The Xbox 360 and PS3 versions of the game
only focus on the multiplayer - no campaign is included.
Not exact matches
so why spend time making
multiplayer elements for a game that really would
only feel tacked
on compared to just solely
focusing on making a great single player experience.
Shooters like Call of Duty and Battlefield
focus on online
multiplayer modes, which also offer huge replay value, limited
only by the amount of trash - talk and headshots you feel like dishing out.
While Dirty Bomb is their main
focus right now they have also developed
multiplayer for Batman: Arkham Origins (which was surprisingly good), Gears of War 4, and are the
only developer other than creators id Software to have worked
on the Wolfenstein, Doom and Quake franchises.
It's absurd, really, because if a videogame can be singleplayer
only and people can become irate at a
multiplayer element being tacked
on, then a game should be able to
focus on the
multiplayer without tacking
on a singleplayer portion.
Yet I hate to count this as a flaw as such because it's not the game's fault, but
on the other hand a
multiplayer only game that
focuses on teamwork does need a strong player base otherwise you're essentially wasting your cash.
Or will be
focused only on a
multiplayer experience?
Add to that the confusing nature of what Basement Crawl is really trying to be, the lack of anything to capture interest past playing a few matches, and the
multiplayer -
only focus which will create limitations when few people are online playing, and you have a game that probably isn't worth the space
on your hard drive.
Seeing as racing is
only one aspect of a much larger game it seems strange that Hello Games would choose racing as their
multiplayer focus, rather than
on coin hunts or trick runs.
It also showed that something with a heavy
multiplayer focus and graphically intensive could not
only run
on this unique console, but could work well both docked and in handheld mode.
Only you can answer that, but it seems to me that this falls into the same category as Dead Space 2 and Bioshock 2, i.e. a fantastic
focused single player experience with a
multiplayer element bolted
on for the sheer heck of it and a tiny market share.
In my time spent playing Sword Art Online: Hollow Realization, I
only played a few sessions of
multiplayer and
focused on the single player campaign.
Saying that, now that I have the choice, I'll probably buy any future releases
on the 360 that are single player
only (or are single player
focussed with a token
multiplayer mode thrown in) and are shown to run better
on the 360.
Microsoft has revealed that a demo of the title, which is
focus only on the «OverRun «
multiplayer mode, will be available to download
on Xbox Live a few days before the actual copy launches.
While the box art now hints at an active internet connection for the game's campaign mode as well, there's also the possibility that the connection is
only required for the game's
multiplayer portion — after all, For Honor remains heavily
focused on multiplayer.