Sentences with phrase «only real enemy»

Enter InkSplosion, a single screen twin - stick shooter, where the only real enemy is beating your previous high - score!
Prizrak guards and characters Mireille, Cooper, and Weep are all left below; your only real enemy is the mighty Mammoth.
InkSplosion — # 4.99 Enter InkSplosion, a single screen twin - stick shooter, where the only real enemy is beating your previous high - score!
There are no haters here, no bullies, and the only real enemy is the self - repression that plagues the shy, closeted Korean Angeleno teenager at its center.
The only real enemy is claiming to be absolutely true and other absolutely false, now that's fanaticism!
They were the only real enemies in the game that offered a decent challenge, and squaring off against one of them was always a nerve - wracking experience.

Not exact matches

On the contrary, the humiliated child's desire for total revenge is the real engine that drives these books, which are not only about deferred vengeance (Cromwell's revenge on his enemies) but are themselves Mantel's own long - deferred, carefully plotted strategy for settling old scores.
He ignores the fact that in war you kill people and capture enemies, and then drops every context (while accusing Peikoff of that), and simply argues that we should not torture our enemies in war because it is (somehow) unethical — he offers no real argument as to why it is immoral, and only tries to make Peikoff look like a buffoon.
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
The only real break from the monotony of shooting at enemies is the 2 bosses that are available.
The storming of the fortified beaches of Normandy is an entropic nightmare, a vision of chaos and carnage in which Allied infantry managed to not only maintain their sanity with the very real possibility of being killed at a moment's notice, but also successfully break through enemy lines and punch a major hole into Nazi - occupied France.
You've killed a million enemies like this before, and the only real differences this time around are aesthetic.
The only real complaint about the game play is the auto targeting, which forces you to hit triangle whenever you want to change targets, and sometimes you'll have to press triangle 30 to 40 times to lock on the enemy you want.
The turn - based approach Fire Emblem is famous for is gone in Fire Emblem Warriors, and in its place you'll find hordes of enemies to cut your way through (in real time, naturally), screen - filling special moves and a surprisingly deep character development system which not only allows for levelling - up, but permits you to augment each protagonist's abilities on a more granular level, such as selecting and improving their weaponry.
The only real complaint I have about the game enemy variety, or lack there of.
She feuds violently with friends - turned - enemies, and regularly lashes out at beleaguered Bobby when he comes calling for the weekly rent — rarely seeming to appreciate that he is her only real defender.
The combat is very simple though, especially the third person shooting, with the only real complication being a special combo attack once you kill enough enemies in a row.
From executive producer Ben Wheatley (director of Kill List and High - Rise) comes this knife - edged thriller about a gang of mercenary soldiers who take cover in an abandoned bulldog tank — only to find the real enemy is within.
Although the real enemies are not only those who they daily face, because someone is plotting in the shadows behind them, interweaving and planning the whole destiny of humanity.
And escape is your only real option here — with no weaponry aboard the drone, once you encounter an enemy, fleeing is your only hope of survival.
Behind the scenes there is a basic rock - paper - scissors system going on that defines combat with the likes of pikemen faring better against cavalry, but in reality the enemy tends to throw big blobs of mixed units at you and the only real way to respond is doing the same, thus fights tend to be resolved by whoever has the biggest blob, or in many cases by the heroes.
Thanos is a big and powerful enemy, but he only has three real attacks that you need to look out for: his close - range punch attack, long - range laser blast, and a super jump.
It was not only the perfect insight into what was shocking 90's fashion that featured enemies sporting some questionable denim on denim combos, but it was also a real standout beat -»em - up for the Sega Mega Drive that captured the real essence of classic beat -»em - ups and contributed to the genre's deserving title.
The enemies are just cannon fodder; bereft of any real stimulating A.I behaviours, and only serve to be shot at without offering any real challenge, with the exception of the shotgunners who just run at you with sponging bullets.
The only real weak point is some of the enemy design which feels imported in from other (and perhaps better) games.
At first this is o.k. when there are only a couple enemies on the screen but the real game begins later on at the near end - level areas and the boss battles.
The real jewel in the crown in Obliteracers is it's multiplayer, it is definitely geared more to be a party game than a racing game with the full pack of racers being followed at one time, this gives it an arena feel rather than an actual straight up racing game, you still have to try and lead the pack (at times) although that's only to knock other racers out as the main aim is to destroy your enemy, within multiplayer you can customize your game to suit your preferences from turning certain or all weapons off, reversed controls, ice skating which is an extremely slippery track speed boosts etc etc, i'd liked to have listed them all in this review but with so many you'll have to take a look yourself.
The only real disappointing thing about them was their appearance, with each one simply looking like a slightly bigger enemy.
Occasionally you do get a chance to set up traps away from an enemy and then engage them before luring them in, and it does feel awesome when you do that, but generally the only real way to use traps is to roll away from combat and quickly hit the button that causes Geralt to go about his business, but that sort of feels like cheating when the enemy happily walks straight into the trap he just watched you set up.
As you progress you'll quickly realise that you're annihilating the same three enemy types over and over, with the only real change being the boss battles at the end of each stage.
The most notable issue though, and the only real issue in terms of gameplay is that often the game's respawn times end up having you spawning just as the enemy that killed you has returned.
This is the same in each pyramid, with the only real differences between each being the fresh enemy types that appear and the general artistic design of the rooms and the traps they hou
«To me, the real fun with swarms is the online co-op experience — World War Z is the only game to offer an online experience with such massive quantities of fastmoving enemies
A Goomba's only real strength is that it works in large groups to attack an enemy.
However, that tacked on feeling continues when you battle the same enemies for the entire ride, with their only real changes involving stronger shields, armor, and a variety of weapons which are also at your own disposal.
The only real difference is that Ashley's special move is an uppercut that does a large amount of damage to one or two enemies.
The only real difference is if there are enemies on the square you must clear the area in Hyrule Warriors mode before you can search the square.
This can become very frustrating as you will have to fight all of the same enemies, with the only real gaming benefit being that the layout will be randomised like The Binding of Isaac.
The real game begins on the Experienced difficulty level which adds more enemies and humans which move slightly faster, and only 99 continues.
With cool backgrounds and several fun weapons, the game's only real faults are in its actual enemies.
It's a good and often great game, but in the first 6 hours of playing it, I only saw one real enemy archetype — guy with gun.
Treating more like real robots that could only really handle one or two enemies at a time, all of which would be equally armored and equipped.
Repairing internal systems in real - time while fending off enemy boarding parties during a ship - to - ship battle is only a taste of some of the desperation you'll get as you scrape by before your inevitable death.
But remember, in Hard Mode enemies have twice as much health as they did before and you'll suffer more damage from inflicted wounds - so only take on Hard Mode if you've played through Normal Mode and are ready for a real challenge.
The only real hinderance to enjoyment was the enemy placement and their AI, which in all honesty stood out considerably.
The only real graphical hitch that i noticed was that sometimes the enemies would clip through objects within the environment, and that every characters facial expressions don't seem to portray many emotions.
The only real complaint I have about battles is the fact that after the first or second battle, there comes a point in every fight where the enemy receives reinforcements.
In the age of cyberattacks and terrorism, we need to look for policies that seek to further insulate our noncombatants rather than serve them up as the only viable targets for our enemies to attack in the hope of incurring real costs to American society.
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