Sentences with phrase «only gameplay skills»

«We take into account not only your gameplay skills, but also inventory and time played, when we match players together in multiplayer,» he said, «You should not ever be matchmade together with players who are much better than you are.
There is even a skills trainer that teach not only gameplay skills, but strategy and football concepts as well.
Run The Gauntlet — Skills Trainer has been expanded to teach not only gameplay skills, but strategy and football concepts as well.
We take into account not only your gameplay skills, but also inventory and time played, when we match players together in multiplayer.

Not exact matches

With the online gameplay where you can not only compete, but compete for some career money and test your skating skills against others the game offers a strong online mode.
Overall, Splatoon's chaotic gameplay is an absolute blast to play and the intuitive controls and accessible nature of the gameplay (no matter which way you play) only amplifies the fun factor and allows gamers of all skill levels to enjoy the craziness.
The Evil Within 2 gets off to an awkward start due to sluggish combat and tedious gameplay, remedied only by the several skills and abilities that can be unlocked to aid Sebastian on his journey through the intriguing yet terrifying ordeal.
While only one of the songs has really stuck with me outside of actual gameplay, it's a really nice soundtrack created by obviously skilled composers and musicians.
They will not purposely incite or encourage additional harassment or abuse, and will only engage with harassers through gameplay, eliminating them from the game using their skills and talent,» a rep explained.
The only positive is that gameplay skill isn't tied to stat boosts from loot boxes at all, unlike other current controversial games.
It stores all the loading screen and context - sensitive tips • New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu) • Added information to the in - game loot pickup UI that displays why an item can't be picked up • The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire • Skill modifiers have been added directly to gear (previously only available on gear mods)
If you can't keep someone playing because your gameplay is engaging, you keep them playing with the expectation of another level up or a skill point they can spend to further «progress» their character, even if it only increases their health by 2 %.
The thirteen skills are typically only used for one major gameplay mechanic, but can provide additional dialogue options and the like.
Not only is it challenging, but it also keeps you engaged all throughout the gameplay as it puts your skills to the test.
As far as the core gameplay goes, there's only been a couple of tweaks here and there, most specifically the addition of the defensive skill stick.
Switching up characters can keep things fresh with different attacks and different skill trees but it only does so much to combat the rather pedestrian gameplay on offer.
The only major changes that seem to have been brought into the gameplay are the tweaks made to the offensive and defensive stick skills.
Instead of making strange distinctions for skill - based games or creating a theory as to why reviewers can only handle games that they're already familiar with, I think it's more accurate to say that reviewers don't really evaluate gameplay well at all.
Upon earning 60 skill checks; players will unlock the ability to create their own cup series allowing full customisation or alternatively randomising including saving up to five unique cup series to choose from comprising of human only or human and A.I. competitors, anywhere from two to ten competitors and between one to five events in addition to the race, battle race, stunt showcase and takedown modes albeit takedown mode is only available against human opponents, the amount of tracks that have been unlocked during gameplay in other modes, event duration such as one to ten laps in race and battle race or up to five minutes in stunt showcase and takedown and one of 18 weapon sets or all weapons for battle race or one of seven weapon sets or basic takedown weapons for takedown events.
There's no leveling up in it, only the addition of more weapons to your arsenal and therefore more specialized attacks, and while skill does play a part in the gameplay, at a certain point you know how to deal with all enemy types easily, and combat becomes outrageously easy at times.
The gameplay is close to impeccable for an open - world shooter, with only a few caveats like a terrible save system, too - strict skill progression cordoned off by the main story quests, and overly linear gun progression.
a b c d e f g h i j k l m n o p q r s t u v w x y z