Sentences with phrase «open access to all weapon»

+ Every character has open access to all weapon types.

Not exact matches

You are given an objective to achieve and it's usually achieved by gaining access to a room with a new suit upgrade or new weapons to equip that opens a new path.
To coincide with the release of this new content, Nexon is also hosting an «Open Armory Event» starting today which allows players free access to 38 in - game weapons for a limited timTo coincide with the release of this new content, Nexon is also hosting an «Open Armory Event» starting today which allows players free access to 38 in - game weapons for a limited timto 38 in - game weapons for a limited time.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Players also have access to Pursuit Tech which are the weapons and defense systems you'll need to survive the open road.
While the first half of the game is about surviving pursuing horrors and hiding from them while solving puzzles and opening doors, the latter half of the game becomes more action - oriented as players will get access to stronger weapons that will give players a standing chance against the Molded and other threats.
Released last summer in early alpha form to select testers, developers have implemented a plethora of player feedback into the Early Access version, including daily leaderboards for competitive players, massive additions to the open world areas, new enemies, and dozens of side quests allowing you to level up, gain experience, and a variety of new weapons.
Levelling opens up access to more weapons, more scopes, more perks, more gear sets ranging from stock Rifleman up to Ghillie suits and Officer uniforms which you can switch at any time to suit your liking and current play style.
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