectively result in the complete, utter and irrevocable annihilation of both the attacker and the defender becoming thus a war that has no victory nor any armistice but only effective reciprocal destruction.»
In September the World Health Organization openly endorsed indoor spraying of DDT, saying it is not only the best weapon against malaria, it is also cheaper and more effective than other insecticides.
A really ugly internecine feud threatened, but in the end this could only have harmed business and damaged medicine's brand image, which was one of the profession's principal therapeutic weapons before the days of effective drugs.
Stun gauge: when you're fighting enemies, and if your weapon happens to be effective against them, not only will you deal more damage, but you will also fill up a gold - coloured gauge.
The higher the Elderseal rating of a weapon, the more effective it will be against the elder dragon, but only in relation to that one specific attack.
Not every body wants a manual gearbox, or an effective track weapon, only a nice car, fun and fast to drive, but still comfortable, and off course, affordable.
Most of the time, while explosives are arguably the most effective weapon in the early stages they're normally reserved for emergency situations only due to the loss of any usable research material in the process.
Not only do you need effective weapons at every distance, but you need enough resources to build a brick house to huddle in while you chug shield potions, or so you're ready to race against another player for the high ground with your own wooden folly.
Some games balance the weapons by making smgs more effective in close quarters and making assault rifles have high recoil but you can only do so much to try and make all the guns equally attractive to use, so I just put a price tag on the guns in hopes of making some guns used more.
The key to play is the effective use of the energy sword, which is capable of stopping yellow and purple enemy fire from reaching your mech, though it's use will reduce your combo meter.The only type of weapons - fire that you truly need to worry about is coloured red, and frankly that's a concern a lot of the time while you're trying to pilot your craft.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
You come up against a wide range of enemy land -, air - and naval units, and using the most effective special weapon in each particular instance not only saves time, but also increases your chances of survival.
The higher the Elderseal rating of a weapon, the more effective it will be against the elder dragon, but only in relation to that one specific attack.
Another puzzle element comes in when you fight certain enemies and «boss» monsters: they often can only be killed with a particular weapon, and finding out which weapon is effective on what alien is part of the fun of Cerberus.
The Following is the first major expansion for Dying Light and it's a big one, adding a huge countryside to navigate and a dune buggy that is not only an indispensable mode of transportation but an effective mobile weapon as well.
Players can only upgrade their weaponry to build new tools of destruction or put two weapons together for a truly effective defense against the alien threats.
Combination weapons will not only result in more effective and gruesome kills, but they will also increase your Prestige Points.
Most enemies outside of the bog - standard ants are a slog to kill, and despite the large arsenal of weapons, only a handful feel particularly effective.
The gold weapons in Mario + Rabbids Kingdom Battle are not only surprisingly effective, but can be obtained fairly early on in the game.
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