Sentences with phrase «only weakness in his game»

That's the only weakness in his game

Not exact matches

If Karius is struggling with crosses in a league where teams average 13.7 crosses per game (and no team averages more than 19 per match) and is coming to a league where the average is 20.9 per team per game (and only two teams average fewer than 19 per match) then he is going to be severely tested in one potential area of weakness in the Premier League.
As with any fighting game worth its salt, every character in Injustice 2 has their own strengths and weakness, as well as specialized attacks accessible only by hitting just the right combination of buttons.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
This regal Treasure Demon is only weak against Gun attacks, so it is the easiest rare monster to knock down in the game, as every party member can hit it's weakness.
In Persona 4, the ally with the great instant kill spells only joins up fairly late in the game & has other weaknesses to compensate forIn Persona 4, the ally with the great instant kill spells only joins up fairly late in the game & has other weaknesses to compensate forin the game & has other weaknesses to compensate for).
More often than not, games fail for a lack of mechanical soundness, but in this case Sumioni: Demon Arts» weakness lies only in its lack of sound game progression.
It's about repeating the same area of a game, again and again, learning each individual enemies attacks and weaknesses until your incoherent screams and cries become cheers of pride and joy only to be stabbed in the face and die... again, in the next area.
All the game's little touches only further demonstrate its understanding of those principles, such as elements generating other elements the longer you stay in a dungeon (although for some reason, changing a gururin's weakness doesn't follow this or any logic).
In fighting games you have to pick a character and deal with not only their strengths but their weaknesses as well.
As you progress in the game, you gain access to the different colors in battle, which not only temper your weapons to exploit elemental weaknesses, but in turn allow you to learn the magic of a particular color.
By any means, this isn't a weakness in itself, but when combined with a surface level story and shaky gameplay mechanics, the result is a game that can only be called decent at best.
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