Star Wars Battlefront 2 and Overwatch are not
the only games with loot boxes, after all, and many players will be following the investigation closely to see what happens next.
Not exact matches
While Battlefront II boasts the most egregious example, it was far from the
only game to boldly feature
loot boxes this year,
with Call of Duty: WWII, Middle - earth: Shadow of War, Assassin's Creed Origins, and more all jumping on the
loot box train.
The debate over whether
loot boxes should be thought of as gambling tools is not going to go away,
with the UK Gambling Commission ruling that
boxes do not come under its control because the rewards on offer were usable
only in the
game.
The
game has been sharply criticized for a system where character progression and weapons could
only be acquired from
loot boxes, which, originally, could be purchased
with real money.
Players of the
game were upset because the
loot boxes bought
with real - world money
only had a slight chance of giving the player the in -
game credits needed to unlock characters and other assets of the
game.
I do like how the
game will
only ever make you wait for about ninety seconds before giving you a match against bots, meaning you can still gain the exp you don't in skirmish
games without having to wait ages for players, its great for the types of people that aren't big on multiplayer, each vehicle has unlockable skins, voice lines, tombstones to mark deaths and emotes for bragging rights, the
game also features a leveling system
with loot boxes for unlockable gear and titles at each level up, meaning there are always rewards for even the casual player to earn which is great for replay value.
Oh, and the
game has motherfucking
loot boxes but they can
only be bought
with in -
game currency that you earn by playing.
For years we've not had an issue
with loot boxes in free to play
games and though I personally hate the random aspect of them, it's
only fair that a company be compensated for their work and selling microtransactions or
loot boxes or whatever they want to call them is a valid way of keeping the lights on and their people employed.
For now,
loot boxes can
only be bought
with in -
game credits, but it's worth noting that the in -
game store isn't live yet.
Alpha packs, the
game's
loot boxes, can
only be gotten by winning matches or buying them
with Renown — though an FAQ page states that they will be buyable
with R6 Credits in the future.
Who are you to say people shouldn't be able to buy
loot boxes with their own money (real or in -
game) when it
only impacts their
game?
In the meantime, Hawaii and the US had similar efforts, even though the entire ruckus ended after the ESRB announced that
games with loot boxes will
only be labeled, so as to make it easier for parents to decide.
The bill makes no mention of an exception for free - to - play
games on PC, Consoles, or Mobile — in fact making
only the * sale * of
games with loot boxes illegal, * not * making it illegal for minors to access them once they have the
game; meaning kids who still need their mom to purchase a
game like Shadow of War, can still hop in and purchase
loot boxes once they own it; and
game developers can sell them, because the bill also makes no mention of age - restrictive tools.
Hawaii legislation targets video
games with loot boxes, which would necessitate they be labeled and sold
only to those over the age of 21.
Admittedly, there's nothing in the buyable
loot boxes you can't potentially get in -
game with a hell of a lot of time and effort, but it's hard to see Blizzard selling bundles of skins, emotes and various other trinkets, some of which cost more than Overwatch itself, and not feel a sense of disapproval, especially considering there's no other
game rewards and the vast majority of
loot boxes only cough up boring sprays or character voice lines.
Comparatively, in my roughly 4 years spent playing League of Legends, a
game with no
loot boxes whose
only micro-transactions come in the form of character skins, I have spent $ 750.
Not
only was the
game incredibly repetitive, and not
only was the story totally superfluous, but the
game was also filled to the brim
with microtransactions and
loot boxes.
For instance, a
game like Epic Games» Fortnite Battle Royale, which does not contain
loot boxes but does sell in -
game currency that can be used to buy cosmetic items outright, would be considered the same as Blizzard's Overwatch, which
only lets players buy slot machine - style
loot box packs
with real money and no guarantee of eventual rewards.