Sentences with phrase «only move your characters»

The gameplay consisted of not only moving the character through the game environment, but also making a dozen multiple choice decisions about the character's actions in an unfolding fictional narrative.
One thing that always got me into trouble is that you can only move your characters once per turn.

Not exact matches

The characters in fantasy can be as profound as life itself or as illuminating as a sunrise, but the life moves somewhere and the sun not only rises but sets.
Motion is only apparent, and is derivative from shifts in character of actual occasions in the historic route, no one of which really moves.
Only on literature and poetry it did not, and could not, have effective influence, owing not to lack of enthusiasm, but to its philosophical and practical character, which moved outside the mental process of poetry.
Joining a club of arsenal s stature has its ups and downs.There is a requirement of how our players should perform when on the pitch.The following is a list of players who were wrong to choose arsenal.Aaron ramsey - Even though he is the most favoured of all players at the club now.I cant help but think how it would have gone for Him if he decided to search for other greener pastures.He was a clear talented footballer during his time at cardiff but he hasnt been raised with the discipline at arsenal.You can always see ramseys all round strengths but sadly Its not helping him or the club with his foward moving pleasurr.He is so Over used and its sometimes difficult for him to get used to the rythm of the game.With time you realise he gets low ib confidence and his engine gets wasted.He needed somebody who would have managed him properly and with care and that person is certainpy not wenger.You would have been better off at Manu mate.Calum chambers - Came us a very talented player from southampton with raw talent.He was very good at first but wenger found a way to reduce his level of confidence.His inexperience was left exposed and wenger did nt do anything to resolve that problem and instead He looked for other talented players.Alex oxlade chamberlain - Another very talented player who needed only his skilled sharpened and his character modelled.That and he was ready to become a world beater.But wenger decided to let him run and run like a headless chicken causing him to be often injured and damaging his confidence.Who knows what would have happened to him gad he decided to look for more greener pasture.He is surely a much better player than this.Theo walcott - Another player who was tipped to have a very bright future.He had it in him.But all he needed was an appropriate manager who would nurture him with discipline and help him with his talent.But on Coming to arsenal he was given Much more responsiblities putting more weight on his shoulders on top of that another player who was recklessly managed with his talent and never coming off age because his character wasnt properly shaped.Mesut ozil - Al right i agree he perfoms well just recently.But imagine all the legendary players he was often compared to during his time at real madrid.On coming to arsenal he found no rotation often overused, suffered many injuries and his confidence dwindled.It is pretty clear arsene does not take any responsibility for players.And when at arsenal you have to be your own manager.You need not rely on your manager otherwise you might continue being the same player for the next many years.That is why each and every player are what they are because of their own efforts and wenger had nothing to do with it.Van persie was the same player for over 7 years untill he himself decided to change.Wenger only organises and prepares tge team while the rest is in your court.It is not what so many people make it out to be.Thats why we need to pressure wenger more than our own players.They are their own self managers and wenger needs to take that responsibility
The only one I can really think of is, Sam Wilson (Falcon) and as the MCU moved away from Captain America: Winter Soldier, I kept seeing his character shunted to the sidelines.
But as soon as Neeson and his men have moved on, the film never raises it again, and the only effect is to make Neeson's character more unlikeable.
I think it's awesome that Contra is now fully 3D and best of all the characters talk.Since it's now 2004 I am glad that they added a dash move instead of bringing back the ability to jump.A dash can be just as good as a jump.Alot of you may think the game is extremely short but that's only because you guys are getting low ratings B or C.Shattered Solider works the same way.If you get an S rating on the first 4 missions you will continue on.Same way with SS.Why is that so difficult for you contra fans to understand?
These wrestling beauties not only score a perfect 10,000 polygons per character, they also have all the some of the best moves and talent found in any wrestling game.
Only in the last half - hour do the usual Emmerich absurdities pile up: I laughed outright at the character who, past 65 and diagnosed with a massive brain tumor that will kill him within months, can not be stopped by a ferocious beating, being stabbed in the neck with a sharp implement, then being crushed against a wall by an SUV moving at a minimum of 30 mph.
With a a messy script full of expository dialogue, confusing motivations and plot holes, this uninteresting and generic movie is also only able to move forward by relying on stupid characters who are no more a killer elite than a bunch of incompetent amateurs.
It isn't consistent, e.g. most exits are identified my mousing over, but some only if you move the character to the edge of the screen.
As with Lawrence, Edgerton presents his character in an understated way, letting gestures and looks communicate Nash's feelings and only moving into exaggerated action when the scene calls for it.
I was genuinely moved by all three characters, due to the acting, it was extremely well done, especially for an indie, James really plays his character well, I was surprised with his phenomenal performance, and Kristen was very good, stepping out off her stereotypical role as Bella, I'm sick off people saying she can not act, how can you judge an actress if you've only seen the twilight movies, she really stepped up to the mark.
The learning curve is low as the characters only have a handful of moves to use.
Even though it tells a simple tale, has only two main characters and features several scenes that are mostly silent, it is more moving, more memorable, and just so much BETTER in every way possible than 95 % of the films I see each year.
After the success of Ta - Nehisi Coates» current run on Black Panther, Marvel has made another big move in an attempt to diversify not only their characters, but the writers and artists in their employ.
By contrast, every character in Howl's Moving Castle — derived from an English novel by Diana Wynne Jones — is both lovable and seriously flawed, and though a war does rage around them, the only villains are the faceless forces on both sides that keep it going.
Actress Amy Ryan described this process as causing a «happy accident» whereby Keaton's character had to be laying on a dressing room counter top in order to accommodate the camera manuevers «That was the only place really that worked best for every moving part in the scene, boom operator and [Lubezki], myself, Michael.
The screenwriters appear to have no concept of how action video games work, moving their characters haphazardly through a nondescript jungle with only fleeting instances of combat and problem - solving.
Jordan's Killmonger is the only other character to not dissolve in the script's frenzy of moving parts.
The turn - based approach Fire Emblem is famous for is gone in Fire Emblem Warriors, and in its place you'll find hordes of enemies to cut your way through (in real time, naturally), screen - filling special moves and a surprisingly deep character development system which not only allows for levelling - up, but permits you to augment each protagonist's abilities on a more granular level, such as selecting and improving their weaponry.
Not only do the characters look and move better, but so too the environments.
In a move that can only be described as the most James Franco thing ever, The Disaster Artist was reportedly directed by Franco in character as Wiseau.
Motion occurs only in key parts of the frame, such as mouths moving when characters speak or body parts moving when action calls for it.
From lush cinematics to detailed in - game graphics, Resident Evil Revelations looks great on the PS3, especially the character model of Jill who is not only oozing with sex appeal but moves with a human - like grace.
What's remarkable about the poetry in The Seventh Victim is that it manages to coexist gracefully with a fast - moving plot, over a dozen important characters who have complex and nuanced relationships, and a running time of only 71 minutes.
Your main character in the game has only a few default moves and some extra special moves along the way.
Only as well as being able to have your own character do things like that, via the game's start menu, the player can give orders to their units to move to certain locations, like the enemy's fort, to the aid of another unit or even to where you are on the field, just to give yourself a hand.
You're moved by the compelling story and characters first and foremost, while all the cinematic achievement sneaks past your notice, welcoming appreciation only later.
Even if the level of other characters» own development decreases as they move down the food chain of plot importance (Some speak of their lack of feelings of worth and act upon them, others give themselves neat nicknames and show off their abilities, and one seemingly appears only as fodder for the villain (After the pronouncement that said character is dead, we half expect the follow - up to be «And we have killed him»)-RRB-, there is at least this conflict of ideas between its central characters playing out as though it, instead of nifty superhuman talents, is what matters the most.
Since only a few of the characters move from one story to the next, there aren't enough opportunities for these great actors to spark some chemistry and play off one another.
And while it initially seems like John Debney's generic musical score is going to be the only source of mood establishment, something funny happens: setup established, the characters begin to move about like butterflies emerging from cocoons, displaying tenfold more emotional nuance than one might rightfully, albeit cynically, expect from such a film.
But just as this set introduces us to what could be a riveting story, even the film's seemingly mundane details that might have given character and depth, such as Joe's quip about so - called T.K.'s (telekinetics) being «assholes who think they're blowin» your mind floating quarters,» are really only expository moments designed to move the plot forward.
Devastating is about the only way to describe it; characters will face off against dozens of enemies at a time, unleashing massive attacks which throw them back or colossal finishing moves which call upon Zelda's light arrows or even the power of the Triforce.
Your character can only move on a 2D plane, however, enemies can come at you from all sides and places.
You can get all of the minor move set changes, characters and stages with the downloadable upgrade available on Xbox Live, PSN and PC so the retail version is only there for people who like to dress up their fighter, or for those who haven't yet experienced Street Fighter IV yet.
Moving beyond the core Justice League ensemble, the film is packed with a wide array of notable supporting characters, including some who only get a few scenes.
The only reason for watching such a shallow and worn drama is because of Crudup's subtle performance and how he deftly moves through the thin script by masking himself in deeply drawn - out inner psychological twists that give his character a somewhat fresh feel.
You can only move a certain amount of spaces within each turn, but you can do so for every character in your team.
The third is a bit of a slip in the wrong direction, but the characters really don't matter in this installment, which moves from one plot point to the next, stopping only for exposition, a random bit of usually unsuccessful humor here and there, and revisiting old memories before the gang's climactic return to Vegas.
Nonetheless, it's a great way to explore additional characters because if you only have one character that you use, it does make you a little lazy when it comes to exploring the game to its full potential which makes you miss out on some really cool special moves and finishers.
With only one episode left, The Alienist pulled a risky move by shoving their titular character to the side for the duration of its penultimate episode.
With spotty acting, superficial developments, and rules that seem to be made up as the film moves along, Dead Silence is strictly only of interest to audiences who are all about scary images set to ominous music, caring far less about a good storyline to follow or characters who do or say things that might be plausible to anyone who experiences them in real life.
In Michell's hands, a relatively working - class set of characters becomes incongruously bourgeois through sensuous camera moves and catalogue - ready tableaux accentuated by not only walls of Kubrickian white, but also a decidedly «upscale» piano score.
One big difference between Versus and the story mode is that each player will only have three actions per turn, making it a battle of strategy as you choose between using a turn to move all of your fighters, or putting all of your actions into one or two characters attacking.
It's interesting that you only command characters to move and don't select what actions they should take nor which foes they should target.
The campaign is spaced across five missions where you fight our old friends the Hive, meet characters previously teased in obscure lore files, and which moves the overall Destiny story along... if only by an inch.
As for the stolen bits, Hammy is clearly modeled after Scrat from the «Ice Age» movies (smart move, since Scrat is the only character in those movies worth watching), and one secondary — but unforgettable — joke from «Finding Nemo» is hilariously adapted here.
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