Gentle puzzles and hidden scraps of material that extend your fluttering scarf and let you stay airborne for longer provide
the only traditional gameplay elements to be found in this adventure.
Not exact matches
Interactive Entertainment, TT Games and The LEGO Group today announced LEGO ® Dimensions, an all - new entertainment experience that breaks the rules of
traditional gaming to merge physical LEGO brick building with interactive console
gameplay in a manner
only imaginable in the world of LEGO games.
Worms and Worms 2 Armageddon have both been well received on XBLA, so naturally Team 17 had to bring their
only true departure from the
traditional Worms formula to the XBLA, and it hardly even changes core
gameplay.
A combat - free, third - person platformer from an indie developer may sound like it doesn't have much to offer, and if you're
only interested in incentive - based
gameplay you'd be right What is does have in spades is mood, using
traditional gameplay mechanics to draw you deep into its non-
traditional, high - score eschewing world.
The real puzzle element of the
gameplay is provided by the
traditional rule of
only being able to pair matching tiles from the outer edge of any group of tiles.
The game, which will be a download
only — using Xbox Live, Wiiware and PSN — looks to have visuals that resemble Braid, though the
gameplay is completely different and plays like a
traditional 2D platformer.
Arcade is the
traditional style of
gameplay described above, while Planets will have you completing
only a single planet.
The
gameplay demo itself seemed silly in the
traditional Assassin's Creed way: The hero taking on an entire armada with a single, smaller ship screams unrealistic in a way
only Ubisoft knows how to exaggerate.
Interactive Entertainment, TT Games and The LEGO Group today announced LEGO Dimensions, an all - new entertainment experience that breaks the rules of
traditional gaming to merge physical LEGO brick building with interactive console
gameplay in a manner
only imaginable in the world of LEGO games.
This approach can also pose some problems with
traditional RPG
gameplay — RPGs are all about gradually become more powerful and facing more powerful opposition and that's difficult to do well if you have some players who have played every episode and other players who have
only played one.
It's mostly a boss fight game with
only minor levels of actual
traditional gameplay if that makes sense.
The thing that struck me as annoying is that instead of the brawler
gameplay with a focus on ring - outs (Smash Bros), the game seems to want to be more like a
traditional fighting game, so instead of building up you foe's damage, you build up a special meter, and can
only defeat others (and be defeated) via those specials.
Not
only can you navigate terrain using
traditional gameplay mechanics such as running and jumping (and wall jumping - everybody loves wall jumping!)
Its multiplayer
gameplay will scale with a high concurrent player base and the company expects this unique feature to appeal to not
only a wide audience but also
traditional PC MMORPG gamers.