The gameplay consisted of not
only moving the character through the game environment, but also making a dozen multiple choice decisions about the character's actions in an unfolding fictional narrative.
One thing that always got me into trouble is that you can
only move your characters once per turn.
Not exact matches
The
characters in fantasy can be as profound as life itself or as illuminating as a sunrise, but the life
moves somewhere and the sun not
only rises but sets.
Motion is
only apparent, and is derivative from shifts in
character of actual occasions in the historic route, no one of which really
moves.
Only on literature and poetry it did not, and could not, have effective influence, owing not to lack of enthusiasm, but to its philosophical and practical
character, which
moved outside the mental process of poetry.
Joining a club of arsenal s stature has its ups and downs.There is a requirement of how our players should perform when on the pitch.The following is a list of players who were wrong to choose arsenal.Aaron ramsey - Even though he is the most favoured of all players at the club now.I cant help but think how it would have gone for Him if he decided to search for other greener pastures.He was a clear talented footballer during his time at cardiff but he hasnt been raised with the discipline at arsenal.You can always see ramseys all round strengths but sadly Its not helping him or the club with his foward
moving pleasurr.He is so Over used and its sometimes difficult for him to get used to the rythm of the game.With time you realise he gets low ib confidence and his engine gets wasted.He needed somebody who would have managed him properly and with care and that person is certainpy not wenger.You would have been better off at Manu mate.Calum chambers - Came us a very talented player from southampton with raw talent.He was very good at first but wenger found a way to reduce his level of confidence.His inexperience was left exposed and wenger did nt do anything to resolve that problem and instead He looked for other talented players.Alex oxlade chamberlain - Another very talented player who needed
only his skilled sharpened and his
character modelled.That and he was ready to become a world beater.But wenger decided to let him run and run like a headless chicken causing him to be often injured and damaging his confidence.Who knows what would have happened to him gad he decided to look for more greener pasture.He is surely a much better player than this.Theo walcott - Another player who was tipped to have a very bright future.He had it in him.But all he needed was an appropriate manager who would nurture him with discipline and help him with his talent.But on Coming to arsenal he was given Much more responsiblities putting more weight on his shoulders on top of that another player who was recklessly managed with his talent and never coming off age because his
character wasnt properly shaped.Mesut ozil - Al right i agree he perfoms well just recently.But imagine all the legendary players he was often compared to during his time at real madrid.On coming to arsenal he found no rotation often overused, suffered many injuries and his confidence dwindled.It is pretty clear arsene does not take any responsibility for players.And when at arsenal you have to be your own manager.You need not rely on your manager otherwise you might continue being the same player for the next many years.That is why each and every player are what they are because of their own efforts and wenger had nothing to do with it.Van persie was the same player for over 7 years untill he himself decided to change.Wenger
only organises and prepares tge team while the rest is in your court.It is not what so many people make it out to be.Thats why we need to pressure wenger more than our own players.They are their own self managers and wenger needs to take that responsibility
The
only one I can really think of is, Sam Wilson (Falcon) and as the MCU
moved away from Captain America: Winter Soldier, I kept seeing his
character shunted to the sidelines.
But as soon as Neeson and his men have
moved on, the film never raises it again, and the
only effect is to make Neeson's
character more unlikeable.
I think it's awesome that Contra is now fully 3D and best of all the
characters talk.Since it's now 2004 I am glad that they added a dash
move instead of bringing back the ability to jump.A dash can be just as good as a jump.Alot of you may think the game is extremely short but that's
only because you guys are getting low ratings B or C.Shattered Solider works the same way.If you get an S rating on the first 4 missions you will continue on.Same way with SS.Why is that so difficult for you contra fans to understand?
These wrestling beauties not
only score a perfect 10,000 polygons per
character, they also have all the some of the best
moves and talent found in any wrestling game.
Only in the last half - hour do the usual Emmerich absurdities pile up: I laughed outright at the
character who, past 65 and diagnosed with a massive brain tumor that will kill him within months, can not be stopped by a ferocious beating, being stabbed in the neck with a sharp implement, then being crushed against a wall by an SUV
moving at a minimum of 30 mph.
With a a messy script full of expository dialogue, confusing motivations and plot holes, this uninteresting and generic movie is also
only able to
move forward by relying on stupid
characters who are no more a killer elite than a bunch of incompetent amateurs.
It isn't consistent, e.g. most exits are identified my mousing over, but some
only if you
move the
character to the edge of the screen.
As with Lawrence, Edgerton presents his
character in an understated way, letting gestures and looks communicate Nash's feelings and
only moving into exaggerated action when the scene calls for it.
I was genuinely
moved by all three
characters, due to the acting, it was extremely well done, especially for an indie, James really plays his
character well, I was surprised with his phenomenal performance, and Kristen was very good, stepping out off her stereotypical role as Bella, I'm sick off people saying she can not act, how can you judge an actress if you've
only seen the twilight movies, she really stepped up to the mark.
The learning curve is low as the
characters only have a handful of
moves to use.
Even though it tells a simple tale, has
only two main
characters and features several scenes that are mostly silent, it is more
moving, more memorable, and just so much BETTER in every way possible than 95 % of the films I see each year.
After the success of Ta - Nehisi Coates» current run on Black Panther, Marvel has made another big
move in an attempt to diversify not
only their
characters, but the writers and artists in their employ.
By contrast, every
character in Howl's
Moving Castle — derived from an English novel by Diana Wynne Jones — is both lovable and seriously flawed, and though a war does rage around them, the
only villains are the faceless forces on both sides that keep it going.
Actress Amy Ryan described this process as causing a «happy accident» whereby Keaton's
character had to be laying on a dressing room counter top in order to accommodate the camera manuevers «That was the
only place really that worked best for every
moving part in the scene, boom operator and [Lubezki], myself, Michael.
The screenwriters appear to have no concept of how action video games work,
moving their
characters haphazardly through a nondescript jungle with
only fleeting instances of combat and problem - solving.
Jordan's Killmonger is the
only other
character to not dissolve in the script's frenzy of
moving parts.
The turn - based approach Fire Emblem is famous for is gone in Fire Emblem Warriors, and in its place you'll find hordes of enemies to cut your way through (in real time, naturally), screen - filling special
moves and a surprisingly deep
character development system which not
only allows for levelling - up, but permits you to augment each protagonist's abilities on a more granular level, such as selecting and improving their weaponry.
Not
only do the
characters look and
move better, but so too the environments.
In a
move that can
only be described as the most James Franco thing ever, The Disaster Artist was reportedly directed by Franco in
character as Wiseau.
Motion occurs
only in key parts of the frame, such as mouths
moving when
characters speak or body parts
moving when action calls for it.
From lush cinematics to detailed in - game graphics, Resident Evil Revelations looks great on the PS3, especially the
character model of Jill who is not
only oozing with sex appeal but
moves with a human - like grace.
What's remarkable about the poetry in The Seventh Victim is that it manages to coexist gracefully with a fast -
moving plot, over a dozen important
characters who have complex and nuanced relationships, and a running time of
only 71 minutes.
Your main
character in the game has
only a few default
moves and some extra special
moves along the way.
Only as well as being able to have your own
character do things like that, via the game's start menu, the player can give orders to their units to
move to certain locations, like the enemy's fort, to the aid of another unit or even to where you are on the field, just to give yourself a hand.
You're
moved by the compelling story and
characters first and foremost, while all the cinematic achievement sneaks past your notice, welcoming appreciation
only later.
Even if the level of other
characters» own development decreases as they
move down the food chain of plot importance (Some speak of their lack of feelings of worth and act upon them, others give themselves neat nicknames and show off their abilities, and one seemingly appears
only as fodder for the villain (After the pronouncement that said
character is dead, we half expect the follow - up to be «And we have killed him»)-RRB-, there is at least this conflict of ideas between its central
characters playing out as though it, instead of nifty superhuman talents, is what matters the most.
Since
only a few of the
characters move from one story to the next, there aren't enough opportunities for these great actors to spark some chemistry and play off one another.
And while it initially seems like John Debney's generic musical score is going to be the
only source of mood establishment, something funny happens: setup established, the
characters begin to
move about like butterflies emerging from cocoons, displaying tenfold more emotional nuance than one might rightfully, albeit cynically, expect from such a film.
But just as this set introduces us to what could be a riveting story, even the film's seemingly mundane details that might have given
character and depth, such as Joe's quip about so - called T.K.'s (telekinetics) being «assholes who think they're blowin» your mind floating quarters,» are really
only expository moments designed to
move the plot forward.
Devastating is about the
only way to describe it;
characters will face off against dozens of enemies at a time, unleashing massive attacks which throw them back or colossal finishing
moves which call upon Zelda's light arrows or even the power of the Triforce.
Your
character can
only move on a 2D plane, however, enemies can come at you from all sides and places.
You can get all of the minor
move set changes,
characters and stages with the downloadable upgrade available on Xbox Live, PSN and PC so the retail version is
only there for people who like to dress up their fighter, or for those who haven't yet experienced Street Fighter IV yet.
Moving beyond the core Justice League ensemble, the film is packed with a wide array of notable supporting
characters, including some who
only get a few scenes.
The
only reason for watching such a shallow and worn drama is because of Crudup's subtle performance and how he deftly
moves through the thin script by masking himself in deeply drawn - out inner psychological twists that give his
character a somewhat fresh feel.
You can
only move a certain amount of spaces within each turn, but you can do so for every
character in your team.
The third is a bit of a slip in the wrong direction, but the
characters really don't matter in this installment, which
moves from one plot point to the next, stopping
only for exposition, a random bit of usually unsuccessful humor here and there, and revisiting old memories before the gang's climactic return to Vegas.
Nonetheless, it's a great way to explore additional
characters because if you
only have one
character that you use, it does make you a little lazy when it comes to exploring the game to its full potential which makes you miss out on some really cool special
moves and finishers.
With
only one episode left, The Alienist pulled a risky
move by shoving their titular
character to the side for the duration of its penultimate episode.
With spotty acting, superficial developments, and rules that seem to be made up as the film
moves along, Dead Silence is strictly
only of interest to audiences who are all about scary images set to ominous music, caring far less about a good storyline to follow or
characters who do or say things that might be plausible to anyone who experiences them in real life.
In Michell's hands, a relatively working - class set of
characters becomes incongruously bourgeois through sensuous camera
moves and catalogue - ready tableaux accentuated by not
only walls of Kubrickian white, but also a decidedly «upscale» piano score.
One big difference between Versus and the story mode is that each player will
only have three actions per turn, making it a battle of strategy as you choose between using a turn to
move all of your fighters, or putting all of your actions into one or two
characters attacking.
It's interesting that you
only command
characters to
move and don't select what actions they should take nor which foes they should target.
The campaign is spaced across five missions where you fight our old friends the Hive, meet
characters previously teased in obscure lore files, and which
moves the overall Destiny story along... if
only by an inch.
As for the stolen bits, Hammy is clearly modeled after Scrat from the «Ice Age» movies (smart
move, since Scrat is the
only character in those movies worth watching), and one secondary — but unforgettable — joke from «Finding Nemo» is hilariously adapted here.